198,618 Commits over 4,140 Days - 2.00cph!
[D11][Tutorial] Moved tutorial highlighter initialisation to Awake, prestart and highlight events are now static
[D11][Tutorial] Unity editor locking on pre-processing fix (merge issue)
TimeWarning fix for auto-generated files
[D11][Tutorial] Inventory Fix
SAM turret LOD4 tweak (seen further away)
[D11][UI] Submit events are now sent before move events
[D11][Tutorial] Fix for issue #1824, added poolable entity support for object highlighting to prevent stuck glows
[D11] [UI] added the ability to switch lights on and off from the inventory and implemented the time remaining
Merge from d11_console_version
[D11][UI] [#327] Attempting to drop an item that has and timed action in progress will finish the action before dropping. The flame thrower should no longer have and adjust modification action
More wandering around while loitering
Added excavator cabins to excavator scene
Messing with NPC speeds some more
Modified NPC base speeds - they needn't be in as much of a hurry as player characters. Walk a little more slowly by default, and run with a slightly different speed multiplier
Pedestrians walk a bit more slowly.
Fixed walk/run/crouch movement animation speed issues. Character animation speed should match actual move speed correctly now, even when they're faster/slower than "normal" speed.
NPCs wanted about a bit while loitering, staying within their current location.
Updated Apex Utility AI to the latest version
Excavator wooden cabins / meshes / LODs / prefabs
Enabled skin unloading by default if system RAM is close to minimum requirement
Removed second grabpass from background blur shader
Fixed main menu UI glitch when switching tabs for the first time
[D11][Tutorial] merge fix
merge from main to prerelease
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[D11] [Audio] Fix reverb in/out
[D11] [Audio] Fix reverb in/out
[D11][Tutorial] Fixed GamePhysics trace not using first server side hit
Added Entity.GetEntityInUse
Certain player weapons (hl1, bugbait, etc) are no longer removed on map cleanup
[D11] [UI] Flipped microphone check conditional in loading screen.
[d11][Audio] Fixed some weird reverb zone configurations.
[D11][UI] [#469] Hide Blast Radius when not needed and show fuse length.
Stopped all placement inside the basement floor
Fixed server load NRE issues.
[D11] Main action name now "harvest" - [D11] PS4 support offline - [D11] Debug timestamp display corrected
[D11] [Audio] Adds tweakable reverb in/out speeds for Staff to tweak
[D11] [Audio] Adds tweakable reverb in/out speeds for Staff to tweak