192,987 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Fixed 6th belt bar having inconsistent font size
7 Years Ago
7 Years Ago
Merge from main
7 Years Ago
Facepunch.Steamworks rollback to release branch
7 Years Ago
Temp rollback of some workshop changes that rely on latest Facepunch.Steamworks
7 Years Ago
Optimized behaviour state ticking in NPCs and animals.
7 Years Ago
minor Hapis fixes and tweaks (Bigger update next month)
7 Years Ago
Crafting orders widget shows count on item listing Cleaned up entity physics toggling stuff, hopefully fixes units loaded with bad rigidbody params Fixed dead units playing sound
7 Years Ago
Reduce chance of raycasts going through the ground by offsetting foot ray origin.
7 Years Ago
BaseProjectile server use improvements.
7 Years Ago
Updated Scientist spawn timers in MT.
7 Years Ago
fixes
7 Years Ago
move pre and post match actions to new action list stuff
7 Years Ago
CareerAction oncomplete stuff
7 Years Ago
more
7 Years Ago
wip CareerActionList, moving career event executing/handling to a proper setup
7 Years Ago
Fixed some exceptions for StatusEffects with no stats assets Added a basic stun field to StatusEffect, just locks off all input (except UI) right now (needs some effects, it looks like the game locks up) Instead of just putting all of the examples onto Poison, made a few other examples to showcase actual functionality: -ProtectionBuff raises all damage protection values to max -Stun -Weakness temporarily lowers the max HP and Stamina by 50
7 Years Ago
Remove print
7 Years Ago
Messing with level loading + fixing NPC manager singleton woes
7 Years Ago
Added some damping to the shield animator params on the PlayerModel
7 Years Ago
Mapped Health, Mana and Stamina fields on StatusEffects to appropriate stats (Pool and Per Second modes work) Hooked up crit chance modifier on effects Theoretically hooked up the protection values (Physical, Heat, Cold, Poison, Magic, Decay - same as items) Status Effect protection buffs happens after shield damage has been calculated but before damage is dealt to the player
7 Years Ago
Fix for NRE that could happen as player was disconnecting
7 Years Ago
Interface work, mostly preventing ambiguous calls from combined interfaces
7 Years Ago
Fixing unfinished/broken stuff in NetworkEntity. Got one more thing to fix in ItemTradingEntity
7 Years Ago
More wall placement fixes
7 Years Ago
Added lots of new shit from tests.
7 Years Ago
Merge from main
7 Years Ago
Compile fix, wall placement fixes
7 Years Ago
Added single-pass cube shadow mask for main dir light
7 Years Ago
Fucked a load of shit off
7 Years Ago
Fixed vehicle instability in listen server mode
7 Years Ago
added prelim new facial and eyebrow strands to hair strands maps and updated materials, re-mapped existing styles to compensate for new maps
7 Years Ago
flight ai navigation
7 Years Ago
Misc
7 Years Ago
Wall placement validity checks Building placement full reset between session (fixed errors when starting a new game while placing a wall)
7 Years Ago
Even more on AI
7 Years Ago
More AI work
7 Years Ago
Improved car entry interaction
7 Years Ago
tweaked chainsaw positioning when attacking
7 Years Ago
Cleaned up script.
7 Years Ago
Stamina bar turns red when low.
7 Years Ago
Merged from main
7 Years Ago
spas12 prefabs and sounds
7 Years Ago
Building placement/completion FX bits
7 Years Ago
Knowledge overlay widget no longer requires a selected unit, also filters entities by BaseEntitySettings.ShowInKnowledgeOverlay Building status indicator UI basics Cleaned up CameraOcclusion and removed the debug line drawing
7 Years Ago
merge from main
7 Years Ago
Fixed relationships not loading properly
7 Years Ago
Version++
7 Years Ago
Cleaned up Relationships persistance, using UnitRef to avoid issues with dead units when loading a saved game
7 Years Ago
Various UI things.