193,474 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Fixed BuildingStockpileTab NRE
6 Years Ago
[D11][AUDIO] Penultimate audio asset fixes.
6 Years Ago
WIP avatar face, getting latest
6 Years Ago
Reworked charger attack, it now returns to it's original position after doing the charge, making it more useful for pushing enemy units away and returning to safetfy. Increased attack area from 4->5 tiles
6 Years Ago
updated source file
6 Years Ago
Highlighting tweaks Terrain decal splat sync is optional Puddle decal test Data validation
6 Years Ago
[D11][UI] Crafting screen blueprint separators persit when changing category
6 Years Ago
[D11] [UI] Improved protection preview values and inventory screen fixes
6 Years Ago
Almost transitioning to game now
6 Years Ago
Force LOD0 when highlighting things (not units), fixed imposters showing on tree highlights
6 Years Ago
[D11] Support other platforms blank for now
6 Years Ago
Quit game
6 Years Ago
[D11] reverted accidentally committed ProjectSettings
6 Years Ago
[D11] [UI] visual tweaks to crafting screen
6 Years Ago
[D11] More fixups
6 Years Ago
[D11] Forgot to rename TestApp
6 Years Ago
[D11] Make multiplatform
6 Years Ago
Added avatar renderer for career team view
6 Years Ago
Fixed compile errors
6 Years Ago
[D11] Display "secs" instead of "seconds" on time sliders
6 Years Ago
[D11] Add start of the native voice stuff for cross platform
6 Years Ago
UnneededItems fact ignores weapons Job defs added to enum gen Enum gen tidy up DefinitionEnumConvertible lookup, TEnum parse on Warmup Added Unit.HasPendingPortraitRequest, prevent UnitPortraits request queue potentially getting spammed
6 Years Ago
Each career team's manager now gets a randomly generated appearance created during career file creation. Serialise team manager appearances. Added appearance stuff to career protobufs. Equip opponent team's manager appearance during career matches.
6 Years Ago
nuked some old UI components
6 Years Ago
tweak to diagnostic screen
6 Years Ago
[D11][UI] Selecting a locker now updates protection previews
6 Years Ago
[D11] Also forgot to include the Day/Night texture a while back, adding now
6 Years Ago
[D11] Forgot to include hud.cs
6 Years Ago
[D11] Display & HUD settings now active in the Options Menu
6 Years Ago
MachineProcessRequirements fact
6 Years Ago
Clicking a mod in the inventory display bar or owned items in the market view will take you to the unit view, ordered by units with the most free mod slots of that type.
6 Years Ago
set career mode PanelModalContainer background to almost opaque to make it easier to read foreground details
6 Years Ago
sort mod display by name to order consistently with unit mod display
6 Years Ago
mod inventory display listens to events, refreshes
6 Years Ago
Buildings hide their associated TerrainDecal when toggling vis Fixed some entities not getting ticked properly (BEF-623) Fixed BEF-622: AI tribe settlements are visible in placement guides (respects fog of war)
6 Years Ago
[D11][UI] Inventory screen survival bars added and vital preview code moved into hud element
6 Years Ago
mod inventory display scene setup / ui prefabs
6 Years Ago
more mod inventory stuff
6 Years Ago
wip mod inventory stuff
6 Years Ago
Added finance button to career mode bottom bar. Moved wallet balance to top bar.
6 Years Ago
Fixed criminal wanted level not clearing properly on the client due to a serialization error.
6 Years Ago
Unrestrict Finger Poser so it can be used on any entity DModelPanel now properly works when being dragged by the drag'n'drop system
6 Years Ago
Clear crimes and prison sentences when game rounds end
6 Years Ago
Fixed the double spawning of vehicles in new rounds
6 Years Ago
force toggle timers with 2nd power input compile fix always toggle detector state even with no power
6 Years Ago
spawn locations and default squad for car4 map
6 Years Ago
wip car4 map
6 Years Ago
Fixed issues with character initial belt slot selection (fixed bot double weapon selection bug)
6 Years Ago
ceiling light is now electric tonnes of bug fixes icons laser detector pressure pad detector door controller
6 Years Ago
Put healers back in the two default map squads I removed them from.