250,339 Commits over 3,959 Days - 2.63cph!
Put the player you're signed in as as the topmost player marker
Tappng on grouped player marker will show a a list of their names
Combined player markers when they're close together
Add vending machine clusters
Commas in item quantity, hitslop
Add another mock sell order where there's a very high amount in stock
Fix weird white border showing while the popover is animating in/out
Update mock server to list sell orders and stuff
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Add details popover for vending machine markers
merge from my kitchen branch
Fix outOfStock flag being inverted
Regenerate protobufs because I apparently reordered fields I was adding and forgot to generate after
Fixed oil refinery excessive bounds
Fixed oil refinery placement issues in small spaces
Fixed oil refinery socket mismatches
Oil refinery can now be repaired
adding mixing table source file
Updated Wolf model/textures/prefabs
Moved wolf animation fbx's to their own folder
Fixes for metal & wood impacts.
Manifest & scene.
New better bullet impact effects for concrete, flesh, glass, metal, metalore, rock, sandbag, wood
Revamped shore ice
Tweaked ice sheet prefabs and materials
New world_setup rules for spawning ice sheet along the coastline
Various other tweaks to ice sheets
[D11][#4048] Fix for flashlight casting no ambient light. Additional 25k-lumen spot light added for ambient light (outer radius 120). The internal spot light radius reduced to 45.
Updated Stag model/textures/prefabs
Moved animation fbx's to their own folder
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Equipment item description word wrap height fix
Added hover / click sounds to buttons on workshop page
Added defaults to StyledRectButtonAnimator
Fixed buttons to view item workshop pages
Better navigation highlight for workshop column headers
Fixed column sort icon alignment
Fixed scroll table actions / highlight being visible while loading
Fixed scroll table navigation after sorting
[D11] [UI] Fixed lost sprite icon references from previous submit.
[D11][UI] Fixed Leaderboard and implemented new methods
[D11][UI][#4023] Fixed ordering issues with gabling loot panel [#4027] Changed Defualt server filtering to all [#3946] Fixed been able to access server filters on connected screen
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Added toolgun .worldmodel prefab & set .item to use it
[D11] [UI] Memory Optimisations
[D11] - Bug 4050 - Applied correct Mask Map to Tarp Mat. Checked in game.
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Reduced default voice chat gain/multiplication from 10x to 2x to decrease gain artifacts