193,212 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
6 Years Ago
[D11][TUTORIAL] Light the Fire + Escape Cave tutorials, Fixed running local server straight from unity scene.
6 Years Ago
Fixed physenv.AddSurfaceData crashing when not given elasticity key
6 Years Ago
Remove focus when clicking play online button
6 Years Ago
Reworded CrafterLacksMaterials notificatio text
6 Years Ago
Refactored Unit.Items component to use FSM style pattern instead of multiple event data classes and flakey bool
6 Years Ago
Oilrig exhausts
6 Years Ago
All IO entities are response limited Adjusted responsetime to 0.1s
6 Years Ago
deleted unneeded prefabs/duplicate m39 assets
6 Years Ago
reduced ironsight thickness
6 Years Ago
Oilrig exhaust backup
6 Years Ago
Prevent SetParent on world Deletion of orphaned entities no longer deletes world or players
6 Years Ago
oilrig progress backup
6 Years Ago
[D11] [UI] got rid of those black dots at the bottom of the HUD
6 Years Ago
Debug only console command to give a player all unlocks
6 Years Ago
separated sights, rebuilt prefab, made sights hideable, hooked up shell release effect, skinned rest of chamber to move when pulled back, scaled up ironsight
6 Years Ago
[D11] server define fix
6 Years Ago
[D11][UI] Added other player stats panel basic data hooked up and secondary option implemented Altered top bar alpha canvas
6 Years Ago
Added spawn.tick_populations and spawn.tick_individuals (respawn tick rate)
6 Years Ago
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6 Years Ago
Revert GameObjectPool change due to oversight, fixed displacement prefab to use root object for now
6 Years Ago
GameObjectPool no longer requires that T component be on the root game object
6 Years Ago
[D11] [UI] changed the position of the wounded message so it's not under the compass art pass on the player stats preview
6 Years Ago
[D11] [UI] temporarily rolled back a change while i figure out why the inventory won't fade on
6 Years Ago
Fixed displacement pool OOE causing NREs
6 Years Ago
[D11] Adjustments to sprint toggle/auto-sprint
6 Years Ago
Exposed minimum value of nutrition gauge to editor and fixed bad value mapping. Nutrition gauge now shows 35-100% range.
6 Years Ago
Displacement config texture size restored to previous value (2048)
6 Years Ago
Dealing better with sorting issues
6 Years Ago
[D11][TUTORIAL] Extra HUD elements added to UI restriction
6 Years Ago
Fixed foliage displacement entity type check
6 Years Ago
Foliage displacement pooling, global config, base support for all entity views Conversations UI flip test Prefab env scene
6 Years Ago
[D11] frontend tidy up WIP
6 Years Ago
[D11] Changed icons in hud
6 Years Ago
[D11] [UI] hid server maintenance message on the main menu
6 Years Ago
[D11] Enabled options menu from pause menu
6 Years Ago
made fur slightly less awful
6 Years Ago
default params for DebugEx.Log
6 Years Ago
[D11] [UI] Updated respawn screen textures. Fixed issue with backing texture and respawn button materials.
6 Years Ago
Update asset fiddler to not apply mip streaming on billboards
6 Years Ago
Disable mip streaming on billboards
6 Years Ago
furry animal hide
6 Years Ago
Existing addons get removed when adding new addons to the same slot
6 Years Ago
Building addons can disable interactions on the parent building Addon slot persistence basics
6 Years Ago
[D11] [UI] add left and right arrows to main menu titles
6 Years Ago
[D11] [UI] Respawn screen buttons now wrap horizontally and vertically. Commented out misc print strings that were polluting the log. Updated horizontal gradient texture for respawn screen. Commented out obsolete profiler sample frames setting as it auto-sizes and doesn't need defining anymore.
6 Years Ago
[D11] [UI] only open server info popup if the server exists
6 Years Ago
[D11] [UI] missed one
6 Years Ago
[D11] [UI] hooked back up images in serverinfo popup after image locations changed
6 Years Ago
[D11-Tutorial] Update Tutorial map + Added Tutorial Lighthouse Scene + Added Tutorial Mountain Cabin Scene