193,470 Commits over 4,079 Days - 1.98cph!

7 Years Ago
added text input field next to New Map button for naming the map, hooked it up to new map button script.
7 Years Ago
New Map button now uses the toggles to create a map of the correct match type.
7 Years Ago
Added toggles for map mode (DM/Control) and if the new map is for career mode next to the New Map button in the map editor. Hooked them up to the New Map button script.
7 Years Ago
AND/OR/Timer/Splitter deployables
7 Years Ago
fix for map preview creation NRE when creating a new map file
7 Years Ago
Can now right click mods to equip them. Right click no longer closes career modal windows (escape still does).
7 Years Ago
Merged mod changes to main
7 Years Ago
Merge from main
7 Years Ago
Reworked mod serialization. Added CareerUnitModSlot.Serialization. CareerVersion++ Career mod protobuf changes. Rebuilt protobuf.
7 Years Ago
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7 Years Ago
[D11] Controller Settings for Options Menu & finished Slider buttons - options buttons can now automatically hide on consoles they shouldn't display on and navigation events are generated to exclude these
7 Years Ago
Context menu reworked back to vertical standard sort of thing for now
7 Years Ago
Mods are now all singular and stackable. Slots are now handled differently to support it. (still gotta rework mod serialization to handle it)
7 Years Ago
fixed fake nose mask clipping on edge of glasses, rebuilt confetti cannon prefab so the bone order (?) is correct again
7 Years Ago
Fixed GroupMemberBehaviourCountConsideration returning trash
7 Years Ago
more
7 Years Ago
[D11] [UI] Map no longer fades out when HUD is disabled. Ignores parent alpha canvas'.
7 Years Ago
fix to get career mode starting again
7 Years Ago
more
7 Years Ago
More mod slot reworking. Merge from main.
7 Years Ago
refactored out the slot type array ready to use the new Slots setup
7 Years Ago
fixed normals on fake nose and thick rimmed glasses, rebaked ice cream hat to bake topping directly on to icecream mesh, turned down ball launcher trophy ball glow, rebaked confetti cannon trophy normals
7 Years Ago
re-skinned and re-exported Matts updated mesh
7 Years Ago
Fixed errors when trying to return a generic view (group, etc) to the pool
7 Years Ago
wip Mod/modslot rework
7 Years Ago
Fixed the issue with the toolbar defaults
7 Years Ago
[D11] Fix for hanging on "Preload Assets" on second time into map from frontend. Arguably it should be using the bootstrap query like "IsBootstrapTaskComplete("Bootstrap_WarmupBundle_Init" but both the frontend and the bootstrap are on defines so to support them all properly would be kind of messy, as the older code paths are deprecated, it can be brought in line.
7 Years Ago
Fixed MachineRequirements.WriteToBlackboard returning true when it shouldnt
7 Years Ago
ran clean up tool on units
7 Years Ago
Only generate max of 1 type of each mod slot per unit. Order mod slot appearance consistently across units.
7 Years Ago
Disable physics on trunks when they hit the ground
7 Years Ago
relinked all unit assets
7 Years Ago
Added Tools/Clean Unit Prefabs
7 Years Ago
UnitView NRE fixes
7 Years Ago
[D11] Tag some assets with "D11IgnoreTestAsset" to exclude from the manifest, and therefore from the warmup bundle, and from being loaded in the warmups. The assets are mostly copied from work on the tutorial branch, but the filtering logic is a bit simpler. Saves ~160MB off the warmup bundle.
7 Years Ago
[D11] [UI] Checkin of Death Marker prefab files.
7 Years Ago
Machine requirements fact can read process from blackboard when writing plans, filtering results for process-compatible targets Fire lighting uses machine requirements fact Fixed condition group editor rendering not displaying mode control properly
7 Years Ago
All options added
7 Years Ago
Fixed missing Profiler.EndSample in TeamUpdate
7 Years Ago
More options updates
7 Years Ago
adding screenshots
7 Years Ago
Fixed NREs when spawning non-game ready entities Only warmup game ready assets in builds, everything in editor
7 Years Ago
[D11] [UI] Added death marker assets and set up to work in Map UI.
7 Years Ago
[D11] [UI] updated bootflow screen visuals (logo screen, autosave info, disclaimer)
7 Years Ago
lots of animal lods
7 Years Ago
Fixed NRE in BuildingRequirements fact setup due to OOE
7 Years Ago
[D11] [UI] Selected crafting icon now displays name of skin. Crafting queue icon navigation fix.
7 Years Ago
Merging bug fix. Seems to work.
7 Years Ago
Added behaviour count condition & consideration
7 Years Ago
Added ocean_patrol_path_iterations convar Added timer / editor loading screen text to ocean patrol path generation