248,612 Commits over 3,928 Days - 2.64cph!

4 Years Ago
updated mil tunnel scientist AI design
4 Years Ago
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4 Years Ago
Fix assertion on calling IsVisible on updating visibility
4 Years Ago
small Chase / TakeCover state improvements & cleanup
4 Years Ago
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4 Years Ago
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4 Years Ago
Fix AO proxies appearing on invisible objects or out of PVS
4 Years Ago
Added reserved position and entity slot enums for AIMemoryBank, switched placeholder hardcoded values to use them. Animal roam state now returns to home point if no suitable roam points are found from current position.
4 Years Ago
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4 Years Ago
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4 Years Ago
Fix bug where whole object would not cast shadows if one material would be flagged as not castable Merge branch 'master' of sbox
4 Years Ago
Add setters for PhysicsBody Mass and LocalMassCenter. Wheel tool copies mass of attached prop (for now) Give thrusters a massless mode
4 Years Ago
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4 Years Ago
Added BestMovementPointMaxDistance and BestCoverPointMaxDistance to BaseNavigator. These can be used to optimize AIPoint lookups per AI npc/location. This allows the new grid to still be used for optimizations whilst still working for the tunnel dweller range changes on main.
4 Years Ago
Carry out repeated UnparentDelayedCheck checks a bit less frequently
4 Years Ago
Clean up the list, remove any orphaned failed IDs that aren't children anymore
4 Years Ago
Prefabed oilrig structures to make updates easier Shadow proxies pass on oilrigs
4 Years Ago
Expands on Jarryd's post-unparent-failure safety check. Instead of checking once, keeps checking at intervals until it's confirmed that the player is outside the bounds and unparented
4 Years Ago
removing old residential buildings prefabs
4 Years Ago
shadow proxies for residential buildings, prefabed residential buildings and variants from compound to make future updating easier
4 Years Ago
Fix inverted ShouldUnparent
4 Years Ago
Commit Jarryd's backup check: "0.5s after we reject an Unparent check all parented players to see if they are still around and unparent any that are invalid"
4 Years Ago
Be safer with the padding check (won't affect work cart as it has 0 padding anyway)
4 Years Ago
Merge trigger exit fix -> Workcart
4 Years Ago
tweaking shadow casters on a handfull of prefabs
4 Years Ago
Potential fix for falling off back of workcart issue: Check bounds intersect when unparenting (we already do this when parenting) New check is behind a bool so it's only enabled on the workcarts Changed Train Engine shut off logic to check if any players are parented to it rather than checking trigger contents (since a player could now leave the trigger but still be considered parented as it's enclosed in the volume)
4 Years Ago
Subtract continuous physics change since it didn't help
4 Years Ago
tweaked barrage tweaked broadside, etc quad stage supports 2 player sliders stage supports 2 player Merge branch 'master' of SpaceUsurperUnity fixed powerup icon depth level Update hurtEffect.json chromatic aberration option works make sure to disable status camera effects tweaked centipede despawning behaviour
4 Years Ago
Switch workcart from Discrete to Continuous Speculative
4 Years Ago
Remove the extra trigger check at the end of the base player tick since it didn't help the issue
4 Years Ago
Add teleport2death convar to go to the last death location
4 Years Ago
Working on letting bakes have shared resources Updated Jenkinsfile Merge branch 'master' into bake-refactor Merge branch 'master' into bake-refactor Updated Jenkinsfile Fixed case where codegen would try to redeclare a variable Fixed baking single stages Automatically group shared generated methods into files Cleaned up including other generated files, output seems good now Merge branch 'bake-refactor'
4 Years Ago
When winning a jackpot (anything that shoots confetti) block pulling for 4 seconds
4 Years Ago
Merge Main -> Workcart
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Merge Workcart -> Main. Merges André's trigger update test and parent trigger changes.
4 Years Ago
merge from main
4 Years Ago
André's test fix, call ForceUpdateTriggers at the end of every player tick if the player is parented
4 Years Ago
streamer skin approval
4 Years Ago
Disable clipping check on the work cart platform parenting trigger, just in case it's involved in people getting kicked off
4 Years Ago
compile fix
4 Years Ago
merge from /workcart
4 Years Ago
Workcart parenting tweaks
4 Years Ago
merge from Workcart
4 Years Ago
Shadow proxies - part 4
4 Years Ago
Move glow stuff to Renderingpipeline rather than client Update game console compiled css with what was on dev Cleanup glow More cleanup, HDR buffers Nicer physgun glow color Glow stencil shader Reference on future steps Merge branch 'master' of sbox
4 Years Ago
Merge Main > Workcart
4 Years Ago
Hammer: Fixed releasing LMB/RMB outside of the 3D view while paining displacements continuing to paint until you reclick in the 3D view