192,995 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Quick navmesh fix
7 Years Ago
Zombies don't moan on startup.
7 Years Ago
Merge from save158
7 Years Ago
Restored warnaserror (?)
7 Years Ago
Manifest
7 Years Ago
Network++ Save++
7 Years Ago
Merge from main
7 Years Ago
Working on PUBG spawning vehicle but currently has issue where I can't use [Facepunch.BNet.OnNetworkClientStarted(0)] on the vehicle base class because it has a generic parameter ("InvalidOperationException: Late bound operations cannot be performed on types or methods for which ContainsGenericParameters is true."). Committing work so far before I work on a fix.
7 Years Ago
Added a RemoveOnDamage field to StatusEffectDefinition Added a new FastHeal status effect that heals over time and gets removed if the player takes damage Added a console command to add effects to the local player eg. statuseffects.add poison Removed the status effect slot on the shield, not necessary with a console command Poison no longer slows Added a new Slowed effect to show how to slow down the player
7 Years Ago
Merge from main
7 Years Ago
7 Years Ago
Halved hdr-mode bandwidth; convolution ~33% faster Added render probe time slicing and refresh mode Added shader code support for texture mip bias (std) Added render probe scripting call api
7 Years Ago
Exposed a field to assign an NPC a chance to add a status effect on impact Spider attacks now apply poison status effect
7 Years Ago
ZGameMode now mostly working. The plane doesn't move.
7 Years Ago
NPC vision fix, using the networkentity trace variant. NPC bad aiming was caused by them not being able to see through themselves on listen servers where they had client and server variants. This is currently broken somewhat as level geometry is being discarded too! Need to do something like change the "discard everything except same scene" to a "discard everything in the client scene (or server scene for casts from the client)."
7 Years Ago
updated eyebrow prefabs for male and female and rebuilt morphs, thinned out facial hair cap style 1 and hairstyle 1 haircap mask alphas,
7 Years Ago
made the chainsaw use a scrolling texture instead of animating mesh when attacking
7 Years Ago
Fixed bot players shooting themselves. There's still something wrong with their aim - and Zombie's aim too.
7 Years Ago
Visuals are back for bots and proxy players
7 Years Ago
Save
7 Years Ago
Attempting to fix how decisionMaker manages AgentBehaviourSlot.CurrentGoal assignment
7 Years Ago
Fixed AgentBehaviourSlot.FindBestModule clearing buffers twice
7 Years Ago
Module priorities data, more editor exposure
7 Years Ago
Data
7 Years Ago
AI module node graph priority slider
7 Years Ago
Module priority basics
7 Years Ago
HitInfo PointStart fix.
7 Years Ago
Fixed missing toggle component in crafting widget element
7 Years Ago
Crafting widget fixes
7 Years Ago
compile fix
7 Years Ago
Fixed crafting widget key not found error
7 Years Ago
broken chainsaw
7 Years Ago
DM overrides the LastDecisionScore for goal, goal plan and module of the GPV we're overriding
7 Years Ago
AI.Config.AIEnabled only affects DM, not behaviour execution
7 Years Ago
Cleaned up Agent.SimTickBehaviourSlots() conditions
7 Years Ago
Bots
7 Years Ago
Working on re-adding bot support
7 Years Ago
Various
7 Years Ago
Actual picking of best DMs instead of random. AI Debugger shows actual names of DMs. Waking Up module to Secondary DM.
7 Years Ago
spas 12 balance incendiary shotgun shells fixed spas 12 worldmodel
7 Years Ago
fixed some clipping issues with spas12 worldmodel
7 Years Ago
Agent debug now shows the name of the DM instead of the slot
7 Years Ago
SimTickBehaviourSlots readability
7 Years Ago
Fixed agent not ticking both behaviour slots
7 Years Ago
Fixed Agent not installing all modules properly Fixed AgentBehaviourSlot creating additional DecisionMaker instances that are not bound to the same slot type
7 Years Ago
Debug tools toggle for Unit.Navigation dynamic stopping distance Fixed agent installing module packs before slot initialization
7 Years Ago
fixed some bugs with spas12 3rd person animations
7 Years Ago
Data cleanup
7 Years Ago
Removed AIModuleSettings.IsHighPriority
7 Years Ago
Updated language files