193,102 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11] CLIENT define fix
6 Years Ago
[D11] [UI] art pass on the corpse inspection screen
6 Years Ago
Tweaked anim controller
6 Years Ago
[D11][TUTORIAL] Added server shutdown on disconnect. Added stub for finding food tutorial. Added Is Play Holding Item tutorial action
6 Years Ago
[D11] Reporting Flow will now send the 'Reason' as a normal text string rather than a translation key & fixed a number of cases of popups losing focus due to other in-game events (such as dying)
6 Years Ago
Removed territorial/influence at location and pathfinding distance bonuses/considerations from a bunch of target filters
6 Years Ago
[D11] [UI] changed text in disclaimer screen
6 Years Ago
EntityGrid now holds EntityGridCell containing both a list of all ents per cell and a dictionary of ents by EntityTypes enum Senses ignores units from the same Group, animals ignore other animals unless hostile
6 Years Ago
[D11] [UI] Temporarily disabled Animators used by Menu Animation Handler for testing purposes, changed screens that used it to simply pop on for now. Singleton blur class now keeps track of its requests, and only disables itself once the counter reaches 0. Removed duplicate blurs from project and hooked up singleton blur to screens that needed it.
6 Years Ago
Update eolconversion.conf
6 Years Ago
[D11] DTLS socket now overrides the LiteNetLib socket when enabled, to encrypt all network traffic. Still WIP and disabled by default.
6 Years Ago
[D11-Tutorial] Tutorial cave collision fix
6 Years Ago
Added new clothing
6 Years Ago
Fixed NREs in AIEx. BuryUnit machine process destroys units pending implementation of proper Grave component.
6 Years Ago
[D11] First pass vertical sensitivity
6 Years Ago
[D11] NoClip debug option now shows a confirmation or error popup after clicking the button
6 Years Ago
merge 5900 to release
6 Years Ago
[D11] Disabling Quick Craft button - and giving the Language button a default value
6 Years Ago
Remove TOD_Shadows, tuned TOD_Scattering down to save some perf
6 Years Ago
Updated skeleton stuff
6 Years Ago
Fix replay continuing to play after exiting and starting tutorial
6 Years Ago
Error fix.
6 Years Ago
fix uv seam on space arena env
6 Years Ago
Merged from AI branch.
6 Years Ago
Merged from main
6 Years Ago
More tweaks to AI at Military Tunnels. Tweaks to AI at Junkpiles.
6 Years Ago
Fix avatar on menu disappearing after watching a replay
6 Years Ago
Modules can define a list of other modules during which they will always evaluate. Most work modules can now be evaluated during idling. Fixed reorderable asset list not restricting available assets by type. Made some extension methods for overriding GPVs.
6 Years Ago
Don't include unavailable items in the Steam list
6 Years Ago
Set pricings to 0. Rebuilt CDB. Version++
6 Years Ago
version++
6 Years Ago
fix currency on xp panel
6 Years Ago
Disable replay playback for now
6 Years Ago
[D11] [UI] Removed loading screen 1 from list temporarily while new art is being generated. Adjusted blur values in background blur material. PieMenus now hide belt bar graphics on HUD. HUD now has a function that will tween out the alpha values of the belt bar components. Moved unnecessary camera from Frontend to Blur Singleton prefab.
6 Years Ago
Fix console command parameters being changed to lowercase
6 Years Ago
[D11] Replaced background effect behind buttons on Main Menu pages
6 Years Ago
Removed CandidateEntityFilter.FilterByPlayerCommandFlag, use query/entity source modes instead
6 Years Ago
[D11] Pass Abusive report details to a custom PlayFab event, including Id of Player, Subject, Reason, Comment and Server ID Event ID -s - abuse_report_details
6 Years Ago
[D11] [UI] resized the server info popup slightly and increased some text sizes, reverted a change to controller button offsets, removed a couple print strings i forgot about and left in
6 Years Ago
Only show tooltips in battle mode (temp fix)
6 Years Ago
Removed required job from resources. Added required job to player commands. Testing not setting collaborations module to always evaluate.
6 Years Ago
Added target filter unit source mode for flagged ents
6 Years Ago
Added trailers
6 Years Ago
Player command flagged entity bookkeeping, candidate entity filter source mode
6 Years Ago
art
6 Years Ago
Fix unit specific multiplayer missions
6 Years Ago
version++
6 Years Ago
[D11] [UI] Updated title logo graphic
6 Years Ago
version++
6 Years Ago
Some database changes that I'll need for daily challenge rewards (server will error for daily challenge leaderboard stuff without this)