250,361 Commits over 3,959 Days - 2.63cph!

5 Years Ago
Fix Check Engine light staying on after engine is turned off.
5 Years Ago
Fixed incorrect source item on water pump
5 Years Ago
Water pump icon, adjust IO socket locations, set up animator
5 Years Ago
Default driver pose has a bug where it's off-centre to one side. Adjust driver mount points in the other direction by 70mm to to compensate.
5 Years Ago
Merge from farming2/pump
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Changes to PlayerAnimation to fix players attempting to swim while mounted: - Only transition to Swim if Posing is false. - Transition away from Swim if Posing goes to true.
5 Years Ago
Allow modular cars to spawn on road OR roadside topology
5 Years Ago
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5 Years Ago
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5 Years Ago
Made stage card progress bar notches more subtle Fixed redux fuseEggShield including non-redux eggShield Switch input device handling rewrite Merge remote-tracking branch 'origin/master' Fixed standalone build error Now using the Switch's native controller support UI
5 Years Ago
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5 Years Ago
window height check on TeamMemberList support iPad mini horizontal and above on windowheight
5 Years Ago
Failed to read addon %i => Failed to read addon file %s
5 Years Ago
fix keyboard offset bug (iOS)
5 Years Ago
[D11] [UI] Fixed Roadsign Gloves translation issue.
5 Years Ago
Use WebBrowser for blog posts, remove BlogView
5 Years Ago
Update Terms Of Service.txt
5 Years Ago
update splash visuals
5 Years Ago
Fixed server-only runtime errors during client component stripping
5 Years Ago
Forgot ConstructionSocket.cs
5 Years Ago
water_pump rig and animations
5 Years Ago
First round of piral stairs tweaks and fixes
5 Years Ago
Changelist icons for Companion app build
5 Years Ago
added water pump, col and gibs, added to prefab
5 Years Ago
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5 Years Ago
Fix the connection test alwys passing (but still somehow working out in the end)
5 Years Ago
Force close the connection if the test fails
5 Years Ago
Soft refresh fixes
5 Years Ago
Test the connection when returning to the app in case we don't get the disconnect event
5 Years Ago
made weapon world models relative sizes
5 Years Ago
[D11][#3672] Miners hat no longer has pixelated light cookie.
5 Years Ago
[D11] [UI] Added singular "hour" translations to translation files. "Killed By:" translate passes in the entity or damage type verbatim if it doesn't find it in the translation files.
5 Years Ago
Restored HapisIslandTerrain (still used in a bunch of scenes)
5 Years Ago
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5 Years Ago
passive item icon is now a circle
5 Years Ago
[D11][#4029] {PS4/XB1} Players In Game has wrong info when only 1 player in game.
5 Years Ago
[D11][Graphics][#4011] Fix for PS4 square pixel at the middle of the screen
5 Years Ago
[D11] Modified to allow location of texture in project from debug output
5 Years Ago
hunter spotlight system instead of dark pattern fix execution achievement for 2 player status hitboxRadiusMultiplier convert core effect, can change player cores fix dash affecting both players new convert effect bullet
5 Years Ago
Reduced LOD culling screen relative height on cars from 0.01 to 0.006, so that cars don't get visually culled before players do. Players are at 0.003, but are much smaller than a car.
5 Years Ago
Boot out currently looting players from engine bay looting when the engine starts
5 Years Ago
Fixed fresh water getting pushed into salt water container of water purifier and being deleted
5 Years Ago
Destroy powered water purifier if ground is missing
5 Years Ago
adding table basic prefab setup/ collider
5 Years Ago
Don't allow looking modular car storage (engine or storage module) while the car is on. Also added some extra server-side checks to other vehicle actions.
5 Years Ago
Fixed being able to connect a water purifier to itself Fixed powered water purifier not loading child entity properly Update manifest
5 Years Ago
Fixed engine performance not updating immediately when engine internal items change or break
5 Years Ago
Fixed deployed vehicle lift not being repairable
5 Years Ago
Retry button for map tab