198,654 Commits over 4,140 Days - 2.00cph!
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Placeholder wetsuit art (missing female version for now)
removed Animator.speed = 1f / Unit.BaseView.transform.localScale.x
rat sleep anims are better
ai_dormant true by default
Added game_event.trigger console cmd
expose progression layout rect multiplier (to account for size difference between the two graphs)
Added game event utility to debug tools (under new utility & gameplay tab)
progress backup
compound scene2prefab
Research mehanic uses the fullscreen progression window, takes layout from Unlock defs GraphRect, which can be editor in Before/Progression Designer (WIP)
Research is global again (the fuck was I doing at 9am)
Progression window positions nodes using their editor graph position
Added Research unlock method to UnlockDefinition
squad editor wip help prompts
Added IsCannibal bool to Ecological Parameters.
Animals will now only eat corpses of other animals if starving or cannibal
Removed ancient code to ignore multiple position ticks that were received in a single frame
Fixed server / client time offset corruption when receiving ancient entity ticks (e.g. when having both AI dormant + network caching enabled)
Fix for entities potentially being hidden by fog when they shouldnt
Removed changes that failed to fix Dormant bug.
Research stations now their own data, no longer saved in GroupProgression, allowing for multiple concurrent research choices (the fuck was I doing at 2am)
Version++
Did some dumb things, fixing them up to make sense here. Also discovered why King Of The Hill UI scores broke in the first place - it was a bug with empty strings in the networking system. Tried to do a proper fix, but ended with a workaround fix.
Fixed research choice unlocking things immediately
Hunters will no longer pick up dead people and try to cook them
it's now game over if your whole tribe is dead or disabled
hopefully fixed collection was modified error when someone leaves the tribe
TargetFilter max entities count does not include those that fail enabled/destroyed or matching type checks
StatusDisplay in BuildingSettingsEditor
Improved Road / Terrain matching
progress backup
compound scene2prefab
Crafting queue item drop radius tweaks
Unit.Ownership removes ownables when changing Group
Building status icons status display modes (none, hover, always)
disabled post on portrait cams for now as it bugs out current decal setup