192,596 Commits over 4,049 Days - 1.98cph!
TEST THIS: Attempt to fix camera when getting pulled out of customisation editor (Can't get it to happen for me).
Null checked some stuff in customisation button
Mark all starting unlocks as seen (BEF-714)
fixed weird battery charge/discharge issues
batteries have less capacity but higher charge efficiency
fixed batteries not being able to be wired in series
batteries must have at least 5 seconds of juice to begin discharging
root combiner can be stacked with other root combiners
added short circuit detection to root combiner
lowered solar panel power output to 20
solar panel power output scaled by health
fixed branch/combiner showing the title 'blocker' when aimed at
updated and improved a few electrical item descriptions
updated ceiling light sounds to be less loud and annoying
phrases
Fixed building management inspector not displaying for campfire
Marked altars as not game valid
Don't need so much data sync in the triggers. Clients can get some of it from looking at PlayerComponents that already sync
More filtering & sorting of unlocks
BuildingPanelElement uses IPointerClickHandler instead PointerUpHandler (no longer possible to mouse down on an element then confirm placement with the mouse up)
Building choice locked state
Added option to disable chat sound
[D11][TUTORIAL] Added recipe visibility to tutorial event, removed unused tutorial action (no longer needed)
Unlock strings, level to tier names
[D11][TUTORIAL] Changed craft, place and storage tasks to not use a tutorial action (will be tracked through objective tracker)
Fixed normal maps on the wire tool
Doing some serialization. Needs some setdirty calls etc. first.
[D11] Loot Panel and hud buttons update for platform
▌▍▅▋ ▋▆▌▄▍▉▉ ▋▄▍█▅▍ ▇▆▊ ▄▇▊▄▉▇▄▋
Added components to all relevant modes
[D11] Save game data support for xb1 via connected storage (currently disabled)
EntityBehaviour Triggers (HH)
ActionChain is now drawn using SimpleArray instead of ReorderableList fuckery.
Action Chain elements show audio stuff.
IsPotentiallyUnlockable string fix
Building, crafting and upgrade/addon UIs now list content that can be unlocked by available means
Fixed shitty scrolling on various UIs
UI prefab env scene
Fixed EffectsEditor errors
[D11] Plugins needed for xb1 connected storage
GameTrigger serialization
Fixed AIAction returning audio sources when setting states other than broken/complete
[D11][TUTORIAL] Added craft item action, updated objective 5 asset
Nerfed junkpile scientist aggro distance.
Fixed junkpile scientists not always switching between flashlight and research gear correctly.
Tweaked Military Tunnel scientist damage output.
[D11][TUTORIAL] FixedTutorialEvent now disables after completion
Task indicator queue count