239,435 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Fix power usage showing as 1 when selecting the vehicle lift in the inventory. Now correctly shows the real use as 20
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Swimwear_03 fbx + prefab Swimwear_04 fbx + prefab Swimwear_05 fbx + prefab
4 Years Ago
x32/x64 -> 32/64bit
4 Years Ago
Fixed a crash when changing r_flashlightdepthres during runtime while having projected textures around
4 Years Ago
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4 Years Ago
Allow all anim SENTs to automagically calculate their default rendergroup, fixing a bunch of render order issues with default tool entities and potentially all addons
4 Years Ago
Fixed PANEL:OnStopDragging being called multiple times per "dragging drop" (Community Contrib)
4 Years Ago
remove OnStopDragging call from DragMouseRelease to prevent double-calling (#1695) DragMouseRelease calls dragndrop.Drop() which, in turn, calls panels' OnStopDragging() by having DragMouseRelease also call OnStopDragging() there was a double-call to that function reproduction: a = vgui.Create("DFrame") a:MakePopup() a:SetSize(300, 400) b = vgui.Create("DButton", a) b:Droppable("a") b:SetSize(120, 80) b:Center() b:SetText("drag'n'drop me") b.OnStopDragging = function() print("Dropped @", FrameNumber()) end
4 Years Ago
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4 Years Ago
a few additional innertube/boogie board paddling sounds watergun shoot volume tweaks
4 Years Ago
Added extra info to "version" command to help debug issues
4 Years Ago
Fixed clientside DTVar callback not being called when setting an "Entity" type property to NULL
4 Years Ago
prevent self crash with ent_info worldspawn
4 Years Ago
Only Add the CSS thruster models to the tool's model list if CSS is mounted Fixed thruster's some effect throwing smoke in too random directions with some models
4 Years Ago
vm waterpistol - updated anims, added admire, animator updates
4 Years Ago
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4 Years Ago
Upload debug branch before default branch (as requested by Alistair)
4 Years Ago
subtracting 52767 52762 Causing multiple issues with skinnable items - unable to leave Staging in this state
4 Years Ago
updating pool collision and caustic in prefab
4 Years Ago
code gen
4 Years Ago
IItemContainerEntity DropItems conflict fix.
4 Years Ago
wip merge from main (broken)
4 Years Ago
update pool model. LOD, collision, adding steps to increase depth
4 Years Ago
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4 Years Ago
merge from summer_dlc
4 Years Ago
TextEntry Construct Realm Asserts are permissive, targetted Remove Debug protect from rogue unremovable layers due to exceptions when creating a panel Change oninputsubmit to onsubmit Added Panel.Focus() Chat WIP
4 Years Ago
Fixed a crafting with skin case where we needed to check dlc ownership
4 Years Ago
Set photo frame area and gibs meshes to readable
4 Years Ago
Fixed incorrect conditions for radical achievement
4 Years Ago
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4 Years Ago
WIP model import analyzer
4 Years Ago
Merge from summer_dlc
4 Years Ago
Fixed gamemode not init when changing maps Added ClientLayer.ClearState Delete UI Layers when clearing state
4 Years Ago
Merge from /skinunlock
4 Years Ago
Potential method for unlocking skins via existing dlc checks
4 Years Ago
Reduced crafting time on photoframe
4 Years Ago
Photo frames can be crafted if DLC is owned - no need for Steam item
4 Years Ago
Quick pass on all DLC item crafting costs Fixed instant camera not able to be crafted
4 Years Ago
Above ground pool cannot be picked up - inline with other large deployables
4 Years Ago
Entity.Init called after spawn client/serverside Cleaning up console spam
4 Years Ago
removed dirt pass on the barrel of the water gun on each albedo version and reduced ao on the barrel.
4 Years Ago
Switch addons, compile when switching gamemode Templated versions of Entity.Create ServerLayer:ServerSpawn Gamemode is an entity Added Entity.Transmit (always, never, culled etc)
4 Years Ago
subtracting 52347 - fix for players stuck inside triggers (ladders)
4 Years Ago
merge from summer_dlc
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed getting banned when deploying unicorn tube
4 Years Ago
Hide unicorn and horse skin items