248,837 Commits over 3,959 Days - 2.62cph!
large_coffee_cup asset addition
Merge branch 'main' of sbox-platformer
nah but actually add the washer tho
Relocated assets + added bolts/screws/washer/bracket
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Added oasis and canyon monument types
Assigned correct monument types to canyons, lakes and oasis
Assigned correct monument bounds to canyons, lakes and oasis
Show Icons for Mountable Games (#2110)
Optimization here to only re-serialize changes for snapshots
Boolean to force an explosion to follow the orientation of its parent
Boolean to force an explosion to follow the orientation of
BurstCloth - optionally allow bone transforms to reset when disabled
- also removed transform reset when re-enabled, only caused a weird jump in behaviour
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'clearinventory' command can now take container names as arguments:
--belt
--wear
--backpack
Examples:
'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content
'inventory.clearinventory --belt' = clear your own belt content
WIP Improved cast, normals., etc
WIP
Ensure shared is created in GameSetup as well as main menu system
visual_bounds_fix -> world_update_2
Increased render resolution to 2560x1440 to match what is usually manually used.
Subtract last merge due to project settings
Version Api cleanup
Namespace cleanup
Refactor, game compatibility
visual_bounds_fix -> world_update_2
- Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client.
- Setup new shared system prefab.
- Shared prefab launches before client/server init.
Add testing notifications panel
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Use trace normal for fake shadow
viewmodel positional anim update
removed uneeded model prefabs
setting cliffside as 'topology not' for power substations
Desperately trying to avoid using A*
Removed local grenade assets, replaced with cloud
Error count and item logging and display summary.
disabled 'check placement map' on terrain filters of radtown
Improved erosion splats
Erosion now avoids cliffs
Improved erosion distribution, simulation length and blending
Log warning if item definition isn't set
Added `filter: greyscale()` to CSS styles (previously only had `backdrop-filter: greyscale()`)