239,456 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Fixed incorrect conditions for radical achievement
4 Years Ago
█▄▉ ▊▅▊ ▄▆▋ ▉▅-▆▉▇▉▍▆█ ▌▊▆▉▆█ ▅▅▋ ▆▋▆▇ ▄▄▌▉ ▅▄▌▋▄▊ ▅▇▄█▌▌█▌
4 Years Ago
WIP model import analyzer
4 Years Ago
Merge from summer_dlc
4 Years Ago
Fixed gamemode not init when changing maps Added ClientLayer.ClearState Delete UI Layers when clearing state
4 Years Ago
Merge from /skinunlock
4 Years Ago
Potential method for unlocking skins via existing dlc checks
4 Years Ago
Reduced crafting time on photoframe
4 Years Ago
Photo frames can be crafted if DLC is owned - no need for Steam item
4 Years Ago
Quick pass on all DLC item crafting costs Fixed instant camera not able to be crafted
4 Years Ago
Above ground pool cannot be picked up - inline with other large deployables
4 Years Ago
Entity.Init called after spawn client/serverside Cleaning up console spam
4 Years Ago
removed dirt pass on the barrel of the water gun on each albedo version and reduced ao on the barrel.
4 Years Ago
Switch addons, compile when switching gamemode Templated versions of Entity.Create ServerLayer:ServerSpawn Gamemode is an entity Added Entity.Transmit (always, never, culled etc)
4 Years Ago
subtracting 52347 - fix for players stuck inside triggers (ladders)
4 Years Ago
merge from summer_dlc
4 Years Ago
▊▊▄█▇ ▉▇▋▍▄▅▉ ▆▉▄▊▍▅
4 Years Ago
▅▇▇▅▍▋ ▌▆▋▊▇▋▉
4 Years Ago
▊▅ ▊▍█▌ █▋▊▇▊▍ ▌▉▊ ▇▄▍▇▄▍▇ ▇▉█▅▅▋▄▉▄, ▊▅█ ▊█▍ ▆▌█▉█▉▅ - █▌▅▅▆ ▊▍▆▆▋▊▆ ▋▅▉▆▋▊▋ ▄▆▄▋█▌▆█.
4 Years Ago
Fixed getting banned when deploying unicorn tube
4 Years Ago
Hide unicorn and horse skin items
4 Years Ago
elevator prefabs - placeholder hierarchy
4 Years Ago
▉▍▌▅▊▇ ▊▋▅ ▌▊▌ ▅█▌▌▇ █▆▉█▇▊
4 Years Ago
Added a bypass license check option to dlc item for testing Disabled license checks on summer dlc
4 Years Ago
Removed unused skinnable
4 Years Ago
Tweaked crafting costs
4 Years Ago
Merge from summer_dlc/skins
4 Years Ago
Fix skins not applying to gibs on boogie board, parasol and chair
4 Years Ago
Manifest
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Merge from summer_dlc
4 Years Ago
Sunglasses skins Fixed sunglasses not being craftable
4 Years Ago
A couple of minor edits to the new carstats var
4 Years Ago
Added carstats console var
4 Years Ago
Refactored both pools to inherit from LiquidContainer in order to work correctly with buckets Can now drain pools properly by holding RMB while holding a LiquidVessel (jug/bucket/etc)
4 Years Ago
Player corpses now float in pools
4 Years Ago
Fixed being able to place water pumps in pool that were on foundations on top of the ocean
4 Years Ago
Inner Tubes and Boogie boards will now be destroyed instantly if an active vehicle collides with them (boat/minicopter/etc)
4 Years Ago
storm balance changes Merge branch 'master' of SpaceUsurperUnity can access a patterns start time more storm balance invasion balance
4 Years Ago
Unsaved
4 Years Ago
Speculative PaddlingPool/WaterVolume NRE fixes
4 Years Ago
Prefab variants and skin setup for mesh replacement inner tubes
4 Years Ago
IConsumableWaterVolume test.
4 Years Ago
Stop LiquidWeaponEffects sounds on disable
4 Years Ago
inner tube and paddling pool destroy sounds
4 Years Ago
Swap Fun_Water and Collision damage types getting switched around in merge from main, set waterguns to use Fun_Water again
4 Years Ago
▍▌▅▄▌▇ ▌▊▅▍▄▄▊▍▄▌ ▇▉ ▊▆▆ █▊▋▋▅. ▄█▆▄▋ ▆▍▋▌▆▋▅▄ ▉▅▊▉▍ ▋▆▉▋ █▍ ▊▊▍ ▄▄▉▆▇▆▊ ▇█▇▅▆▋▅ ▌▄▌▅▅▉▄ ▅▊ ▍▊▄▉▉▇▍▇ ▇▅▆ ▍▋▇▍▇▌▇▆▊ ▆▇▋'▍.
4 Years Ago
Fixed pressing enter in tool search collapsing all categories Fixed wheel ghost spazzing out on moving objects Prop spawn effect for 5 tools Cleaned up PR #1633 Fixed wheel ghost floating above aim pos unexpectedly Thruster fixes & effect improvements Fixed updating of the sound effect while the thruster is active Thruster frees its emitter(s) properly All thruster effects better conform to the thruster model smoke effect now acts more like smoke and more like a thruster effect Removed weird and unused code from Wheel Indicator effect
4 Years Ago
Fixed the fix for the water splash impact
4 Years Ago
Removed a bunch of unused variables and merged double if statements across the sandbox gamemode (Community Contribution)