192,596 Commits over 4,049 Days - 1.98cph!

6 Years Ago
TEST THIS: Attempt to fix camera when getting pulled out of customisation editor (Can't get it to happen for me). Null checked some stuff in customisation button
6 Years Ago
another
6 Years Ago
NRE fix
6 Years Ago
merge from main
6 Years Ago
Mark all starting unlocks as seen (BEF-714)
6 Years Ago
fixed weird battery charge/discharge issues batteries have less capacity but higher charge efficiency fixed batteries not being able to be wired in series batteries must have at least 5 seconds of juice to begin discharging root combiner can be stacked with other root combiners added short circuit detection to root combiner lowered solar panel power output to 20 solar panel power output scaled by health fixed branch/combiner showing the title 'blocker' when aimed at updated and improved a few electrical item descriptions updated ceiling light sounds to be less loud and annoying phrases
6 Years Ago
Save
6 Years Ago
Fixed building management inspector not displaying for campfire
6 Years Ago
Marked altars as not game valid
6 Years Ago
BEF-720
6 Years Ago
Don't need so much data sync in the triggers. Clients can get some of it from looking at PlayerComponents that already sync
6 Years Ago
More state tests
6 Years Ago
'mo
6 Years Ago
'mo backup
6 Years Ago
Prefab
6 Years Ago
More filtering & sorting of unlocks
6 Years Ago
Scene
6 Years Ago
BuildingPanelElement uses IPointerClickHandler instead PointerUpHandler (no longer possible to mouse down on an element then confirm placement with the mouse up) Building choice locked state
6 Years Ago
Added option to disable chat sound
6 Years Ago
BEF-713
6 Years Ago
[D11][TUTORIAL] Added recipe visibility to tutorial event, removed unused tutorial action (no longer needed)
6 Years Ago
Unlock strings, level to tier names
6 Years Ago
[D11][TUTORIAL] Changed craft, place and storage tasks to not use a tutorial action (will be tracked through objective tracker)
6 Years Ago
Building UI
6 Years Ago
Fixed normal maps on the wire tool
6 Years Ago
Doing some serialization. Needs some setdirty calls etc. first.
6 Years Ago
[D11] Loot Panel and hud buttons update for platform
6 Years Ago
Component menus
6 Years Ago
Backup
6 Years Ago
oilrig progress backup
6 Years Ago
Fixed components
6 Years Ago
▌▍▅▋ ▋▆▌▄▍▉▉ ▋▄▍█▅▍ ▇▆▊ ▄▇▊▄▉▇▄▋
6 Years Ago
Added components to all relevant modes
6 Years Ago
[D11] Save game data support for xb1 via connected storage (currently disabled)
6 Years Ago
Adding components
6 Years Ago
EntityBehaviour Triggers (HH)
6 Years Ago
ActionChain is now drawn using SimpleArray instead of ReorderableList fuckery. Action Chain elements show audio stuff.
6 Years Ago
IsPotentiallyUnlockable string fix
6 Years Ago
Building, crafting and upgrade/addon UIs now list content that can be unlocked by available means Fixed shitty scrolling on various UIs UI prefab env scene Fixed EffectsEditor errors
6 Years Ago
[D11] Plugins needed for xb1 connected storage
6 Years Ago
undoing for a sec
6 Years Ago
testing npo2 PNGs
6 Years Ago
Serialization
6 Years Ago
GameTrigger serialization
6 Years Ago
Slight bit of cleanup
6 Years Ago
Fixed AIAction returning audio sources when setting states other than broken/complete
6 Years Ago
[D11][TUTORIAL] Added craft item action, updated objective 5 asset
6 Years Ago
Nerfed junkpile scientist aggro distance. Fixed junkpile scientists not always switching between flashlight and research gear correctly. Tweaked Military Tunnel scientist damage output.
6 Years Ago
[D11][TUTORIAL] FixedTutorialEvent now disables after completion
6 Years Ago
Task indicator queue count