250,361 Commits over 3,959 Days - 2.63cph!
Fix Check Engine light staying on after engine is turned off.
Fixed incorrect source item on water pump
Water pump icon, adjust IO socket locations, set up animator
Default driver pose has a bug where it's off-centre to one side. Adjust driver mount points in the other direction by 70mm to to compensate.
Merge from Main -> Vehicles
Changes to PlayerAnimation to fix players attempting to swim while mounted:
- Only transition to Swim if Posing is false.
- Transition away from Swim if Posing goes to true.
Allow modular cars to spawn on road OR roadside topology
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Made stage card progress bar notches more subtle
Fixed redux fuseEggShield including non-redux eggShield
Switch input device handling rewrite
Merge remote-tracking branch 'origin/master'
Fixed standalone build error
Now using the Switch's native controller support UI
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window height check on TeamMemberList
support iPad mini horizontal and above on windowheight
Failed to read addon %i => Failed to read addon file %s
fix keyboard offset bug (iOS)
[D11] [UI] Fixed Roadsign Gloves translation issue.
Use WebBrowser for blog posts, remove BlogView
Update Terms Of Service.txt
Fixed server-only runtime errors during client component stripping
Forgot ConstructionSocket.cs
water_pump rig and animations
First round of piral stairs tweaks and fixes
Changelist icons for Companion app
build
added water pump, col and gibs, added to prefab
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Fix the connection test alwys passing (but still somehow working out in the end)
Force close the connection if the test fails
Test the connection when returning to the app in case we don't get the disconnect event
made weapon world models relative sizes
[D11][#3672] Miners hat no longer has pixelated light cookie.
[D11] [UI] Added singular "hour" translations to translation files. "Killed By:" translate passes in the entity or damage type verbatim if it doesn't find it in the translation files.
Restored HapisIslandTerrain (still used in a bunch of scenes)
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passive item icon is now a circle
[D11][#4029] {PS4/XB1} Players In Game has wrong info when only 1 player in game.
[D11][Graphics][#4011] Fix for PS4 square pixel at the middle of the screen
[D11] Modified to allow location of texture in project from debug output
hunter spotlight system instead of dark pattern
fix execution achievement for 2 player
status hitboxRadiusMultiplier
convert core effect, can change player cores
fix dash affecting both players
new convert effect bullet
Reduced LOD culling screen relative height on cars from 0.01 to 0.006, so that cars don't get visually culled before players do. Players are at 0.003, but are much smaller than a car.
Boot out currently looting players from engine bay looting when the engine starts
Fixed fresh water getting pushed into salt water container of water purifier and being deleted
Destroy powered water purifier if ground is missing
adding table basic prefab setup/ collider
Don't allow looking modular car storage (engine or storage module) while the car is on. Also added some extra server-side checks to other vehicle actions.
Fixed being able to connect a water purifier to itself
Fixed powered water purifier not loading child entity properly
Update manifest
Fixed engine performance not updating immediately when engine internal items change or break
Fixed deployed vehicle lift not being repairable