249,033 Commits over 3,959 Days - 2.62cph!

4 Months Ago
Patrol Helicopter will keep playing damaged fx alongside destroyed fx
4 Months Ago
bucket initial push
4 Months Ago
Folder icons https://files.facepunch.com/alexguthrie/1b0411b1/sbox-dev_ybsrWWIkvk.png Asset types use game resource background color if available Nav Better lighting on material preview Marginally better, just to differentiate from textures inside asset browser https://files.facepunch.com/alexguthrie/1b0411b1/chrome_PKtw8FvsR0.png Might revisit and make these animated or something later? Test 'new entry' button, asset entries handle overlay & icon rendering themselves New theming test for asset list https://files.facepunch.com/alexguthrie/1b0411b1/NVIDIA_Overlay_BMbGEdG72f.png
4 Months Ago
Make missing .svg message a bit more user friendly
4 Months Ago
Follow orientation attempt 2
4 Months Ago
Catch SvgPanel NRE, Facepunch/sbox-issues#6360
4 Months Ago
Reduced wallpaper crafting cost to 10 cloth from 20, amount per craft 1 -> 2
4 Months Ago
WIP - Tidied vertex input and pixel input ditto
4 Months Ago
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4 Months Ago
Bettter explanation
4 Months Ago
player update. exported unarmed diagonal walk anims and set them on playeranimation controller
4 Months Ago
Test fix for "Unknown Player" has left the game
4 Months Ago
Move upload apis Moved leaderboards Update Find api More activity/event api calls Move manifest api Move bookmark api Clean up, remove old backend stuff, remove old api
4 Months Ago
Put this warning behind a network debug check
4 Months Ago
Added textures for stone piles. Added stone pile variants.
4 Months Ago
Testing disable Nagle's algorithm on snapshots - it may caused delayed snapshots
4 Months Ago
Expand block out
4 Months Ago
Some final refactoring of DeltaSnapshot/DeltaSnapshotContainer
4 Months Ago
twitch drops
4 Months Ago
Update: Add entity counter to Save Viewer This should be enough for now, I'll add more functionality as needed. Tests: loaded a large save, validated counter updates with filtering applied
4 Months Ago
Fixed interaction UI icon alignment being shit NPC weapon attack speed reduced
4 Months Ago
Shrunk swamps a/b/c terrain usage to allow for a larger buffer for terrain blend map Reprocessed terrain blend maps for those
4 Months Ago
AttackingState: fixed AI agents getting stuck in place, trying to move all the time
4 Months Ago
Wolves can wait longer in a spot while roaming, reducing the number of path queries made by roaming wolves
4 Months Ago
Scale agent bloodamount so they're not one huge blood cell on death
4 Months Ago
Fixed NPC blood fx
4 Months Ago
Budget wolf pathfinding
4 Months Ago
Frontier hazmat LOD2 excludes burst cloth bones Increased tunic controller LOD distance
4 Months Ago
Version PackageFind Find2
4 Months Ago
Update: SaveViewer triggers loading on changed event - Also disabe the export buttons if no valid save is loaded Allowed to get rid of an extra variable and a first-run exception Tests: loaded large save game multiple times, all func still worked
4 Months Ago
Merge from ai_wolf_iteration
4 Months Ago
Tweak positioning of ColorPicker popup
4 Months Ago
Bugfix: avoid parsing invalid paths in SaveViewer Tests: tried to use a malformed path
4 Months Ago
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4 Months Ago
Replace ColorSampler with rewritten c# version, refresh eye dropper UI https://files.facepunch.com/solw/2024/September/04_11-55-DisgustingTaruca.png
4 Months Ago
Fix sense refresh time not accounting for budgeting delaying refresh
4 Months Ago
merge from dropped_item_perf_improvements
4 Months Ago
Properly handle origin/simspace delta accumulation when BurstCloth is re-enabled
4 Months Ago
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4 Months Ago
Bugfix: Avoid leaking protobuff entities in SaveViewer Tests: loaded a save multiple times
4 Months Ago
Clean: remove redundant code in SaveViewer Tests: filtered a small save
4 Months Ago
Improved icelakes blend map textures
4 Months Ago
Update Apis Lets make this less complicated Clean account/login Move rating api Use FastTimer here Custom DelegatingHandler for api calls - adds retries, logging, auth
4 Months Ago
merge from store_wallpaper_page
4 Months Ago
Make senses tick instead of being evaluated on demand On demand senses are harder to debug and visualize, as well as only causing a minor performance gain Ticking is more predictable performance wise and easier to keep track of in the frame budget Senses tick faster if a player is near the NPC
4 Months Ago
Wallpaper pack naming
4 Months Ago
Bugfix:SaveViewer no longer constantly filters - Also clear up cached results when user clears save file path Tests: stepped through the code, confirmed execution happened only once
4 Months Ago
Update: Migrating ConvertSaveFile func to SaveViewer - Removed old CovertSaveFile Tests: checked sorting works on a small save, export generates valid csvs
4 Months Ago
Update .gitignore Block out
4 Months Ago
Move package rating api Formalize login params Login return