239,453 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Spawning wheels, balloons, lamps, lights, cameras now applies the propspawn effect like other tools Fixed wheel ghost spazzing out when aiming at moving entities Fixed wheel ghost preview floating above certain surfaces unexpectedly
4 Years Ago
Reduce water gun splash radius
4 Years Ago
Better craggy watergun test range
4 Years Ago
boogie board - updated mount position to align 3rd person hands better
4 Years Ago
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4 Years Ago
Improved networking precision of Origin and Start fields of CEffectData to be not useless, which fixes wheel's direction indicator having wrong angles on very flat wheel models
4 Years Ago
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4 Years Ago
Revert "MTU size test (DOS attack)" This reverts commit a2a448d069eca72221657cc0f4acbe8ced0b276c. Fixed split packet count DOS attack
4 Years Ago
added .entity suffix to instant camera entity
4 Years Ago
updates to instant camera entity
4 Years Ago
phrases
4 Years Ago
network++
4 Years Ago
merge from summer_dlc
4 Years Ago
merge from main (please don't break this time)
4 Years Ago
Remove unused Clientside gamemode
4 Years Ago
watergun skeleton fixes
4 Years Ago
Splash impact visibility improv
4 Years Ago
Watergun parameter & curve fixes
4 Years Ago
Looking for properties on prefabs
4 Years Ago
NRE checks just to be safe
4 Years Ago
Invert watergun effect speed curves
4 Years Ago
Craggy shooting range
4 Years Ago
Changed many colliders into primitives + manifest rebuild.
4 Years Ago
Parasol skins
4 Years Ago
elevator textures/mats
4 Years Ago
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4 Years Ago
watergun player reload anim update, override changes
4 Years Ago
Removed some unused code Added Library.TryCreate( uid ) Network managed class type, create right class clientside
4 Years Ago
subtract prefab changes (wrong branch)
4 Years Ago
cherry pick 52697
4 Years Ago
setup final water gun effects on prefabs, re-link everything.
4 Years Ago
Fixed looping sounds stopping when focus lost Got rid of camera ortho size fudging Merge remote-tracking branch 'origin/master' Merge remote-tracking branch 'origin/master' Merge remote-tracking branch 'origin/master'
4 Years Ago
Remove water pistol skinnable
4 Years Ago
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4 Years Ago
MTU size test (DOS attack)
4 Years Ago
Full manifest rebuild
4 Years Ago
Fix player seed resetting on death in a demo
4 Years Ago
Don't show dlc items in the new workshop item UI
4 Years Ago
Water gun skins
4 Years Ago
Beach chair skins
4 Years Ago
Inner tube skins
4 Years Ago
Reduce car collision damage by around 33% in general (re general user complaints about it being too high).
4 Years Ago
Combine error text for BaseModularVehicle socket errors
4 Years Ago
Manifest + skins
4 Years Ago
Beach towel skins
4 Years Ago
Boogie board skins
4 Years Ago
Skins setup for paddling pool
4 Years Ago
Null check for ModularCarAudio
4 Years Ago
Extra check on baseVehicleLODs when calling RefreshLODSets(). Experimental fix for rare NREs on Sentry.
4 Years Ago
Improved modular car lift Prevent Building, Deploy Volume, and Entity Bounds. Lifts can now be placed in tighter areas, including T-shaped floor sections.