239,562 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Merge CarLocks -> Main. Locks can now be added to modular cars at a vehicle lift. Protocol++.
4 Years Ago
Minor text edit
4 Years Ago
Twig wall override
4 Years Ago
- Destroy locks no matter what when car is fully destroyed. - Updated tooltip. - Don't show module health anymore on wrecks.
4 Years Ago
Try converting gib override list into a scriptable object instead
4 Years Ago
Rename some methods
4 Years Ago
Allow destroying car lock if health is <= 15%
4 Years Ago
WIP converting Gibbable to a PrefabAttribute
4 Years Ago
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4 Years Ago
Apply physics mesh
4 Years Ago
Fix compile error
4 Years Ago
Code review changes: Removed physics mesh workaround from diogo (no longer needed) Disable all colliders when pooling a gib Just disable random variation when benchmarking
4 Years Ago
Fixed splitscreen death transition sometimes not working Possible fix for exception when toggling single camera Rendering of splitscreen border warning Don't show split border warning if the two cameras are almost identical
4 Years Ago
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4 Years Ago
Car and door keys now act like notes, so users can add custom text info to each key
4 Years Ago
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4 Years Ago
Show key ID in the inventory UI - works for both car and door keys. Makes it easier to see which keys are for what. Show the matching lock ID in the vehicle lift UI as well.
4 Years Ago
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4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Updated localization files
4 Years Ago
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4 Years Ago
TTT: Optimised streaming of end-of-round report (Community Contribution)
4 Years Ago
Fixed addon names in spawnmenu not matching their workshop names
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Locks
4 Years Ago
Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance
4 Years Ago
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4 Years Ago
Merge Thai's boat fixes from Vehicles ->Main: "fixed boat mesh (holes) and collider"