239,453 Commits over 3,837 Days - 2.60cph!
Spawning wheels, balloons, lamps, lights, cameras now applies the propspawn effect like other tools
Fixed wheel ghost spazzing out when aiming at moving entities
Fixed wheel ghost preview floating above certain surfaces unexpectedly
Reduce water gun splash radius
Better craggy watergun test range
boogie board - updated mount position to align 3rd person hands better
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Improved networking precision of Origin and Start fields of CEffectData to be not useless, which fixes wheel's direction indicator having wrong angles on very flat wheel models
Revert "MTU size test (DOS attack)"
This reverts commit a2a448d069eca72221657cc0f4acbe8ced0b276c.
Fixed split packet count DOS attack
added .entity suffix to instant camera entity
updates to instant camera entity
merge from main (please don't break this time)
Remove unused
Clientside gamemode
Splash impact visibility improv
Watergun parameter & curve fixes
Looking for properties on prefabs
NRE checks just to be safe
Invert watergun effect speed curves
Changed many colliders into primitives + manifest rebuild.
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watergun player reload anim update, override changes
Removed some unused code
Added Library.TryCreate( uid )
Network managed class type, create right class clientside
subtract prefab changes (wrong branch)
setup final water gun effects on prefabs, re-link everything.
Fixed looping sounds stopping when focus lost
Got rid of camera ortho size fudging
Merge remote-tracking branch 'origin/master'
Merge remote-tracking branch 'origin/master'
Merge remote-tracking branch 'origin/master'
Remove water pistol skinnable
MTU size test (DOS attack)
Fix player seed resetting on death in a demo
Don't show dlc items in the new workshop item UI
Reduce car collision damage by around 33% in general (re general user complaints about it being too high).
Combine error text for BaseModularVehicle socket errors
Skins setup for paddling pool
Null check for ModularCarAudio
Extra check on baseVehicleLODs when calling RefreshLODSets(). Experimental fix for rare NREs on Sentry.
Improved modular car lift Prevent Building, Deploy Volume, and Entity Bounds. Lifts can now be placed in tighter areas, including T-shaped floor sections.