248,568 Commits over 3,928 Days - 2.64cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Increase hazard warning min dist so it doesn't trigger when shunting in reverse
4 Years Ago
skin approval
4 Years Ago
Proximity alert improvements and fixes
4 Years Ago
Fixed spins not animating if player dismounts while spin in process Fixed reel positions in the wrong visual location when loading on the client
4 Years Ago
Merge from main
4 Years Ago
Fixed shading of item icons on slot machine UI
4 Years Ago
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4 Years Ago
Slightly lower saturation on FluorescentLightCold.mat
4 Years Ago
Site C lighting and minor layout tweaks
4 Years Ago
Fixed spotlight warm prefab actually having a cool light (?)
4 Years Ago
Shared spline data update
4 Years Ago
Fixed being able to open scrap storage on neighbouring slot machines
4 Years Ago
Reduce the amount of collision damage from train collisions, and increase the force required to derail
4 Years Ago
Raised dismount points slightly so they're not blocked by ground
4 Years Ago
ModelDoc: Add origin alignment to RenderMeshFile (offset mesh to bounds min, max or center) Add Distance to TraceResult Car physics test
4 Years Ago
GM:GameContentChanged is now also called for serverside/clientside realms like originally intended Subscribing to an addon while in a map now refreshes the spawnemnu > Browse > Addons section to contain the new addons, if any
4 Years Ago
Add train_tunnel_double_switch_a_36m back in so I can use it for testing switched on the train tunnels map. Plus data index edit on 108m track
4 Years Ago
Fixed GameContentChanged hook running 3 times in a row in menu state
4 Years Ago
Backlit signs progress
4 Years Ago
Art backup
4 Years Ago
Better error handling for getting subscriptions to hopefully prevent "Fetching subs" getting rarely stuck forever for some people
4 Years Ago
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4 Years Ago
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4 Years Ago
▊▋█▌▉▋▆ ▉▅▌▅▍▍▇, ▇▋▄▍▆ ▇▉▌▋ ▋▆▊█▇▋▇.
4 Years Ago
shotgun worldmodel anims/holdtypes
4 Years Ago
Fixed exception on spawn rust_shotgun
4 Years Ago
Display a UI message when we failed to find models for an addon in SpawnMenu > Browse > Addons
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
more NPC fixes in tunnels dungeon navmesh generation
4 Years Ago
attack anims, brass eject pistol ejectbrass particles Allow BaseCarriable a go at the PlayerAnimator (to choose holdtype etc)
4 Years Ago
jumpsuit female model and prefab
4 Years Ago
Art Drop
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from range check interface changes.
4 Years Ago
Events now have unique ids, send the ID of a triggering event if viewing in the AI designer. AI designer now highlights the triggering events. Updated junkpile scientist AI design. Protobuf.
4 Years Ago
▇▊▊ ▌▅▉▍█, ▇▋▌▍▇▄ ▉▄▅▆▌▍▊█ █▌ ▌▊█ / ▋▍▄▆▍▆▊
4 Years Ago
cherrypicking 58812
4 Years Ago
▇▄▆█▆▌▄█▅▍▇ █▍▄▅▋ (▇▄▋▆ ▇▍▄▅▊▇ ▋█▇█▉ ▇█▉ █▍▋▄▉▇▅ ▋▌ ▅▋▍▅▊▍▅ █▇▄▄▍ ▇▍ ▄▋▍▄▊▅▊)
4 Years Ago
Use SMG assets
4 Years Ago
SMG sounds
4 Years Ago
Better worldmodel physics for pistol + smg
4 Years Ago
SMG viewmodel Merge branch 'master' of sbox
4 Years Ago
Fixed skin transmission on viewmodel cascade and fixed seamless envmaps on skin transmission/two lobe specular Merge branch 'master' of sbox
4 Years Ago
rust_smg source Fixed all weapons being visible on equip Weapons use bonemerge on parent Added bones to pistol for bonemerge Ignore this warning, it's now wrong smg worldmodel setup smg _rough textures smg worldmodel finish
4 Years Ago
Merge from slots
4 Years Ago
Added TerrainPath.DungeonRoot and TerrainPath.DungeonCells Renamed TerrainPath.Dungeons to TerrainPath.DungeonEntrances Tunnel entrances are now also under "Dungeon" hierarchy