198,618 Commits over 4,140 Days - 2.00cph!

6 Years Ago
[D11][Tutorial] Moved tutorial highlighter initialisation to Awake, prestart and highlight events are now static
6 Years Ago
Backup
6 Years Ago
[D11][Tutorial] Unity editor locking on pre-processing fix (merge issue)
6 Years Ago
TimeWarning fix for auto-generated files
6 Years Ago
[D11][Tutorial] Inventory Fix
6 Years Ago
SAM turret LOD4 tweak (seen further away)
6 Years Ago
[D11][UI] Submit events are now sent before move events
6 Years Ago
[D11][Tutorial] Fix for issue #1824, added poolable entity support for object highlighting to prevent stuck glows
6 Years Ago
[D11] [UI] added the ability to switch lights on and off from the inventory and implemented the time remaining
6 Years Ago
Merge from d11_console_version
6 Years Ago
[D11][UI] [#327] Attempting to drop an item that has and timed action in progress will finish the action before dropping. The flame thrower should no longer have and adjust modification action
6 Years Ago
More wandering around while loitering
6 Years Ago
Added excavator cabins to excavator scene
6 Years Ago
backup
6 Years Ago
Minor speed edit
6 Years Ago
Messing with NPC speeds some more
6 Years Ago
Modified NPC base speeds - they needn't be in as much of a hurry as player characters. Walk a little more slowly by default, and run with a slightly different speed multiplier
6 Years Ago
Pedestrians walk a bit more slowly.
6 Years Ago
Fixed walk/run/crouch movement animation speed issues. Character animation speed should match actual move speed correctly now, even when they're faster/slower than "normal" speed.
6 Years Ago
Merge in POI work
6 Years Ago
Pedestrian AI edit
6 Years Ago
NPCs wanted about a bit while loitering, staying within their current location.
6 Years Ago
tree shaders
6 Years Ago
Updated Apex Utility AI to the latest version
6 Years Ago
Almost...
6 Years Ago
Excavator wooden cabins / meshes / LODs / prefabs
6 Years Ago
Enabled skin unloading by default if system RAM is close to minimum requirement
6 Years Ago
Removed second grabpass from background blur shader
6 Years Ago
Backup
6 Years Ago
Fixed main menu UI glitch when switching tabs for the first time
6 Years Ago
[D11][Tutorial] merge fix
6 Years Ago
merge from main
6 Years Ago
merge from main again
6 Years Ago
Updated language files
6 Years Ago
merge from main to prerelease
6 Years Ago
▉▋▇▊ ▌▍▊▊ ▌▋▌▉▉▅█▋▆ ▋▇▇▇▄▌█ ▅▅▌▍ ▅▆█ ▇▋▉▄▊▇▅▆ ▊▆ ▌▆█▄▊▉▆ ▋▆▌▊▋▆▄ █▌▌▉▋▄▊▉ ▊▆ ▉▋▄ ▄▌█▅▉▊ ▅▉▌▇█▉▉ ▊▆▍ ▇▌▉█▉▊▋ █▉█▊▉▇ ▊▆▉▌ ▉▅▌▋▋▅▅
6 Years Ago
[D11] [Audio] Fix reverb in/out
6 Years Ago
[D11] [Audio] Fix reverb in/out
6 Years Ago
[D11][Tutorial] Fixed GamePhysics trace not using first server side hit
6 Years Ago
Added Entity.GetEntityInUse
6 Years Ago
Certain player weapons (hl1, bugbait, etc) are no longer removed on map cleanup
6 Years Ago
[D11] [UI] Flipped microphone check conditional in loading screen.
6 Years Ago
[d11][Audio] Fixed some weird reverb zone configurations.
6 Years Ago
Backup
6 Years Ago
[D11][UI] [#469] Hide Blast Radius when not needed and show fuse length.
6 Years Ago
Stopped all placement inside the basement floor
6 Years Ago
Fixed server load NRE issues.
6 Years Ago
[D11] Main action name now "harvest" - [D11] PS4 support offline - [D11] Debug timestamp display corrected
6 Years Ago
[D11] [Audio] Adds tweakable reverb in/out speeds for Staff to tweak
6 Years Ago
[D11] [Audio] Adds tweakable reverb in/out speeds for Staff to tweak