239,408 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Adjusting damage and force values
4 Years Ago
Change the order of the inventory loadout command parameters to start with the loadout and not the target player/range
4 Years Ago
Mass edit
4 Years Ago
Add additional drag when hitting things as well
4 Years Ago
Make IHurtTriggerUser server-only
4 Years Ago
Add an appropriate approximated collision damage and hit force to the car when it hits a human or animal
4 Years Ago
panel intersecting fix more conditional fix
4 Years Ago
Move around some file calls
4 Years Ago
▍▊▅█▋▆█ ▇▊ ▋▄▉▊█▋█ ▋▄▇▋▄▍█ ▅█▊▅▉ .▅▉▌ ▆▌▄▅▅, ▅▄▇▌ ▉▊▍▅▄▋▊▉ ▍▆▍ ▄▅▋▇ ▍▆▍ ▄▅▄▍▆ ▅▍ ▌▋▉ ▆▉▇ ▋▊█
4 Years Ago
adding armored module gibs, fixed some gibs setup
4 Years Ago
Merge modular car mass and engine power changes -> Main
4 Years Ago
Bounds and viewmodel fixes
4 Years Ago
Minor engine power edit
4 Years Ago
Adjust engine power output to match vehicle weight reduction
4 Years Ago
Fixes & improved ground fog
4 Years Ago
▇▉▆▄▊▅▇ ▌▌▆▍ ▄▌▌▌▄▌ ▊▅▄▅ ▆▆▋ ▋▅▅ ▆▆▍▆█ ▍▍▋
4 Years Ago
▌▆▉▋▅▆ ▍▇ ▊▌▅▇▅ ▆▅█ █▄▅▊▄ ▄▄ ▇▊█ ▆▉▍▄▌ ▅ ▉▌▇▌▉▊▍ ▇██▇▆▌ ▊▍ █▆▅▄█▇ ▅▋▋▆▅▅▊▍ ▇▇ ▉▍▄▋▆ ▍ .▇▍▋ ▄▋▆▊
4 Years Ago
Reduced the mass of all modular car parts by 25%
4 Years Ago
Merge modular car save file fix -> Main
4 Years Ago
Fix vehicles thinking they're in a non-working state when loading saves
4 Years Ago
Fixed broken cabins. Candle mat.
4 Years Ago
Merge from Main -> MoreModularCarWork
4 Years Ago
Iterated on Dredge & fixed its broken ambients Max punctual lights tweak
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Fixed JSON function precision for real
4 Years Ago
Fixed JSON function precision for real
4 Years Ago
Fixed players getting flinged unexpectedly, most noticeably with SetNoCollideWithTeammates enabled and standing in teammates
4 Years Ago
Fixed players on moving brush entities getting insta killed if inside each other with SetNoCollideWithTeammates( true )
4 Years Ago
Remove "Torque Limit" from ballsocket tool as it does nothing
4 Years Ago
Tracking Sandbox Camera now properly tracks players instead of tracking somewhere above them
4 Years Ago
▍▌▄▉█▅▅ ▌▌▇▅ ▉▌█▊▄▅ ▋▋▌▄▇ ▉▅▆ ▌▇▆ ▋▄▇▅▉█▅▅.
4 Years Ago
progress bar tweaks/fixes
4 Years Ago
merge from SimplerBuildingColliders
4 Years Ago
coffin can be locked - modded request
4 Years Ago
Added includecpp keyworld to interopgen Vector3 implicit convert to Numerics vector3 Added Vector3.ToScreen() Added Length.Percent, Length.Fraction (ui) Added Sandbox.UI.IPreRender More style accessors
4 Years Ago
Added mixing table protobuf/serialization so progress can be sent to clients. WIP pogress bar/UI.
4 Years Ago
reverted glass
4 Years Ago
wooden walkways large set greybox models
4 Years Ago
Compile and merge fixes
4 Years Ago
armored passenger LOD/LOD setup adding glass to armored module + conditional setup / fixed some conditional on collision
4 Years Ago
▋▍▄█▌▇ ▋▋▊▊▋▋▍▆▊ ▌▍▉█▄▋▍ ▌▊▆ ▇▋▅▄
4 Years Ago
▆▊▇▆█ ▉▆▆ █▆▄▄▆▋ ▍▆█ ▍█▊▉▊▊ ▆▅▋▍ █.▋->▅.▆ ▆▅ ▆.▆▊->▍.▌
4 Years Ago
merge from main
4 Years Ago
▅▄▍▌▉ ▋▇▆▆ ▉▉█▍▋▉▍▊▊▇/▌▇▅▇▉▍█▅▆
4 Years Ago
Added some more console responses when using the inventory loadout commands Added inventory.listloadouts to list all saved loadouts Loadouts will now save the contents of an item, so weapon attachments will now be saved/loaded
4 Years Ago
Remove F10 screenshot option again as the image FX don't upscale, defeating the point. ☹️
4 Years Ago
F10 now takes a large screenshot with FX (AA, DOF, sharpening) still on, much like F4 does. Also fixed a bug in F9 screenshots, they now disable AA as they're supposed to.
4 Years Ago
Gibs can now inherit velocity. Car module gibs now DO inherit velocity.
4 Years Ago
▉▊█▋ ▆▇▅▋▊▊▌▉█ ▅▄▌▉▉▆▍▊▍█▌█▆ ▌▅ ▌ ▉▋█▇▄▌▇ ▅▅▇▊▅▆ █▉█ ▊▋▍▍▌▅ ▉▇█▅▊▅▊