196,665 Commits over 4,110 Days - 1.99cph!
PlayerProgression tracks discovered entities
Added idle discovery AI
Added IgnorePlayerDiscovered flag to CandidateEntityFilter
Added entity discovery unlock requirement type
Loom is unlocked by task, triggered by grass patch discovery
BuildingEditor sets the preview camera by default.
Added OnParentDestroyed method to BaseEntity.
Building uses OnParentDestroyed to destroy if parented (i.e. if it's an addon).
Builder's Workbench requires stockpile and hammer instead of trigger/task.
building station placeholder model
[D11] [UI] Added Leaderboards assets required for new page in Rust Pulse/Community Hub. Marked Sceneloader as obsolete. Added headers to certain parent classes to tidy up the variables in-editor. Added translations for leaderboard headers/texts. Added leaderboards button to main menu. Renamed sheets to help with searching for them in editor. Added new bar background texture to use for buttons instead of pre-coloured variants.
Fixed AI not thinking in some matches under some circumstances.
Advancement priority tweaks.
Advancement distance tile scoring increased.
[D11][Tutorial] Added some wood to make crafting objectives.
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renamed buildings and fbx files to match current naming
[D11] Fixes to Carousel transitions & Background transitions - some early WIP prep for MyGames/MyServers
Fixed AI using the advancement priority backwards
basic AI booster usage tests
Tier check checks if required tier is null
[D11] XBox One UDP encryption Release DLL.
reverted my tileset test change on car3
renamed ice block prefab to IcePillarTT
Let's merge the UI back into Main finally, so I can easily get builds onto the remote server.
added new mesh to IceBlockTT prefab
[D11] UDP encryption implemented for XBox One. Disabled by default.
Tier I housing is starting unlock.
Marked tier unlocks as tier.
Stripped the old lighting for Pål
Server join/info screen. Also had an issue with connection "none" state vs "disconnected". Don't think "none" is needed.
Some fixups to server browser and scoreboard
DLabel and its derivatives can be properly dropped with drag'n'drop when they are not initially pressed
env_wind can no longer freeze the server when improperly configured
Invalid panels for tooltips will no longer create errors
Added GMod speficic mapping key values to more entities such as prop_door_rotating, func_brush
Blood Bag world model fbx, lods, prefab and col.
Fixed tier 0 house upgrades
Fixed errors with building inspector UI
Deleted duplicate exhausted effect
Grave unlock quest triggered by witnessing death activity
Palisades quest unlock after first animal raid
Trigger cleanup, added WorldTrigger for unity physics system triggers to invoke game event/TriggerSettings
Fixed Unit.Ownership not getting properly populated
[D11][TUTORIAL] find food tutorial update
Unit station prioritised job associated line
[D11][TUTORIAL] all tutorials enabled in the correct order
[D11][TUTORIAL] Added extra hints and button prompts to objective 5
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Job prioritisation basics;
-Added JobCondition.Prioritised mode
-Added HasPrioritisedJob condition
-Added Work.PrioritisedJob with timeout(defaults to 1hr game time)
-Added RMB commands to prioritise job associated with target entity
RMB to flag resources for gathering only works when you have no unit selected, otherwise it goes to context menu
Some more building deed work...
[D11][TUTORIAL] Added text popups to find food tutorial.