198,617 Commits over 4,140 Days - 2.00cph!
Break behaviour and log if there is an invalid subscription
Stole Bill Lowe's WaypointSet from Ruin.
more charver attack view + cleanup.
Unit.Knowledge will forget disabled or destroyed entities
Removed SetDesiredTarget.IsPlayerCommanded field, use action.IsPlayerCommanded instead
Agent desired target get/set method cleanup
Removed helk's experiment code
Merged from clothing branch
Fixed a spawn bug with Animals that would prevent them from coming alive.
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added ChargerAttackView (not working yet) and set values, prefab
fix for PlaceHolderAttackView nre
UI work separating game mode client UI from server triggers. Moved game mode stuff to its own namespace.
Updated Facepunch.Unity
Updated PostProcessingStack
Fixed effects from campfires being removed improperly
When in combat people should now drop any person or animal that they are carrying
Subtracting
26515 &
26516 - Fix for players unable to loot dropped items
Building AI scoring tweaks
Work time consideration range expanded
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Disable fog of war while in cinematic cam (cutscenes, skip to morn etc)
Hopefully fixing mac builds
ECS tick no longer uses a coroutine
Added button to open effect in effects editor
Reduced base health regen
Fixed NRE in VicinityEffectTrigger.ApplyToEntity (caused by entity already having the effect)
Effects editor work
People should no longer sit by the fire all the time instead of building
Campfire gives a lasting insulation buff (30 mins after leaving vicinity)
Fixed Campfire's VicinityEffects being enabled on creation
Fixed error spam and black screen after skipping to morning when playing on large island (island2)
TribeStartArea on testbox_nospawns
Round float slider values to 2 decimal places (options slider controls)
Added camera control invert options (tilt, rotate, zoom) and scroll speed multipliers
Enabled scenario system
Fixed button states getting stuck on main menu (was unable to switch between load game and game setup screens)
util.Base64Encode: Corrected output for 0 and 1 byte inputs
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Started expanding Scientists with more spawn control and mobility features.