248,600 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Merge from main
4 Years Ago
Refactored the fix for sleeping buoyancy
4 Years Ago
Topo mask changes to fix some fields that weren't receiving all field spawns
4 Years Ago
Fixed flickering wires/bolts in overpass Fixed wires clipping through the wall in tjunctions Slightly increased LOD dinstances on t-junction walls to help with wire clipping
4 Years Ago
Remaining puzzle additions for patch. All corners of the map now given equal red card rights, give or take.
4 Years Ago
Remove some massive unused compiled textures
4 Years Ago
Remove references to Reflex Sights Remove old SSAO Readd editor visualization shader source Keep scalable ambient occlusion code so it's convars are still referenced, even if it's stubbed out Strip out more HLVR code from our renderingpipeline ✂
4 Years Ago
Only try generating dungeon navmesh if dungeon exists
4 Years Ago
Subtracting random_opt_2
4 Years Ago
Fix tools shaders
4 Years Ago
update MT design
4 Years Ago
Floodlights_B variant of Floodlights_A without concrete/terrain base Alternate versions of Pipe_cover_left from the launch site for Junkyard Junkyard - update with new prefabs
4 Years Ago
Fixed SlotMachine navmesh server error
4 Years Ago
Re-applied bug fixes to trainyard and cave_entrance_a Will need a S2P for caves
4 Years Ago
Junkyard terrain splats painting - composition/framing improvements
4 Years Ago
Add engine seat module
4 Years Ago
merge from /slots (minor updated payout sounds)
4 Years Ago
mfmain
4 Years Ago
Added the shredder and crane to the new junkyard - terrain rework to integrate it better and allow for ample room around crane to maneuver
4 Years Ago
Adding Crane magnet and Car shredder from vehicle branch
4 Years Ago
Extract it properly (I think)
4 Years Ago
Extract modular vehicle roughness map
4 Years Ago
Refactor gesture logic into it's own script and better track progress/start/stop on the server Make id's for all gestures, send those instead of strings
4 Years Ago
build fix
4 Years Ago
Split car components into separate files Add Circle and Sphere to DebugOverlay
4 Years Ago
Cache all gibbable GetComponents in AttributeSetup, saves time and garbage allocation during gameplay
4 Years Ago
Revert to old item colouring on slot machine loot panel
4 Years Ago
Added a loot panel name for some more scientist corpses
4 Years Ago
▅▊▅█▍▋▊▍▋▇ ▋▍▄▉▊▇█▍ ▌▉█ ▌▊▄▍▄▇▅▋▊ (▅▅▋ ▉▅▋▊▉█▅)
4 Years Ago
Merge Workcart -> Main
4 Years Ago
- Fixed bad protobuf compilation (merge issue?) causing train throttle to show as zero for new clients who entered network range - Moved some throttle control methods
4 Years Ago
Compile fix
4 Years Ago
Requested: Increase hazard warning activation minimum speed. Now doesn't activate until the driver's train is travelling at 4.5m/s (was 2m/s), which is above the Low throttle setting speed
4 Years Ago
sliders stage setup fix ballpit menu music error add quad & sliders to campaigns campaign menu bg colors credits menu core
4 Years Ago
Bail out if GetTotalPushingMass gets too recursive
4 Years Ago
Get pitch, yaw, roll from Rotation separately
4 Years Ago
Fixed the wildcard entry on the slots payout widget not translating properly
4 Years Ago
Cancel the ActualDeath invoke if the work cart is repaired
4 Years Ago
Fixed the first slot machine that loads on the client having incorrect material applied to payout sheet
4 Years Ago
Revert ShowPushMenu back to IsStationary
4 Years Ago
Use velocity instead of rigidbody sleep state when allowing pushes on boats
4 Years Ago
If work cart travels very fast on listen server, the server side train sometimes collides with its client side self, causing massive damage. Stop hitting yourself.
4 Years Ago
Early exit from SpawnGroup if there's no terrain (fixes NRE)
4 Years Ago
Add Rotation From Pitch/Yaw/Roll for when you don't need/want to create Angles
4 Years Ago
Add thirdperson orbit mode (mostly for debugging)
4 Years Ago
Fixed some of the new junkpiles throwing NREs - Adjusted AI obstacles
4 Years Ago
Move Sandbox.Shaders to base addon, remove test shaders
4 Years Ago
Strip SM30 and deprecated shaders strip SM40 shaders that have 50 variants Remove vr_ prefix from shaders except for actual virtual reality related shaders Compat layer for existing assets that use old shader names Remove deprecated shaders from source as well to tidy things up, we can reference them still if we need Remove prefix on source as well
4 Years Ago
S2P all
4 Years Ago
Manifest