192,569 Commits over 4,049 Days - 1.98cph!
[D11] Time display corrected
Pressing escape will now also resset camera
Reverted camera fix attempts
Pressing C or middle mouse now also resets cam position
Hack for the trigger results RPC
Increased starting durability of career units.
Slightly reduced durability loss for unit loss.
Reduced booster attack range 4 -> 3
Reduced igniter attack range 5 -> 4
Reduced shooter HP 6 -> 5
No need to send results from the start trigger.
display min/max damage on mini unit frame
Revert accidental HUD changes + RPC cache update
Results data sending can now be totally contained in the trigger itself. Thought about removing results data entirely, but it's a useful service (particularly for finding out if the local player is considered a "winner" or "loser".
[D11] DTLS library multiple connection support.
Remove UIWaitingReason sync. Client can get it directly now.
reduce glossiness on ice explosion FX
getting latest
All career matches use hard AI
Clean up Gang class, adding Client/Server partials.
Set default AI difficulty to hard
TEST THIS: Attempt to fix camera when getting pulled out of customisation editor (Can't get it to happen for me).
Null checked some stuff in customisation button
Mark all starting unlocks as seen (BEF-714)
fixed weird battery charge/discharge issues
batteries have less capacity but higher charge efficiency
fixed batteries not being able to be wired in series
batteries must have at least 5 seconds of juice to begin discharging
root combiner can be stacked with other root combiners
added short circuit detection to root combiner
lowered solar panel power output to 20
solar panel power output scaled by health
fixed branch/combiner showing the title 'blocker' when aimed at
updated and improved a few electrical item descriptions
updated ceiling light sounds to be less loud and annoying
phrases
Fixed building management inspector not displaying for campfire
Marked altars as not game valid
Don't need so much data sync in the triggers. Clients can get some of it from looking at PlayerComponents that already sync
More filtering & sorting of unlocks
BuildingPanelElement uses IPointerClickHandler instead PointerUpHandler (no longer possible to mouse down on an element then confirm placement with the mouse up)
Building choice locked state
Added option to disable chat sound
[D11][TUTORIAL] Added recipe visibility to tutorial event, removed unused tutorial action (no longer needed)
Unlock strings, level to tier names
[D11][TUTORIAL] Changed craft, place and storage tasks to not use a tutorial action (will be tracked through objective tracker)
Fixed normal maps on the wire tool
Doing some serialization. Needs some setdirty calls etc. first.
[D11] Loot Panel and hud buttons update for platform