248,969 Commits over 3,959 Days - 2.62cph!
Added textures for stone piles. Added stone pile variants.
Testing disable Nagle's algorithm on snapshots - it may caused delayed snapshots
Some final refactoring of DeltaSnapshot/DeltaSnapshotContainer
Update: Add entity counter to Save Viewer
This should be enough for now, I'll add more functionality as needed.
Tests: loaded a large save, validated counter updates with filtering applied
Fixed interaction UI icon alignment being shit
NPC weapon attack speed reduced
Shrunk swamps a/b/c terrain usage to allow for a larger buffer for terrain blend map
Reprocessed terrain blend maps for those
AttackingState: fixed AI agents getting stuck in place, trying to move all the time
Wolves can wait longer in a spot while roaming, reducing the number of path queries made by roaming wolves
Scale agent bloodamount so they're not one huge blood cell on death
Frontier hazmat LOD2 excludes burst cloth bones
Increased tunic controller LOD distance
Version PackageFind
Find2
Update: SaveViewer triggers loading on changed event
- Also disabe the export buttons if no valid save is loaded
Allowed to get rid of an extra variable and a first-run exception
Tests: loaded large save game multiple times, all func still worked
Merge from ai_wolf_iteration
Tweak positioning of ColorPicker popup
Bugfix: avoid parsing invalid paths in SaveViewer
Tests: tried to use a malformed path
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Replace ColorSampler with rewritten c# version, refresh eye dropper UI
https://files.facepunch.com/solw/2024/September/04_11-55-DisgustingTaruca.png
Fix sense refresh time not accounting for budgeting delaying refresh
merge from dropped_item_perf_improvements
Properly handle origin/simspace delta accumulation when BurstCloth is re-enabled
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Bugfix: Avoid leaking protobuff entities in SaveViewer
Tests: loaded a save multiple times
Clean: remove redundant code in SaveViewer
Tests: filtered a small save
Improved icelakes blend map textures
Update Apis
Lets make this less complicated
Clean account/login
Move rating api
Use FastTimer here
Custom DelegatingHandler for api calls - adds retries, logging, auth
merge from store_wallpaper_page
Make senses tick instead of being evaluated on demand
On demand senses are harder to debug and visualize, as well as only causing a minor performance gain
Ticking is more predictable performance wise and easier to keep track of in the frame budget
Senses tick faster if a player is near the NPC
Bugfix:SaveViewer no longer constantly filters
- Also clear up cached results when user clears save file path
Tests: stepped through the code, confirmed execution happened only once
Update: Migrating ConvertSaveFile func to SaveViewer
- Removed old CovertSaveFile
Tests: checked sorting works on a small save, export generates valid csvs
Update .gitignore
Block out
Move package rating api
Formalize login params
Login return
Wallpaper Starterpack item
Corrected error in normal calculation
Calculation of normals from partial derivatives of wave functions, small error in my maths on z-component is now corrected.
Wallpaper page media, description
PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise can now all have their TerrainAnchorMode adjusted
Api updates
Stats format
Login2 test
Clean favourite api
Adjust api logging levels
rebuilt the door rig with the orriginal offsets for the gates
shifted collider for the gate from LOD0 to parent
models import settings for display and collision meshes
Leaderboard backup, run #
13684
Fixed triggerHeight not being set in builds
Merge from world_update_2
Merge from world_update_2/waterwell_update
Another pass on vending orders