249,300 Commits over 3,959 Days - 2.62cph!

4 Years Ago
Addon cache
4 Years Ago
Tidying up client join, content download Loading progress update Merge branch 'master' of sbox
4 Years Ago
Accidentally made players the Brawler class by default
4 Years Ago
Added a loading screen for the brief team that a player has not spawned in or had a team set, tried to import the MP5 and SPAS-12 from Rust but had issues so that's on hold
4 Years Ago
Boar, stag, wolf fixes.
4 Years Ago
Moving camera components around etc.
4 Years Ago
FGD Clean Up Removed a bunch of old/ not working stuff
4 Years Ago
▉▇▅▋▇ ▊▇▇█▄
4 Years Ago
Added -fastbuild option to studiomdl.exe that does not write/compute .sw.vtx and .dx80.vtx files
4 Years Ago
4 Years Ago
▍█▄▅▍▄
4 Years Ago
█▆▇▍▉ ▅▉▇▍▊█ ▆▄▍ ▄▍▉▆▅ ▊▇▉█▆ ▍▌▊▉▇▋▇▋ ▉▆▄▌▌ ▅▇▆▋ ▆▅▋▊▉▅█▇▅
4 Years Ago
Merge from backport
4 Years Ago
New spawn populations asset update
4 Years Ago
removed a stray ladder volume at WTP
4 Years Ago
merge from backport branch
4 Years Ago
added metal bed frame, mattress, sheets, autopsy table, emergency exit sign incidental props plus gibs and collision, set up basic prefabs
4 Years Ago
Tweaked cooldowns of The Hidden's abilities, balanced damage of all I.R.I.S. weapons, and added a Deployment menu when the round starts so I.R.I.S. can select which "class" they want (currently Assault or Brawler)
4 Years Ago
prefab files for the new model variants
4 Years Ago
Ref
4 Years Ago
merge from main
4 Years Ago
merge from HDRP_Art_Backport/wipe_2
4 Years Ago
snow and arid overgrowth grass prefabs
4 Years Ago
Scene backup
4 Years Ago
Cliffs are now using TerrainPlacementBlocked instead of adding swamp topology everywhere they spawn
4 Years Ago
early work on biome specific overgrowth meshes
4 Years Ago
changed one of the rock clutter prefab distances being too far culling
4 Years Ago
merge from animal fur branch, taking the prefab changes from that branch.
4 Years Ago
No longer spawn cliffs all over the prefab mountains
4 Years Ago
Fixed a regression with gamemode search bar where it expected the input to be lowercase at all times
4 Years Ago
Make Player.IsSpeaking shared (on server, it will return true within 0.1s of the last voice packet from a player, no packets are sent when the voice chat button is held but the player is not talking) Reduced update rate of PlayerCanHearPlayersVoice when nobody is talking to 5 seconds
4 Years Ago
poker chip models
4 Years Ago
Fix for l96 worldmodel issues. -improved uvs on LOD0 which was causing issues.
4 Years Ago
credits changes
4 Years Ago
credits zapper hit sfx give player shield when respawning tweaked credits powerups tweaked credits fp crawler campaign order ignores locked state credits pixel changes
4 Years Ago
Linear gradients default vertical
4 Years Ago
Client api content download
4 Years Ago
Removed some compound/outpost vendors - some were a temp fix prior to techtree
4 Years Ago
merge from main
4 Years Ago
merge from cargoship work
4 Years Ago
4 Years Ago
art drop
4 Years Ago
WIP shot list UI
4 Years Ago
Various river improvements I experimented with while debugging 60538
4 Years Ago
[Editor only] Allow overriding the F9 screenshot resolution with any specified resolution
4 Years Ago
Potential fix for player model not updating based on player alt look angles
4 Years Ago
Unsaved
4 Years Ago
Some cleanup Don't record keyframes if nothing has changed
4 Years Ago
Merge Main -> CardGames