192,569 Commits over 4,049 Days - 1.98cph!

6 Years Ago
EAC SDK update
6 Years Ago
[D11] Time display corrected
6 Years Ago
getting latest
6 Years Ago
Pressing escape will now also resset camera
6 Years Ago
Reverted camera fix attempts
6 Years Ago
Pressing C or middle mouse now also resets cam position
6 Years Ago
getting latest
6 Years Ago
Camera fix changes
6 Years Ago
getting latest
6 Years Ago
Hack for the trigger results RPC
6 Years Ago
Increased starting durability of career units. Slightly reduced durability loss for unit loss.
6 Years Ago
Reduced booster attack range 4 -> 3 Reduced igniter attack range 5 -> 4 Reduced shooter HP 6 -> 5
6 Years Ago
No need to send results from the start trigger.
6 Years Ago
display min/max damage on mini unit frame
6 Years Ago
'mo
6 Years Ago
Revert accidental HUD changes + RPC cache update
6 Years Ago
Results data sending can now be totally contained in the trigger itself. Thought about removing results data entirely, but it's a useful service (particularly for finding out if the local player is considered a "winner" or "loser".
6 Years Ago
[D11] DTLS library multiple connection support.
6 Years Ago
Remove UIWaitingReason sync. Client can get it directly now.
6 Years Ago
reduce glossiness on ice explosion FX getting latest
6 Years Ago
All career matches use hard AI
6 Years Ago
Clean up Gang class, adding Client/Server partials.
6 Years Ago
Set default AI difficulty to hard
6 Years Ago
TEST THIS: Attempt to fix camera when getting pulled out of customisation editor (Can't get it to happen for me). Null checked some stuff in customisation button
6 Years Ago
another
6 Years Ago
NRE fix
6 Years Ago
merge from main
6 Years Ago
Mark all starting unlocks as seen (BEF-714)
6 Years Ago
fixed weird battery charge/discharge issues batteries have less capacity but higher charge efficiency fixed batteries not being able to be wired in series batteries must have at least 5 seconds of juice to begin discharging root combiner can be stacked with other root combiners added short circuit detection to root combiner lowered solar panel power output to 20 solar panel power output scaled by health fixed branch/combiner showing the title 'blocker' when aimed at updated and improved a few electrical item descriptions updated ceiling light sounds to be less loud and annoying phrases
6 Years Ago
Save
6 Years Ago
Fixed building management inspector not displaying for campfire
6 Years Ago
Marked altars as not game valid
6 Years Ago
BEF-720
6 Years Ago
Don't need so much data sync in the triggers. Clients can get some of it from looking at PlayerComponents that already sync
6 Years Ago
More state tests
6 Years Ago
'mo
6 Years Ago
'mo backup
6 Years Ago
Prefab
6 Years Ago
More filtering & sorting of unlocks
6 Years Ago
Scene
6 Years Ago
BuildingPanelElement uses IPointerClickHandler instead PointerUpHandler (no longer possible to mouse down on an element then confirm placement with the mouse up) Building choice locked state
6 Years Ago
Added option to disable chat sound
6 Years Ago
BEF-713
6 Years Ago
[D11][TUTORIAL] Added recipe visibility to tutorial event, removed unused tutorial action (no longer needed)
6 Years Ago
Unlock strings, level to tier names
6 Years Ago
[D11][TUTORIAL] Changed craft, place and storage tasks to not use a tutorial action (will be tracked through objective tracker)
6 Years Ago
Building UI
6 Years Ago
Fixed normal maps on the wire tool
6 Years Ago
Doing some serialization. Needs some setdirty calls etc. first.
6 Years Ago
[D11] Loot Panel and hud buttons update for platform