139,470 Commits over 4,352 Days - 1.34cph!

7 Years Ago
Merge to main: Adding support for connecting multiple clients at once locally. Can be useful for testing. New menu entries under Debug: Select Enable Fake Steam ID, then run the game.
7 Years Ago
adding cowbell word model + lod
7 Years Ago
adding cowbell model/mat/textures
7 Years Ago
Some random variation in fade-in time sounds nicer for multi-engine vehicles
7 Years Ago
Base RPM sounds on vehicle estimated max speed. Remove engine doppler as it doesn't sound good.
7 Years Ago
Allow some rotation around the locked camera perspective (about 20 degree son both axis) on static instruments
7 Years Ago
Don't use UpdateWheelCollider at all, just rely on standard values
7 Years Ago
Respawn button colours (map and rectangle buttons)
7 Years Ago
Fix driving physics not correctly updating with mass/centre of mass changes
7 Years Ago
Fixed a bug with item splitter input being able to trigger after the inventory has closed.
7 Years Ago
Horse wood armour meshes/textures/materials
7 Years Ago
Ceiling light stackable (10) Ceiling light no longer uses condition Ceiling light bounds tweaks to fix repair (antihack) issues Removed Ceiling light obsolete storage panel
7 Years Ago
Send a list of monuments with their coordinates with the map image Fix the coordinates sent by the game server so they aren't annoying to use
7 Years Ago
Subfolder for localised SceneSettings
7 Years Ago
Rest of radtown 3 & Scene2Prefab Localised murky sewer volume profile. Prefab fix.
7 Years Ago
Setting up all wearables to use the skeleton system.
7 Years Ago
[D11] Revert checksum file name change, and instead make the client attempt a second pass to download a fresh map file if available.
7 Years Ago
Set the FPS UI slider max value.
7 Years Ago
[D11] [UI] Map Teleport implementation.
7 Years Ago
Tool that shows inconsistencies between main rig and wearables. Rebuilt skeleton def with updated rig.
7 Years Ago
Merge from crafting_improvement
7 Years Ago
Don't use automatic gfx api on linux/mac
7 Years Ago
Remove unnecessary worldspace position on LOD fade shaders
7 Years Ago
Scroll rect no longer static. Changed blueprint comparer function to also sort by favourited status, and changed QuickCraft to use it again.
7 Years Ago
[D11] Rustworks telemetry class structure tidy-up.
7 Years Ago
[D11] Port can now be set by Rustworks connect API response (defaults to previous hard-coded value in the absense of Rustworks getting updated).
7 Years Ago
[D11] Lowest user packet value added to build features JSON output.
7 Years Ago
Fix for linux/mac graphics API
7 Years Ago
[D11] Fix for players stuck in both sleeping and dead states
7 Years Ago
Arctic rock formations Near final world setup structure
7 Years Ago
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
7 Years Ago
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
7 Years Ago
Recycler fixes.
7 Years Ago
hacking a snow splat mask on cliff_basic_snow shader (temporary)
7 Years Ago
Fix double GetComponent
7 Years Ago
Cap max fps limit to 240 not 200.
7 Years Ago
Merge from item_splitting
7 Years Ago
[D11] Fixes potential circular reference in delayed entities list.
7 Years Ago
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7 Years Ago
Merge from error_notifications
7 Years Ago
First pass layout of new respawn screen Better sleeping bag button processing Update LifeInfographicStat to use TextMeshPro
7 Years Ago
backup decor.v3
7 Years Ago
Merge from d11 2019.1 branch
7 Years Ago
Small clutter rocks snow biome version Re-organized decor.v3
7 Years Ago
Cliff basic snow shader: improved snow blending technique
7 Years Ago
Exposed and lowered IK lerp speed Added some editor handles for easier IK placement
7 Years Ago
Add module mass etc on client, so clients can get top speed estimate
7 Years Ago
Equip drumsticks when using drums
7 Years Ago
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7 Years Ago
Merge latency branch