240,903 Commits over 3,867 Days - 2.60cph!

4 Years Ago
Fixed IP blacklist Clamped pp_stereoscopy_size to reasonable values Better main menu background error handing Fixed alpha related issues with DColorMixer DNumberWang.OnValueChanged only runs if value actually changed Let anim SENTs decide their rendergroup automagically Improved random walk for npc_tf2_ghost If people copy, at least copy something decent Thruster smoke effect fixes Only display CSS models for Thrusters if CSS is mounted What are those models even doing here?
4 Years Ago
Limit pp_stereoscopy_size to +-11.5
4 Years Ago
Fixed manually entering alpha value for tool color selection not updating the UI Fixed up/down buttons for alpha on tool color selection not functioning DNumberWang.OnValueChanged is now only called when the value actually changed
4 Years Ago
Trigger BS
4 Years Ago
Fixed prop fading not fading but instantly hiding props Fixed prop fading breaking/being affected by water/mirror reflections
4 Years Ago
Fixed controller vibration persisting on victory screen
4 Years Ago
Merge from main
4 Years Ago
Player.SetActiveWeapon( NULL ) now hides the view model as expected Player.SetActiveWeapon( NULL ) no longer causes next selected weapon to be force-lowered Player.PickupObject now force drops the given object before trying to pick it back up, so the object doesn't get stuck in an invalid state
4 Years Ago
player source files
4 Years Ago
Fixed issue with matrix calculations
4 Years Ago
Blog 16by9 video wrapper BUILD
4 Years Ago
skin approval
4 Years Ago
Another attempt to stop Trigger NRE's on water volumes
4 Years Ago
merge from main
4 Years Ago
Fixed calling wrong OnLayoutTraverse (fixes text selection, caret)
4 Years Ago
Revert "Upload debug branch before default branch (as requested by Alistair)" This reverts commit 18b0415f2e1e3c998a5010a4c7d1cbcc5f259566.
4 Years Ago
Subtracting 52610
4 Years Ago
Fixed passing commands to engine not quoted properly Strip engine chat shit
4 Years Ago
Merge from main
4 Years Ago
merge from main
4 Years Ago
Can close old console instances with middle click Toggle error/warning/info in console Show session length
4 Years Ago
Finished off shader, tidy up
4 Years Ago
Merge from corpse_floating2
4 Years Ago
Make sure corpse joint exists
4 Years Ago
Cleanup
4 Years Ago
Hopefully fixed NRE when exiting pool after a player had died in the pool
4 Years Ago
Fixes
4 Years Ago
Move the water volume clipping plane down slightly on the above ground pool
4 Years Ago
Camera overlay asset update so they scale a bit nicer
4 Years Ago
Another attempt at fixing corpse floating
4 Years Ago
Phrases
4 Years Ago
merge from summer_dlc (only description updates)
4 Years Ago
Merge from underwear_swap_fix
4 Years Ago
Reapplying editor fix
4 Years Ago
Commenting out debug log
4 Years Ago
Move Sandbox.UI inside Sandbox.Engine
4 Years Ago
Bind panel.MoveChildAfter, panel.MoveChildBefore Added IUIPanel.SetChildIndex Added Panel.SetFirstSibling(), Panel.SetLastSibling() Added Panel.GetIndex, Panel.SetIndex
4 Years Ago
merge from main, fix proto conflicts from underwear, rebuild proto.
4 Years Ago
Manifest
4 Years Ago
Network++
4 Years Ago
Add underwear names to game manifest string pool
4 Years Ago
Reapplying 52871
4 Years Ago
Subtracting
4 Years Ago
fix json error misc tweaks Merge branch 'master' of SpaceUsurperUnity barrage experiment etc powerups have some magnetism, orb balance, etc implode pixel debris goes away from core now pixel flashing on orb core hit
4 Years Ago
Added Panel.IsTransparent Layer.Tick m_pWindows isn't used Added Panel.IsTransparentInHierarchy Added Panel.Blur If focused element is transparent in hierachy, blur it
4 Years Ago
merge from main
4 Years Ago
removing unused roof ceiling meshes
4 Years Ago
Simplified roof models (2 meshes > 1 mesh) Updated roof.****.full prefabs accordingly
4 Years Ago
Buoyancy components that are marked as client-side will now actually float on the client Enabled client-side buoyancy on the player ragdoll
4 Years Ago
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