162,417 Commits over 4,597 Days - 1.47cph!

6 Years Ago
Merge Main->Submarine
6 Years Ago
If the train is travelling in reverse and the rear wheels have already gone across to a new spline section, force the front wheels to "select" that track piece instead of letting the player choose left/right, which previously could snap the rear wheels to the wrong piece if the front wheels aren't across yet.
6 Years Ago
6 Years Ago
Another fix
6 Years Ago
Track selection fix
6 Years Ago
Fix front track section selection bug
6 Years Ago
null fix
6 Years Ago
Renderscale in post fx stack
6 Years Ago
South progress
6 Years Ago
Fixed ceiling colliders in the rocket factory building
6 Years Ago
Fix for the rocket factory scaffolding looking flat at low shader level
6 Years Ago
Fixed mesh gaps on pipe_a set
6 Years Ago
merge from main
6 Years Ago
Added set terrain splat modifier to iceberg prefabs to prevent dirt from appearing on the icesheets
6 Years Ago
Updated iceberg_6 fbx to fix holes on LOD1
6 Years Ago
More timeline styling
6 Years Ago
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6 Years Ago
Fixed several issues arising from not enough anchors on some cliff prefabs, leading to holes
6 Years Ago
Fixed gap between cliffs at ice_lake_4
6 Years Ago
setup AIZ sleeping on most AI monuments
6 Years Ago
missed some debug logs
6 Years Ago
merge from sleepwakemerge
6 Years Ago
Add ai.sleepwakestates console command. Removed some debug log.
6 Years Ago
Fixed watercatcher UI drinking
6 Years Ago
client compile fix
6 Years Ago
merge from ai main
6 Years Ago
merge from main
6 Years Ago
WIP timeline layout changes Fixed a shot looping issue
6 Years Ago
Fix renderer settings
6 Years Ago
Added WorkCart cover models to the main LOD script, removed the extra Renderer LOD scripts they had
6 Years Ago
Clear the hazard flag properly at the time when we stop checking for hazards
6 Years Ago
Fix light visuals getting set twice
6 Years Ago
Comment only
6 Years Ago
Fix WorkCart rear brake sparks playing on Awake
6 Years Ago
Fixed line in process sometimes not appearing (pooling issues)
6 Years Ago
Code review: Use a tick method that only runs while a train is moving, instead of using LateUpdate
6 Years Ago
Can't change colour while a line is in process
6 Years Ago
Increase the minimum threshold for train collision damage so the train definitely doesn't taking any damage when hitting barriers at low speed
6 Years Ago
Fix train brake FX not showing when travelling in reverse and throttling forward
6 Years Ago
Use reload instead of RMB to open colour menu
6 Years Ago
Clean up brake and spark code on workcart, mainly so that we can use the spark FX for junction transitions as well
6 Years Ago
Merge from main
6 Years Ago
Desert progress
6 Years Ago
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6 Years Ago
Merge Main -> Workcart
6 Years Ago
Merge Main->Workcart
6 Years Ago
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6 Years Ago
Potential NRE fix when spawning gibs for construction blocks
6 Years Ago
Change packages-lock.json com.unity.ide.rider dependency com.unity.test-framework version back to 1.1.1, and commit missing and changed meta files from the backport merge.
6 Years Ago
Make cardtable_gibs read/write enabled (fix "CollisionMeshData couldn't be created...")