248,607 Commits over 3,928 Days - 2.64cph!
set workcart to use sit_workcart mount pose
added workcart sit mountpose enum
Workcart - Updated Ik positions for hands
Added driving workcart player pose to player animator
Made PrecacheSentenceFile() shared
Weapon Titles
PickupFeed HUD
stop all looping sfx on reset
slow time a bit while braking on easy
some easy xulgon balance
removed curse state from easy tutorial
no curses in easy mode
Merge branch 'master' of SpaceUsurperUnity
hid switchPowerupOnPickup option
Merge branch 'master' of SpaceUsurperUnity
fix respawnPod message after tutorial
Fixed not being able to bake legacy stages
Merge branch 'master' into bake-refactor
Fixed not being able to bake legacy stages
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A few more Rust materials
Rust Export: Fix AO export
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Workcart menu background video
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rust vehicles
Rust Export - Fix error with multiple colliders
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Merge WorkcartExtra -> Workcart
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Proximity warning is now unable to detect other trains that are moving along the track in a direction that's away from you (in absolute terms, not relative). Prevents warning sounding continuously when chasing another train.
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Shadow proxies for Vehicle folder content - static vehicles only
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Codegen
Phrases
Network++
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Shadow proxies for Structures folder content
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rust rocks
Rust Export supports detail layer
Rust Export cache GetTextureChannelSingleColor
Rust Export export MeshCollider
Merge branch 'master' of sbox
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Move InheritedVelocityScale 1 to be for trains only
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Fixed forced inventory slot switch not being predicted
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Fix Unity editor hanging/crashing when running in SERVER mode more than once
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Merge from item_loss_ui_fix
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Fix IconRender scene breaking Unity the second time it runs in CLIENT+SERVER
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Remove some GetComponents, Cancel the tween when ending
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Fixed electrical typo in AND, OR and XOR switches
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Fixed item loss UI notices on vitals not appearing (prefab was disabled)
Item loss notices are now pooled
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stop all looping sfx on reset
slow time a bit while braking on easy
some easy xulgon balance
removed curse state from easy tutorial
no curses in easy mode
Merge branch 'master' of SpaceUsurperUnity
hid switchPowerupOnPickup option
Merge branch 'master' of SpaceUsurperUnity
fix respawnPod message after tutorial
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Prevent trains taking damage from initial collisions when manually spawned
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Disabled work cart base repel and hurt trigger as the player would get permanently stuck in it after reconnecting if they disconnected while mounting. Can sort out a better solution for this next month.
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Add preventmovement trigger to the workcart cabin so that players who go to sleep (disconnect) in a workcart wake up outside of it. Remove the cabin hurt trigger.
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Fixed floating text sort order
Added depth parameter to Bullet.AddText
Fixed keyboard WASD prompt
Jenkins should do default builds instead of redux
Added BulletText depth level
Use VibrateOnTouch for onion laser bullets
Fixed ECS rect bullet vs player collision
Added some more Unity structs to scriptfunc whitelist
ECS support for intVar / floatVar / vectorVar
ECS bulletPosA / bulletPosB support
Added a bunch of stage / player aliases for ECS codegen
ECS bullet onStart support
ECS bullet playerDamageDir support
Merge branch 'master' into bake-refactor
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Made work cart twice as fuel efficient
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Remove engine trigger box
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Use VibrateOnTouch for onion laser bullets
Fixed ECS rect bullet vs player collision
Added some more Unity structs to scriptfunc whitelist
ECS support for intVar / floatVar / vectorVar
ECS bulletPosA / bulletPosB support
Added a bunch of stage / player aliases for ECS codegen
ECS bullet onStart support
ECS bullet playerDamageDir support
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Set all vehicles to InheritedVelocityScale 1. Projectiles fired from vehicle trigger parents now inherit the speed of the vehicle.
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workcart braking effects
fixed ParticleSystemContainer not playing effects on ParticleSystemCull objects with playOnShow set to false
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Tweaked sprite material on slot payout UI
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Fixed floating text sort order
Added depth parameter to Bullet.AddText
Fixed keyboard WASD prompt
Jenkins should do default builds instead of redux
Added BulletText depth level
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Don't spawn trains at all if there's another train in the way (improves on the temp fix which would immediately delete the spawned train). Added SpawnCheckingSpawnPoint which is a GenericSpawnPoint that also checks space to spawn.
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