240,777 Commits over 3,867 Days - 2.59cph!
Add settings for notification channels, moved auth code into settings instead of serverlist
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Ported materials using standard wind from main
Updated generic wind displacement
Fixed lit base skipping particle accum
Updated terrain blend materials from main
Code review: Convert [SerializeField] in ItemModVehicleModule to Rust style
Code review: Fix rowboat inited vs. IsSpawned.
Converted materials with standard shader
Fixed conversion tool double sided setting
Code review: Duplicate code into GetDriver and IsDriver rather than reusing GetDrivers, so that they're not using a list.
Code review: Pass a Facepunch.Pool list to GetDrivers instead of using a permanent cached list.
Fixed cable material not getting fog
Added missing override shaders in conversion tool compatibility list
Finished lit terrain blend complex path
Updated terrain blending SF
Fixed broken engine sound
Code review: Correct skid sound create/destroy
Merge from Main -> Vehicles
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Pass notification channel to the backend
Added "Copy Text" to chat popup menu to copy a chat message to the system clipboard
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[D11] Adds some basic onscreen network packet stats
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Fixed possible missing ref exception when lots of workshop items are installed
Got rid of the source column from workshop menu
Added source type headers
Notification badge to show unseen workshop update count
Correctly handle team messages
Cargoship scene prep
Unsaved junkyard file
Cargoship & shipping container decal spec weirdness fixes.
Junkyard volumes & S2P
Related prefab fixes
Organized the junkyard scene to make it easier to work with
Fixed level transitions with flashlight turned on and gmod_suit 0 making the flashlight unusable
set instruments with viewmodels to use them
updates to cowbell vm position
tweaked RecentlyPlayedThreshold value on Trumpet
Increased player's nickname character limit to 128 (from 32)
Steam.inf updated
SetShadowsFromLocalLightsEnabled/enableshadowsfromlocallights for shadowcontrol entity
Fixed clip1 and clip2 only networking first 8 bits, "limitiing" the value in multiplayer to 255
Fixed script_intro entity in multiplayer after long curtime
Fixed a few crashes with NULL physics objects in multiphysics entities, disabled PhysicsInit/Destroy on ragdolls