198,953 Commits over 4,140 Days - 2.00cph!
[d11][Audio] Fixed Sound classes routed to mixer channels affected by amb sfx FE slider. Also fixed issue where occluded ambience would not have been affected by amb sfx FE Slider. Also fixed issue where occluded SFX wouldn't be ducked by gunshots, explosions or rival player footsteps. Made mix path slightly more efficient. Renamed some mixer channels so as to be less ambiguous.
Converted the big rig to the new light LOD system.
Prefab improvements.
Fixed some light fixtures using the wrong ambient sound script.
puzzlereset overhaul
all oil rig puzzles reset at the same time now
simplelight obeys puzzle reset
[d11][Audio] Some tweaks for the wounded snapshot based on FP's original settings.
[d11][Audio] Removed low pass filtering on audio when wounded. Occlusion switches off when wounded like on PC
Working on usability stuff, generating collision etc. Basically a lot of the finishing touches etc. that are needed to make these buildings actually function in game.
[D11] [UI] hidden the extra monument hints on the solo play page
Shortened a few long strings
[D11] disable some of the post-fx a bit better, e.g. motion vectors were still being renderered. Part 1.
▊▉▅▍▇▊▆▋▊▋ ▇▆█▌▍█ ▊▉ ▇▊▊▄▄
[D11] [Audio] Checking in "Audio Set-Up" for putson and co to test... Only works on PS4 so far. XBox One crashes
[D11] [UI] Fixed Gathering leaderboard not correctly loading.
'Sharpen' description added, moved to post launch content.
[D11] [UI] Server Stats page ready for stats hook-up, layout now matches new redesign.
Removed all the dears eyes.
No idea why.
Plucked all the chicken feathers.
[D11][Tutorial] Fix for Issue #1516, helicopter would not fire after player has shot target
#1547, #1559, #1562, #1570, #1578, #1502
[D11] [UI] replaced placeholder strings in the quickchat activities category
Better handle unknown Windows languages
[D11] Fixes for female underwear disappearing. Main Menu will skip unused monument hints
[D11][Tutorial] Fixed missing reference in find food tutorial event
[D11][Tutorial] Corrected symbol placement in ButtonMainMenu
Fix for building block meshes
[D11] LOC for visibility option
[D11][UI] HUD visibility option
Oil Filter silencer model and texture update
[D11] [UI] Setting up in-game options prefab for server stats hookup.
[D11][Tutorial] change in tutorial objective language string prefix
[D11] [UI] replaced the loading icon with the new saving icon in places where we're loading
Fixed incorrect message on gang buildings in Cyka Blyat mode. Ended up fixing up a whole bunch of out-of-date unit purchase code, since things are pretty different now with how doors/locks/buying works. Updated gangs to use the new unit purchase system as well, in case we ever bring them back. Removed some unused code.
Changed 'Playtime' to 'Play Time' and corrected torch button prompt.
Merge in the latest from Main
Remove Budbox and Metho-o-matic
Fix server NRE when NPCs are trying to use corp locks
▆▇▌▊▇▉ █▊▍▍▊▌▌ ▊▉▋▉▄▋▉▇ ▋▉ ▌▋▆▍
▋▄▅█▌ ▊▄▅▌▉▍▄▅▄▌ ▅▅█▊▆▆ ▉▇▉▊▊▄ █▌ ▍▇▉▊▌▌▌▋
▋▉▋▄▍▌▅ ▅▊ ▋██▋▄█▌▇▆ ▊█▍▄▄▌ █▇▇ ▆▇▇▊▄ ▌▋▅▋ ▄▄▆▌▊