239,599 Commits over 3,837 Days - 2.60cph!

4 Years Ago
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4 Years Ago
Scene2Prefab Bandit town
4 Years Ago
Cleanup + moved heli vendor stuff into its own prefab for later merges Updated bandit town lighting prefab with vendor lighting setup
4 Years Ago
static vehicle parts props prefabs
4 Years Ago
added sign at gate of heli vendor + set dressed the area around it
4 Years Ago
Early exit from LODCell.ChangeLOD if the cell distance hasn't changed much (uses a percentage so farther cells are skipped more when moving around) Add profiler samples for LODGrid, RendererGrid, FoliageGrid, and WorldGrid's inner loop
4 Years Ago
More work on locks and keys for cars. Added a "free" bool to ItemCrafter methods for crafting items for free.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Key and lock crafting class and UI work
4 Years Ago
▉▅▊▆▄ ▊▊█_▇▄▌▌▄ ▊▉▋█▄▌ ▇▄▍█. ▊▆▍▋▇ ▅▉▇▆ ▋▄▍ ▋▊▊█▉ ▆▌▅▍▇▉▌ ▊▇ █▉▊▄▆▋▉ ▋▍ ▍▅▌▇ ▆▌▊▊ ▄▍▋▋ ▄ ▌▉▇▅▆▌█▇ ▋▄▅▍▋▍▊▆, ▉▆█▄▋▊▇ ▋▌▉▆ ▇▊█▍ > ▍▉% ▇▋▄▊▄▉▊
4 Years Ago
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4 Years Ago
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▍▆▉▉▊▍▆▍_▄▍▊▉ ▍▅█▌▅ ▆▋▅ ▊▆▍▊▍ ▍▆█▇▅▆█▉▍, ▍▊▅▉▍ ▌▍▄▇▊ ▋▍▌▊▄ (▄▆▇ ▌▉▅ ▊▇▍▊▊▋ ▌▊▌▊▆ ▍▍▆▌▊▊▆▍?)
4 Years Ago
Started work on Vignette split-screen support Vignette fully works in split-screen Fixed audio listener position in split-screen
4 Years Ago
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4 Years Ago
swap attack tweaks tentacle wobbling sfx tweaks tentacle bomb tweaks
4 Years Ago
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4 Years Ago
skin approval
4 Years Ago
traps say defused when they dont trigger trap defuse sfx egg plays different sound when expires Big speech bubble positioning refactor Merge remote-tracking branch 'origin/master' into split-screen
4 Years Ago
Properly remove disconnected players from CSoundPatchs' recipient filter
4 Years Ago
Resetting at the start of each cull routine.
4 Years Ago
Fixed NWVars not updating properly on clients when joining a server/reconnecting Fixed certain (looping) sounds not restarting when reconnecting to a server Fixed certain (looping) sounds not updating properly sometimes (such as Thruster sounds keep playing when the thruster is turned off)
4 Years Ago
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4 Years Ago
▅▄▌▆▋, ▇▇█▊▌▉▍▇█▋▄ ▉██▍▆▉ ▄▋▍▍▋▊, ▆▆▅▉▅▋ ▄▅▄▄▄▉█▍ ▄█▍▆ ▄█▍▉▍ ▇▌ ▇▍▊▍▄▇▌▊ ▋▅ ▇▊▍▋▊▇▉▍ █▇ ▌█▆█ ▊▌▊'▌ ▆▊ ▋▇▌▋▋▋█ ▅▄▋▆▍▋
4 Years Ago
progress backup - vendor external walls/gate
4 Years Ago
Tidy up
4 Years Ago
Stopping overlapping jobs
4 Years Ago
Get rid of two every frame allocations in ServerMgr.Update
4 Years Ago
Get rid of 0 length array allocations in Poolable
4 Years Ago
gate.external.high.wood static version for monuments
4 Years Ago
re-made gate.external.high.wood to current visual standards
4 Years Ago
Working on keys/locks, removing some old commented-out code
4 Years Ago
Added a new MidiConvar system to map convar commands to midi inputs (buttons and knobs) Adds "BindKnob" command to map a knob to a command with a float value (eg "BindKnob 0 graphics.fov 70 90" to bind knob 0 to the fov) Adds "BindKeyOn" and "BindKeyOff" to bind a midi note (eg BindKeyOn 60 "graphics.dof_debug true" and BindKeyOff 60 "graphics.dof_debug false") Commands are automatically saved and loaded
4 Years Ago
traps say defused when they dont trigger trap defuse sfx egg plays different sound when expires
4 Years Ago
4 Years Ago
Updates to vehicle lift repair UI, as well as UI setup for creating car locks and keys, or removing a lock. Reverted RepairBenchPanel to the version from earlier Main, and it no longer needs the Vehicle-branch changes. Protocol++.
4 Years Ago
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4 Years Ago
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4 Years Ago
can shoot eggs to delay their timer like traps dont call unit.setup unnecessarily (could cause divergences) unit ChangeTargetPlayerOnDeath property fix respawnPod target player Simpler approach to splitscreen speech bubbles Revert "Speech bubbles are now per-screen in splitscreen" This reverts commit a0677a791c53b73b2529c051b9da29c099311e77. Revert "Speech bubbles are now in world space" This reverts commit 2c1a7c72f1549ae85ac8dc597a00c3c10d23a3c4. Merge branch 'speech-bubbles' into split-screen Merge remote-tracking branch 'origin/master' into split-screen
4 Years Ago
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4 Years Ago
Benchmark change
4 Years Ago
Various hit FX iterations. Added more bespoke effects for certain material/attack combos. Material improvements.
4 Years Ago
Merge editor sections
4 Years Ago
Merge cleanup (custom material support)
4 Years Ago
Merge from main