192,983 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Fixed ItemContainerParameters Editor. Container now uses one list of entities and item types that can be defined as being a whitelist or blacklist.
7 Years Ago
Added reflection probe extension (wip)
7 Years Ago
ticked parent on deposit, zero on deposit, use attachment poitns
7 Years Ago
DataBrowserTab destroys old editors
7 Years Ago
Fixed drag selection eating clicks
7 Years Ago
Fixed LMB not clearing selection
7 Years Ago
Biome controls water color Drag selection fuckery
7 Years Ago
Another UIElement fix
7 Years Ago
Server build seems to work now
7 Years Ago
Fixed container.MaxEntities being 0
7 Years Ago
NRE fix
7 Years Ago
Actually fixed UIElement.Hide animate skip not disabling the component
7 Years Ago
ContainerParameters.OnValidate calculates the max entity count if there are any max entity counts defined
7 Years Ago
Container defines its own MaxEntities value, uses attachment point count when container is set to use them
7 Years Ago
Re-enabled collaborations navmesh agent update toggles
7 Years Ago
Added Conditions.CanMountVehicle Added Conditions.IsInVehicle Fixed Ability.MountVehicle ability showing up in the radial for everything Ability.MountVehicle now marked developer only Collaborations code formatting / cleanup
7 Years Ago
NREfix
7 Years Ago
Drag selection tweaks
7 Years Ago
Redid the crafting category widgets so that the damn click sound doesn't play at 100db every single time you run the game.
7 Years Ago
Fixed UIElement.Hide without animation not disabling the component
7 Years Ago
Fixed UIElement.enabled being set before the state tweener had finished
7 Years Ago
Scene
7 Years Ago
Building construction logging added to debug window.
7 Years Ago
Excluded a bunch of prefabs from being navmesh considered.
7 Years Ago
TOD long/lat is in Newport
7 Years Ago
fixes
7 Years Ago
data
7 Years Ago
Mailbox repairable
7 Years Ago
Various
7 Years Ago
Scene spawns.
7 Years Ago
update logo stuff and career UI
7 Years Ago
Didn't mean to change tick rate
7 Years Ago
Increase NPC count again
7 Years Ago
Variable interpolation clock now handles a long wait between ticks, as well as simple latency
7 Years Ago
Scene spawns & some tweaks.
7 Years Ago
New smooth interpolation system for client vehicles, regardless of client tick rate. Some minor issues remaining.
7 Years Ago
Starting equip.
7 Years Ago
Metabolism spell test. Manifest.
7 Years Ago
Revert water prefab
7 Years Ago
Spellcasting bool for weapons. Flagged the staves.
7 Years Ago
Committing jittery vehicles without smoothing, before I write a new smoothing solution that'll interpolate nicely between ticks
7 Years Ago
Water crap
7 Years Ago
Shield orientation stuff. Target healthbars visible at a proper distance.
7 Years Ago
Can exit vehicles
7 Years Ago
Vehicle physics tweaks
7 Years Ago
Cars run at the right speed again, but with some physics issues. Going to tweak things.
7 Years Ago
More flexible Scientist spawns. Missed one distance to sqr distance convertion Slight improvement to scientist reload on spawn
7 Years Ago
Should no longer be possible for buildings to have more registered items than required. Various progression data changes. Fixed Ordered Item selector.
7 Years Ago
Fixed consume from cooked corpse playing eat anim before picking up meat
7 Years Ago
Moved editor shader globals update to WorldManager