192,987 Commits over 4,049 Days - 1.99cph!

7 Years Ago
More third person sounds (aim down sights, grenades, bandages, etc) Binocular sounds Flashlight sounds
7 Years Ago
Worked out some stuff. Plus removed bootstrap stuff from WiseGuys tools. Bootstrap is now a ScriptableObject that loads itself - I swear it makes sense
7 Years Ago
Desires hold their creation and last refresh game times Added desire lifetime stat simulator for use in effect manipulation values (higher = older desire)
7 Years Ago
Fixed shelter desires having bad momentum drain value
7 Years Ago
Items now store a failed path count whenever a unit tries to get to an item and cannot If this happens 10 times the item is moved to the end of the partial path to the unit, so hopefully somewhere accessible
7 Years Ago
fixed shooting animations when running ( 3rd person )
7 Years Ago
Ensure that stranger spawns are at valid navmesh location
7 Years Ago
EntityComponentSystem adjusts tickrate with game speed, exposed rates in config
7 Years Ago
Pre-lighting
7 Years Ago
More flexible spawning for npcs.
7 Years Ago
Data
7 Years Ago
More filtering bits
7 Years Ago
Filtering bits
7 Years Ago
fixed possessions code. picking up adds to possessions.
7 Years Ago
hazmat suit craftable hazmat icons and art updated
7 Years Ago
Catacombs
7 Years Ago
EntityInspectionWidget no longer tries to activate detail portrait for non-human, non-player controlled units
7 Years Ago
Possessions timer
7 Years Ago
updated hazmat suit model updated outlines for new arrow types small refinery now produces charcoal can no longer place dropboxes under water must wait 30 seconds to repair a structure after it has been attacked
7 Years Ago
missed
7 Years Ago
gorilla wip
7 Years Ago
Catacombs
7 Years Ago
Max candidates and max entities to filter now exposed in CandidateEntityFilter. Overriding Target Filters' default filter now works.
7 Years Ago
Prefabs, optimizations, cleanup, LODs.
7 Years Ago
Crafting goal plan description
7 Years Ago
Fixed Effect.IsValid being set true before state had been processed
7 Years Ago
Adjusted maximum anisotropic filtering settings of various textures
7 Years Ago
Effect removal cleanup
7 Years Ago
...
7 Years Ago
color/UI update
7 Years Ago
Moved the candidate count increment to after filtering
7 Years Ago
Adjusted maximum anisotropic filtering settings for tiling textures
7 Years Ago
Cohesion event calculation improvements, should stop people asking to join when cohesion is low for extended periods of time
7 Years Ago
Strip any game objects on the occluder layer in prefab preprocessing as they're currently not required
7 Years Ago
When anti hack is disabled, send warning to admins whenever they connect
7 Years Ago
more (this broke some stuff)
7 Years Ago
Catacomb & mummy stuff
7 Years Ago
Unity can't resize compressed textures, so don't try to do so
7 Years Ago
Changed the way default icons are used before a skin icon is loaded because Unity
7 Years Ago
More NPC improvements.
7 Years Ago
apparently I had some unsaved data
7 Years Ago
GoalPlan.LookAtSomething uses first candidate mode
7 Years Ago
Log warning when icon dimensions on an item are off
7 Years Ago
All item icons can be up to 512x512 (+ double checked they're compressed)
7 Years Ago
More keywords, various goal plan descriptions
7 Years Ago
Keywords tweaks
7 Years Ago
Use default item icon for skinned items until the skin is loaded
7 Years Ago
Don't recalculate mips when applying skin icon (already done in native code)
7 Years Ago
Moved unit biography util to keywords, added IUnitKeyword, templates for different bio types Added some more words to unit names filter
7 Years Ago
Fixed bear skeleton properties referencing the prefab instead of the mesh