193,165 Commits over 4,049 Days - 1.99cph!
Go To Sleep ability fails if the Unit is swimming.
Added a system that lets each game mode provide its own HUD elements
made confetti_diffuse decal more cutout, less transparent and darker, less saturated albedo
[D11] Method to convert a string from API calls to PlayFabId
use CareerUIUtils.IntToOrdinalString for league position stat
team stats for team view.
updated steam media
updated icon font
update amplify shader to get fresnel fix
added standard fresnel shader
update mortar FX
updated menu ui
fix offset in daily challenge ranking
[D11] Console OSK enabled for renaming sleeping bag
Removed entity arrays by type from Knowledge as this is handle by GroupKnowledge.
Updated a couple of references to use GroupKnowledge instead.
Invoke input changed event when someone starts using a machine to craft (in order to update the fact).
Fixed accessibility not being set properly in Knowledge.
toned down confetti decal and filled in the middle
Renamed potato mode to Max Performance Mode
[D11] [UI] some missing WIP icons on the stats screen
Dirt grid drain/gain and update interval
Fixed some broken layout on the options screen + crime log work.
CraftItemProcess no longer requires the process to be running to be able to accept items
Fix more missing stuff on player labels
update Ui particle, adding ui particle to capture point
Fixed missing animation ref on player labels
Simple port of the old cellphone UI to the new UI system, without updating the look. Callphone use is also broken because players are missing a CellPhone script, apparently, but the UI works if we ignore that.
Dirt decals accumulation test tweaks
Fixed GroupKnowledge.ForgetEntities not removing from KnownEntitiesByType
Fixed an alert method with a name conflict.
Remove social stuff since it's unused and we're not updating it to the new UI. Can restore this if we ever need it again.
Translated context menu menubar
Sandbox notifications now support key binds
Translated most right click menus in sandbox
Improved x player(s) on y server(s) translation
Many minor changes to tool translations
Alert UI can use keyboard control
input manager horizontal / vertical axes.
Axis tool - Added help for No collide
Paint tool - Prevent duplicate entries
Added oil to car1, dm2.
Added spikes to car2.
Healing pad tooltip
Healing pads now fully heal units.
corrugated_e texture set files and corresponding oilrig mats
[D11][TUTORIAL] Mega Merge
Minor navigation tick optimisation
GroupKnowledge sort calls only happen on demand, per entity type in TargetFilter+EntitySources.GetGroupKnowledgeEntities. Buffers limited by given filters
Disabled global forced tick after behaviour exec which was breaking the game
[D11] Removed Blacklist Option from Reporting Flow
[D11][TUTORIAL] Fixing empty files :S
Fixed editor mode water breaking in some instances
[D11][TUTORIAL] Added platform button icons to GameTip
Fixed bad entity filter enabled check
[D11] Changed input.HoldTime default value