198,898 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Added a shit load of balancing...
6 Years Ago
[D11] More changes to CrossVoice project files to copy DLL's to correct places
6 Years Ago
[D11] [UI] Added Time of Day stat to server info popup and hooked it up with server informaton. Adjusted formatter to correctly display time based on culture info.
6 Years Ago
[D11][Tutorial] Fix for lookat menu options not appearing when looking at object
6 Years Ago
[d11][Audio] Hopefully asset bundle fix for red text on audio.
6 Years Ago
[D11] Added PlayFab stats "harvest.resource" as total resources harvested
6 Years Ago
Fall back to probex when world reflections = 0
6 Years Ago
6 Years Ago
[D11] new audio settings for mixer
6 Years Ago
[D11][UI] made the map zoom into the cursor
6 Years Ago
[d11][Audio] Updated the mixer to expose player slider controls.
6 Years Ago
Third attempt to fix entity registry issue (maintaining legacy behaviour)
6 Years Ago
Don't delete half of the strings doc, Tom...
6 Years Ago
6 Years Ago
[D11] Checking in menu theme with the correct number of bars as this prefab didnt get saved till i quit unity.
6 Years Ago
AND OR switch no longer share same phrase desc
6 Years Ago
[D11] Delete some old voice stuff
6 Years Ago
[D11] Ongoing implementation of voice chat
6 Years Ago
LS main building radiation tweaks
6 Years Ago
[D11] Last PlayFab stat!
6 Years Ago
phrases
6 Years Ago
recycler typo fix recycler no longer marks players as hostile laser attachment, muzzle brake, chair, dbs, leather, bone fragment, road sign desc updated
6 Years Ago
[D11] DTLS client-server connections exposed to any build now for testing through debug commands.
6 Years Ago
recycler no longer shares phrase string with furnace
6 Years Ago
[D11] PlayFab stats/Achievements
6 Years Ago
Merge in confiscating items while in prison (and confiscating drugs permanently). No fines just yet.
6 Years Ago
Tweaked how fists are selected when items are removed. Also removed the ability to press a belt slot again to deselect an item. It was never particularly robust and caused issues with this new system (and I don't think it was needed - you can still select fists or an empty slot to put your gun away).
6 Years Ago
Tweaked how fists are selected when items are removed. Also removed the ability to press a belt slot again to deselect an item. It was never particularly robust and caused issues with this new system (and I don't think it was needed - you can still select fists or an empty slot to put your gun away).
6 Years Ago
When confiscated items are returned, they now go back to the correct slots in the correct item containers. Also changed how fists are auto-selected.
6 Years Ago
6 Years Ago
fixed FOV bug which zoomed weapons in too much if fov was not default (75)
6 Years Ago
Auto-select fists when prison takes your items
6 Years Ago
code cleanup
6 Years Ago
[d11][Audio] Renamed Animal Emote Sound defs with sdef_animalname prefixes. Also set up mixer snapshots for correct volume consistency where required.
6 Years Ago
▍▇▉▋▆▊▅▋ ▇▊▆▍▄
6 Years Ago
merge
6 Years Ago
...
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
fractional reloading low fps bug fix antihack
6 Years Ago
6 Years Ago
[D11] Checks in D11Mixer switching for Stafford to preview
6 Years Ago
revert scene file
6 Years Ago
A shit load of changes and improvements to the building system.
6 Years Ago
Fix for adding and then removing mesh instances in the same update
6 Years Ago
Fix for incorrect scaleOverride on GibbableAttributes (typo)
6 Years Ago
Fix for incorrectly stripping off PrefabAttributes when converting to instanced rendering
6 Years Ago
[D11] temp disable refresh server loop sfx as per putsons request.
6 Years Ago
[D11] temp disable refresh server loop sfx as per putsons request.
6 Years Ago
subtracting 33575 (server stall)