249,300 Commits over 3,959 Days - 2.62cph!
Tidying up client join, content download
Loading progress update
Merge branch 'master' of sbox
Accidentally made players the Brawler class by default
Added a loading screen for the brief team that a player has not spawned in or had a team set, tried to import the MP5 and SPAS-12 from Rust but had issues so that's on hold
Moving camera components around etc.
FGD Clean Up
Removed a bunch of old/ not working stuff
Added -fastbuild option to studiomdl.exe that does not write/compute .sw.vtx and .dx80.vtx files
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New spawn populations asset update
removed a stray ladder volume at WTP
merge from backport branch
added metal bed frame, mattress, sheets, autopsy table, emergency exit sign incidental props plus gibs and collision, set up basic prefabs
Tweaked cooldowns of The Hidden's abilities, balanced damage of all I.R.I.S. weapons, and added a Deployment menu when the round starts so I.R.I.S. can select which "class" they want (currently Assault or Brawler)
prefab files for the new model variants
merge from HDRP_Art_Backport/wipe_2
snow and arid overgrowth grass prefabs
Cliffs are now using TerrainPlacementBlocked instead of adding swamp topology everywhere they spawn
early work on biome specific overgrowth meshes
changed one of the rock clutter prefab distances being too far culling
merge from animal fur branch, taking the prefab changes from that branch.
No longer spawn cliffs all over the prefab mountains
Fixed a regression with gamemode search bar where it expected the input to be lowercase at all times
Make Player.IsSpeaking shared (on server, it will return true within 0.1s of the last voice packet from a player, no packets are sent when the voice chat button is held but the player is not talking)
Reduced update rate of PlayerCanHearPlayersVoice when nobody is talking to 5 seconds
Fix for l96 worldmodel issues.
-improved uvs on LOD0 which was causing issues.
credits zapper hit sfx
give player shield when respawning
tweaked credits powerups
tweaked credits fp crawler
campaign order ignores locked state
credits pixel changes
Linear gradients default vertical
Client api content download
Removed some compound/outpost vendors - some were a temp fix prior to techtree
merge from cargoship work
Various river improvements I experimented with while debugging
60538
[Editor only] Allow overriding the F9 screenshot resolution with any specified resolution
Potential fix for player model not updating based on player alt look angles
Some cleanup
Don't record keyframes if nothing has changed