247,948 Commits over 3,928 Days - 2.63cph!

4 Years Ago
Added NPC:GetIdealActivity Added NPC:SetIdealActivity Added ENTITY:OnMovementFailed Added ENTITY:OnMovementComplete Added ENTITY:OnChangeActiveWeapon( old, new ) Changed translation of base_ai class from "AI" to "Base SNPC" base_ai now functions when spawned directly, rather than being a floating error
4 Years Ago
Remove some keyboard status monitors and deprecated safe areas
4 Years Ago
Android nav bar color
4 Years Ago
Revert react-native-draggable-flatlist upgrade due to regression
4 Years Ago
How to pair fixes Show an obvious warning when using the mock server in builds of the app
4 Years Ago
Splatting backup
4 Years Ago
Added support for most types of render pass in a slightly cleaner format.
4 Years Ago
Update Facepunch.Steamworks to fix swnet crash from last update
4 Years Ago
Crash fix in ConnectionManager.Receive due to bad pointer
4 Years Ago
Updating CEF to 86.0.4240.198 on Windows 32/64 builds
4 Years Ago
Clean particle api
4 Years Ago
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4 Years Ago
Added Entity.Root When attaching particles to entity and using offset, use offset as a local position rather than an offset Vector3.Right and .Left were swapped Update ParticleSystem Fix attachment positioning to take into account the viewmodel fov difference These weapons can use proper attachment positions now BaseViewModel - no nered for eye attachment now Physgun effects Player eye angles are networked Add bool networkable Added IFrameUpdate (adding to an entity gives it a per frame think) Recompile testmap, add standard postprocess Physgun particles
4 Years Ago
Utils to categorize materials / shaders properly
4 Years Ago
merge from main
4 Years Ago
merged from experimental changes
4 Years Ago
Adding steps images
4 Years Ago
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4 Years Ago
Don't force the outdated screen on
4 Years Ago
Styling Update View
4 Years Ago
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4 Years Ago
Compile fix
4 Years Ago
merge from at_reload
4 Years Ago
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4 Years Ago
merge from instrument_wounded
4 Years Ago
refactor base crawler credits text colors Merge branch 'master' of SpaceUsurperUnity credits enemy credits stuff
4 Years Ago
Update ci.yml
4 Years Ago
Refinery area terrain
4 Years Ago
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4 Years Ago
Try adding a body proxy to allow traces to welded structures to return the root body and not the child
4 Years Ago
Don't try to weld ents that have multiple bodies to avoid dealing with welding ragdolls right now
4 Years Ago
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4 Years Ago
Add some script lifecycle hooks (loaded and unloaded) Add publicly accessible events for script lifecycle so non-script modules can do their own initialization etc. Add some extra fields to IScriptReference to support reflection on scripts
4 Years Ago
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4 Years Ago
Refinery asset cleanup & polish
4 Years Ago
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4 Years Ago
Remove welding testing code from player
4 Years Ago
Initial weld tool
4 Years Ago
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4 Years Ago
Mountain resplat 1/2
4 Years Ago
BulletSystem refactor, working on PlayerCollisionSystem
4 Years Ago
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4 Years Ago
Refactor and add viewmodel depth prepass Don't override far planes in viewmodels so it outputs consistent depth Pass View to Pixel Coordinates matrix Pass D_VIEWMODEL_PASS dynamic combo to viewmodels Add screenspace_raytrace shader header
4 Years Ago
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