239,456 Commits over 3,837 Days - 2.60cph!
Fixed incorrect conditions for radical achievement
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WIP model import analyzer
Fixed gamemode not init when changing maps
Added ClientLayer.ClearState
Delete UI Layers when clearing state
Potential method for unlocking skins via existing dlc checks
Reduced crafting time on photoframe
Photo frames can be crafted if DLC is owned - no need for Steam item
Quick pass on all DLC item crafting costs
Fixed instant camera not able to be crafted
Above ground pool cannot be picked up - inline with other large deployables
Entity.Init called after spawn client/serverside
Cleaning up console spam
removed dirt pass on the barrel of the water gun on each albedo version and reduced ao on the barrel.
Switch addons, compile when switching gamemode
Templated versions of Entity.Create
ServerLayer:ServerSpawn
Gamemode is an entity
Added Entity.Transmit (always, never, culled etc)
subtracting
52347 - fix for players stuck inside triggers (ladders)
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Fixed getting banned when deploying unicorn tube
Hide unicorn and horse skin items
elevator prefabs - placeholder hierarchy
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Added a bypass license check option to dlc item for testing
Disabled license checks on summer dlc
Merge from summer_dlc/skins
Fix skins not applying to gibs on boogie board, parasol and chair
Merge from Main -> Vehicles
Sunglasses skins
Fixed sunglasses not being craftable
A couple of minor edits to the new carstats var
Added carstats console var
Refactored both pools to inherit from LiquidContainer in order to work correctly with buckets
Can now drain pools properly by holding RMB while holding a LiquidVessel (jug/bucket/etc)
Player corpses now float in pools
Fixed being able to place water pumps in pool that were on foundations on top of the ocean
Inner Tubes and Boogie boards will now be destroyed instantly if an active vehicle collides with them (boat/minicopter/etc)
storm balance changes
Merge branch 'master' of SpaceUsurperUnity
can access a patterns start time
more storm balance
invasion balance
Speculative PaddlingPool/WaterVolume NRE fixes
Prefab variants and skin setup for mesh replacement inner tubes
IConsumableWaterVolume test.
Stop LiquidWeaponEffects sounds on disable
inner tube and paddling pool destroy sounds
Swap Fun_Water and Collision damage types getting switched around in merge from main, set waterguns to use Fun_Water again
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Fixed pressing enter in tool search collapsing all categories
Fixed wheel ghost spazzing out on moving objects
Prop spawn effect for 5 tools
Cleaned up PR #1633
Fixed wheel ghost floating above aim pos unexpectedly
Thruster fixes & effect improvements
Fixed updating of the sound effect while the thruster is active
Thruster frees its emitter(s) properly
All thruster effects better conform to the thruster model
smoke effect now acts more like smoke and more like a thruster effect
Removed weird and unused code from Wheel Indicator effect
Fixed the fix for the water splash impact
Removed a bunch of unused variables and merged double if statements across the sandbox gamemode (Community Contribution)