137,063 Commits over 4,324 Days - 1.32cph!

7 Years Ago
[D11] [UI] Fixed soft lock in respawn screen when mashing select button while fading is occurring.
7 Years Ago
[D11] [UI] Quick fix to Death Message on Death Page.
7 Years Ago
Added neck bone to ragdoll layer, removed head bone
7 Years Ago
[D11] [UI] Death/Respawn Page now fades in and uses Rust logo background.
7 Years Ago
[D11] [#2582] Flame turret effects disabled on startup
7 Years Ago
[D11] [UI] Updated popup texture
7 Years Ago
[D11] Initial fix for occasionally cutting down a tree that hadn't been added to the FarAwayTreeManager
7 Years Ago
Horse roadsign armour mesh/textures/materials
7 Years Ago
Fixed traps and horses clipping through bus stops
7 Years Ago
[D11][DTLS] Don't stall for a tick when reconstructing a fragmented message. Improves rate of incoming client message handling.
7 Years Ago
[D11][DTLS] Outgoing message buffer size added to log dump.
7 Years Ago
Cherry pick: Comment components were a little broken - they didn't always save the text entered. Deleted the custom editor, replaced with [TextArea] attribute.
7 Years Ago
Cherry pick: Remove obsolete scenes from the build settings that no longer exist.
7 Years Ago
Revert accidental manifest change
7 Years Ago
Initial code for modular entities, and vehicle modules in particular. Added module add/remove and mass + centre of mass adjustment methods.
7 Years Ago
Minor change to chassis settings
7 Years Ago
Chassis fuel tank bugs fixed. Can now properly interact.
7 Years Ago
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7 Years Ago
Merge from Main->Vehicles
7 Years Ago
Modular car fuel menu
7 Years Ago
Medium rock formations
7 Years Ago
Fixed spawning issues and editor scripts.
7 Years Ago
Merge from hdrp
7 Years Ago
[D11][UI] Changes to find/join games
7 Years Ago
[D11] [UI] Removed various unused textures. Added new Map Icon textures.
7 Years Ago
[D11][UI][#2048] Fix for highlight not clearing when deselecting option in options menu
7 Years Ago
[D11][UI] Changes to ingamecarousel background
7 Years Ago
[D11][UI][#2584] Fix for NRE when killing an npc with a melee weapon
7 Years Ago
Renamed and moved scripts. Using GameObjectRef and correct spawning.
7 Years Ago
[D11][UI] Cosmetic changes to the loading screen.
7 Years Ago
forest populations progress backup
7 Years Ago
[D11] [UI] Quick Chat pie wheel can now be closed with the same input that opened it.
7 Years Ago
[D11][UI] Cosmetic changes to the boot flow
7 Years Ago
[D11] [UI] Fixed generic loot panels displaying "LootContainer" as the title header instead of just "Loot".
7 Years Ago
[D11] ReverbTriggerZone fix
7 Years Ago
[D11][UI] Cosmetic changes to health, hunger and thirst
7 Years Ago
material changes
7 Years Ago
New wire spawn in
7 Years Ago
[D11] ReverbZoneTrigger fixes
7 Years Ago
Cleaning up old stuff, moving to new wire and shader
7 Years Ago
Fix for UpdateDynamicOccludee and optimised UpdateStats
7 Years Ago
Fixed keycard texture LOD flickering between levels
7 Years Ago
7 Years Ago
[D11] Fix for ReverbZoneTrigger blocking player
7 Years Ago
[D11] [UI] Removed dashed lines texture from map legend/overlay panels.
7 Years Ago
[D11] [UI] Removed unused texture.
7 Years Ago
boreal forest spawn populations, new better terrain generation
7 Years Ago
[D11] [UI] Removed old Map Icon sprites and replaced with new sprite.
7 Years Ago
d11 versions of spawnable populations, reduced by 10%
7 Years Ago
optimised occlusion culling