248,566 Commits over 3,928 Days - 2.64cph!

4 Years Ago
block players getting inside Drone market place
4 Years Ago
Fixed rf broadcaster deployment stacking Fixed rf broadcasters incorrect excessive bounds
4 Years Ago
cherrypicking 58804
4 Years Ago
merge from LunarNewYear2021Removal
4 Years Ago
Restore mainmenu Disable firecrackers
4 Years Ago
Entrance mesh sign Adding elevator animated door Nesting the new hinged door into stairwell prefabs Changed a few doors and light prefab types for Damian
4 Years Ago
Ammo boilerplate
4 Years Ago
Bind RenderContext.SetBlendMode Added mix-blend-mode to styles Renderer support for mix-blend-mode: lighten + multiply Fix warnings Merge branch 'master' of sbox
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Scene Backup / exterior lighting
4 Years Ago
Setting up for proximity alerts. Also have the main train script call the update on the audio script, to reduce Unity method calls.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Remove older (hopefully) unnecessary calls to Ignore Collision on parts of other compound colliders as well
4 Years Ago
Don't ignore collision on what's already going to be a compound collider
4 Years Ago
Material edit. Made work cart glass more transparent
4 Years Ago
Merge from main
4 Years Ago
Updted how work cart damage effects trigger
4 Years Ago
More unit collision ECS code gen
4 Years Ago
Testmap with a hole to test sun volumetrics
4 Years Ago
Use henyey-greenstein scattering term for more accurate volumetrics on dynamic lights
4 Years Ago
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4 Years Ago
Test map edit
4 Years Ago
Adjust low and medium engine speed settings
4 Years Ago
Fixed train wheel rotation visuals
4 Years Ago
Fix CSM shadow flickering from volumetric fog
4 Years Ago
Fix PlayerInventory.Take sometimes taking too many of an item
4 Years Ago
Merge from main
4 Years Ago
Let people know that -authkey is no longer needed if it is still in the srcds launch options
4 Years Ago
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4 Years Ago
Activate headlights by default when work cart engine startup completes
4 Years Ago
Moved lifetime job to its own system, trying out IJobChunk More system refactoring
4 Years Ago
AI conversion tool now works on Junkpiles, converts patrol routes, cover points, spawn data. More new junkpile scientist prefab updates. Fixed AIInformationZone.GetForPoint breaking if any entries are null. Updated old AiLocaltionManager to use the new AIPoint stuff (until I remove it altogether). BaseFollowPath state will now automatically follow the nearest path in the AIInformationZone if one isn't specified. Fixed server-side junkpiles getting destroyed incorrectly sometimes, which was causing AI issues.
4 Years Ago
Skin shader compiled objects
4 Years Ago
merge from main
4 Years Ago
missing prefab
4 Years Ago
added skeletonskin to Jumpsuit skinned mesh renderers
4 Years Ago
jumpsuit setup
4 Years Ago
Updated CPackedStoreReadCache to its TF2 version, to hopefully fix a random crash 1 guy had
4 Years Ago
Fixes for potential crash issues when handling Lua entities in C++ Entity.SetTable now throws a type error when given not a table (used to silently fail) Missing the weapons/scripted_ents.Get function at entity creation no longer exists the game (For example when its only missing clientside)
4 Years Ago
merge into main
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Update the continue statement implementation in LuaJIT
4 Years Ago
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4 Years Ago
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