241,031 Commits over 3,867 Days - 2.60cph!
Warehouse & S2P
Supermarket fix.
some speech lines
stage stores a list of players
both players show up
Xylophone position tweaks
Exposed deployable hand animation layer toggle, enabled on drums, disabled on the rest
Hooked up DLC app id
Merge from Main -> Vehicles
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Launch site silo / Better LODs
Allow simple_physics_prop to be ignited
Found on some HL2 maps
Tooltip handles contents on target pnl removal
Default behaviour should be unchanged
Set/IsEnabled support for some panels
Create hud_textures.txt
Only done for the train controls texture
Fixed RPG sounds cutting off somtimes
Old missed change, the laser sound was cutting off shooting sounds
Server unfavorite button
BUGBUG: The icons in the server browser offset text, find out why and fix
HEV Suit option for Start new game
Secondary Ammo HUD fits more digits
Weapon ammo types use smaller font
changed xulgon achievement to hermit
invasion achievement
Updated Ammo HUD to allow secondary ammo to fit at least 3 digints as opposed to 1.5 prior
Updated all built-in weapons to use a smaller font for ammo type icons
tuba player anims, override controller, re-parented to spine4 instead of left hand, re-positioned holdtype
[D11] + Objects removed from Junkyard
[D11] 19 Assets from launch_site - Harbor added vertex shader LODs
[D11] Core Buildable Prefab LODS (Stairs, Wall variants)
You can now ignite "simple_physics_prop" class via Ignite property
DTooltip is going to handle its contents when its target panel is removed
Fixed emission on blend layer shaders
All DProperties default data type rows, DNumberScratch, DNumSlider, DSlider now support Set/IsEnabled
Adjusted contrast on disabled checkboxes and combo boxes
Updated ASE to 1.7.1; fixes SF directive display
[D11] + Harbor 2 fixes after crit
[D11] + Lighthouse fixes after crit
Basic chat channel functionality. Basic tab client channel switch functionality.
[D11] - First set of fixes for the Airfield after receiving crit
Improved dredge LODs
Bandit town scene2prefab
[D11] Core Buildables - Roofs + Foundations
[D11] Re-enable hazmat suit for pvp testing
Perf scaling preparations for BlendLayer shaders
Added Biome Tint Layer SF
Some initial cleanup/ground work.
Triggers for instruments branch
[D11][UI] Added fade effect to options and coins screen
added 2 remaining note clips to rigged trumpet and instrument animator
[D11][#2860] Cherrypick
40769 NP toolkit changes
Added missing animation slots on Instrument Animator
Fixed wrong collider layer and incorrect bounds on piano, xylophone, drum kit
Mountable instruments can now be destroyed
Clean out some old sound definitions
Xylophone audio note positions
Piano audio note positions
Don't spawn view models for held instruments
Added deploy sound defs for all of the new held instruments
Added mount sound defs for all the new mountable instruments
misc
Merge branch 'master' of SpaceUsurperUnity
some new achievements
Merge branch 'master' of SpaceUsurperUnity
added tentacle achievement, renamed achvs
xulgon achievement, player powerup params tracked for stage too
Cleaning up bugs, working on item support and editing UI. Save socket info on the item instead of the module so we can handle double socket items. Some renaming.
Added support for an instrument animator, hooked up on trumpet. Identical animator configuration and parameters to regular player animator.