250,340 Commits over 3,959 Days - 2.63cph!
Reduced default voice chat gain/multiplication from 10x to 2x to decrease gain artifacts
[D11] - Bug 4042 - Red Toolbox Scale Fix
Addon custom spawnlists, Game props and Addon props lists are now read only
[D11] - Texture map crunching. Checked in game.
Update protobufs for vending machine info
Add all the item info and icons (these are auto generated)
Add an editor script to export all the items (with icons) for the app
Added updated boar model
Added updated boar textures
Fixed standalone build error
Merge remote-tracking branch 'origin/master'
[D11] [UI] Removed unused UI textures.
Add all the vending machine sell order info to the app marker data
[D11] Enabling the profiler for all debug server builds.
More occlusion fixes:
- separated position & state buffers to avoid issues with CPU updating positions while GPU was changing states
- ignore GPU callbacks when state buffer is reuploaded during a resize operation
- ensure mesh occludees are made visible in OnEnable and when animated building blocks start animating
rotated and repositioned water_pump
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better vfx/sfx to show that convert is ending
claw nogunsleft patterns, across sfx
prospector form2 laser farther from core
prospector pixelgroups dont react when attaching laserring
fix prospector robo lasers
Add AllowInternetStreams convar to disable streams and replace with copyright safe content for streams
Fixed engine sound not playing when player entered a network area with a running vehicle. This was caused by the engine state being set before the engine loaded in.
Include AntiVehicle damage type in the explosion forces cars receive. Some "explosive" weapons don't actually apply "Explosion" damage.
WIP client task request system
Reduce car fuel use in general, and adjusted performance calculations. Fuel use at low performance was too high
Handling for new notifications, tapping news notification opens in browser
Have the fuel gauge drop to zero when engine is off. REALISM
Updated plumber default inventory config with new items
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Fix Check Engine light staying on after engine is turned off.
Fixed incorrect source item on water pump
Water pump icon, adjust IO socket locations, set up animator
Default driver pose has a bug where it's off-centre to one side. Adjust driver mount points in the other direction by 70mm to to compensate.
Merge from Main -> Vehicles
Changes to PlayerAnimation to fix players attempting to swim while mounted:
- Only transition to Swim if Posing is false.
- Transition away from Swim if Posing goes to true.
Allow modular cars to spawn on road OR roadside topology
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Made stage card progress bar notches more subtle
Fixed redux fuseEggShield including non-redux eggShield
Switch input device handling rewrite
Merge remote-tracking branch 'origin/master'
Fixed standalone build error
Now using the Switch's native controller support UI
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window height check on TeamMemberList
support iPad mini horizontal and above on windowheight
Failed to read addon %i => Failed to read addon file %s
fix keyboard offset bug (iOS)
[D11] [UI] Fixed Roadsign Gloves translation issue.
Use WebBrowser for blog posts, remove BlogView
Update Terms Of Service.txt
Fixed server-only runtime errors during client component stripping
Forgot ConstructionSocket.cs