248,837 Commits over 3,959 Days - 2.62cph!

4 Months Ago
large_coffee_cup asset addition Merge branch 'main' of sbox-platformer
4 Months Ago
nah but actually add the washer tho
4 Months Ago
Relocated assets + added bolts/screws/washer/bracket
4 Months Ago
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4 Months Ago
Added oasis and canyon monument types Assigned correct monument types to canyons, lakes and oasis Assigned correct monument bounds to canyons, lakes and oasis
4 Months Ago
Show Icons for Mountable Games (#2110)
4 Months Ago
Optimization here to only re-serialize changes for snapshots
4 Months Ago
Boolean to force an explosion to follow the orientation of its parent
4 Months Ago
Boolean to force an explosion to follow the orientation of
4 Months Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
4 Months Ago
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4 Months Ago
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4 Months Ago
'clearinventory' command can now take container names as arguments: --belt --wear --backpack Examples: 'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content 'inventory.clearinventory --belt' = clear your own belt content
4 Months Ago
Network++ Save++
4 Months Ago
WIP Improved cast, normals., etc WIP
4 Months Ago
added metal platforms
4 Months Ago
Merge from testrun2
4 Months Ago
merge from main
4 Months Ago
world_update_2 -> Aux2
4 Months Ago
Ensure shared is created in GameSetup as well as main menu system
4 Months Ago
Whoops
4 Months Ago
Add pause menu
4 Months Ago
visual_bounds_fix -> world_update_2
4 Months Ago
Fix projet settings
4 Months Ago
Increased render resolution to 2560x1440 to match what is usually manually used.
4 Months Ago
Subtract last merge due to project settings
4 Months Ago
Unfocked it
4 Months Ago
DI fix
4 Months Ago
Version Api cleanup Namespace cleanup Refactor, game compatibility
4 Months Ago
Fixed missing items.
4 Months Ago
visual_bounds_fix -> world_update_2
4 Months Ago
- Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client. - Setup new shared system prefab. - Shared prefab launches before client/server init.
4 Months Ago
Add testing notifications panel
4 Months Ago
Use services api
4 Months Ago
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4 Months Ago
Use trace normal for fake shadow
4 Months Ago
viewmodel positional anim update
4 Months Ago
removed uneeded model prefabs
4 Months Ago
Update smoke prefab
4 Months Ago
Fixed he_grenade prefab
4 Months Ago
setting cliffside as 'topology not' for power substations
4 Months Ago
Desperately trying to avoid using A*
4 Months Ago
Removed local grenade assets, replaced with cloud
4 Months Ago
Error count and item logging and display summary.
4 Months Ago
disabled 'check placement map' on terrain filters of radtown
4 Months Ago
Improved erosion splats Erosion now avoids cliffs Improved erosion distribution, simulation length and blending
4 Months Ago
grenades hold_R fix
4 Months Ago
Log warning if item definition isn't set
4 Months Ago
added hold_R to grenades
4 Months Ago
Added `filter: greyscale()` to CSS styles (previously only had `backdrop-filter: greyscale()`)