239,375 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
network++
4 Years Ago
Substance Designer and Gaea terrain work refactor progress
4 Years Ago
▅▌▍▆█ ▄▇▊▊▉▍▌▄▆▍ ▊▍▋▌ ▊▇▌▆▉▉▊ ▊▍▉▄▄ (▌▊▋▄ ▇▆▅ ▌▆▇ ▉▄▄▊▊▌▅▄▅▅ ▄▍▇▍▇ ▉▇ ▋▋▇█▄ ▊█▅▅▆▆ ▉█▌▍▊▇)
4 Years Ago
Added SteamNetworkingUtils.AllowWithoutAuth
4 Years Ago
Updated InteropGen to use net5.0 Fixed Console not compiling Remove unused binds Switched Time class to use engine time Update Rotation.cs stripped usercmd.aimDirection Player/Entity binds CBasePlayer call ServerSimulate C_BasePlayer call ClientSimulate Player.Simulate Entity.Pos uses Get/SetLocalOrigin Bind SetPreviouslyPredictedOrigin Basic predicted movement moved to managed
4 Years Ago
DepthLevels now defined in json
4 Years Ago
▄▊▅█▊▉▊▉▅▄▄▊▇ ▅▅▅▇▇ (▋▄▌▌ ▉▅▅▄▆ ▉█▌▉▋ ▄▊▊)
4 Years Ago
Update icons + translations
4 Years Ago
Update icons + translations
4 Years Ago
Interop: Managed class pointer inheritence Pass type with managed pointer NativePointer can cast properly Added Sandbox.Log Native side can dynamic cast managed classes Generated code cleanup Throw an error on unknown type
4 Years Ago
Undo scriptname load changes, causes issues for mods
4 Years Ago
env_projectedtexture shadows can now be turned on while the projected texture is on
4 Years Ago
phrases
4 Years Ago
Menu background videos
4 Years Ago
updated storage monitor decs
4 Years Ago
Increase cockpit glass render queue position from 3000 to 3051, to get it in front of smoke grenades which are on 3050. Stops grenade smoke from appearing in front of cracks in the glass.
4 Years Ago
Updated GameTip so long game tips are not on 6 new lines
4 Years Ago
More descriptive error messages when Msg* functions fail to call tostring()
4 Years Ago
▋▅▋▌▅ ▄▆▉▊▊▅▇ ▄▌▋ ▊▆▌██▆ ▌▉▍▍ ▇▍▄▄ ▅▅▊ ▆▇█▊▄▆ ▅▅▄ ▄▍▆▆▉█▌ █▄▇ ▋▆▄▋▍ ▉▋▌▌▅▅ █▉█▉▄▊█▄▊▄ ▋▇▇▅▍ ▆▋█▍▄▊▄ ▌▇▇ ▅▊█▄▆▇ ▇▍▌▉ █▋▊ █▋█ ▇▇▆▄▍ ▊▉▍▇▄█▌▅ ▉▇▊▅ ▆▍▄ ▍▄ █▋█▇█ ▊▉█▄▍
4 Years Ago
Manifest rebuild after merge
4 Years Ago
More scene backups
4 Years Ago
Merge from Main ->DestroyableRoadsigns
4 Years Ago
Moved fillable pool handling (OnPoolDestroyed and WakeUp) to an interface and implemented the same behaviour on Kayak
4 Years Ago
Allow Timed Explosives to damage things with health that are on the Default layer. This means rockets, grenades, explosives, etc can now damage things like loot barrels.
4 Years Ago
Move roadsigns to Default layer (was World)
4 Years Ago
Fix reactive target scaling
4 Years Ago
Merge from main
4 Years Ago
Oar poster scene (backup)
4 Years Ago
Set roadsign spawner respawn times
4 Years Ago
Force show full statement at the end of text animation in conversation, fixes final character not showing
4 Years Ago
Merge from canoe (fixes paddling animations)
4 Years Ago
Fixed switch build error Easy way to toggle post processing on Switch Fixed depth sorting for bullets in a volley Fixed floating text ordering above powerups
4 Years Ago
Fix batteries displaying the wrong passthrough on the wire tool UI
4 Years Ago
Added storage monitor to Extra2 sellorders (same as the other smart IO items) Storage monitor crafting cost tweaks
4 Years Ago
Fixed missing barrel and forklift collision at fishing village A S2P
4 Years Ago
Fixed pressure pad gibs
4 Years Ago
fixed storage monitor gibs errors
4 Years Ago
added prevent building volume to storage monitor
4 Years Ago
Update items
4 Years Ago
Fix storage monitor UI when it's unplugged Update translations Fix smart switch toggling Fix unable to scroll the devices list Update items
4 Years Ago
Storage monitor icon Allow deploying storage monitors onto the large wooden box
4 Years Ago
Merge from storagemonitor Fix placement position on TC
4 Years Ago
WIP deleting LOD0 meshes
4 Years Ago
Fix unable to scroll the devices list
4 Years Ago
Fix smart switch toggling
4 Years Ago
Update README.md
4 Years Ago
Add an example to the readme because theres no other info on how to use this
4 Years Ago
Add existing code
4 Years Ago