241,031 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Warehouse & S2P Supermarket fix.
5 Years Ago
some speech lines stage stores a list of players both players show up
5 Years Ago
Xylophone position tweaks Exposed deployable hand animation layer toggle, enabled on drums, disabled on the rest Hooked up DLC app id
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Fix build compile error
5 Years Ago
some speech lines
5 Years Ago
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5 Years Ago
Launch site silo / Better LODs
5 Years Ago
more wip
5 Years Ago
Create .gitignore
5 Years Ago
Allow simple_physics_prop to be ignited Found on some HL2 maps Tooltip handles contents on target pnl removal Default behaviour should be unchanged Set/IsEnabled support for some panels Create hud_textures.txt Only done for the train controls texture Fixed RPG sounds cutting off somtimes Old missed change, the laser sound was cutting off shooting sounds Server unfavorite button BUGBUG: The icons in the server browser offset text, find out why and fix HEV Suit option for Start new game Secondary Ammo HUD fits more digits Weapon ammo types use smaller font
5 Years Ago
changed xulgon achievement to hermit invasion achievement
5 Years Ago
Updated Ammo HUD to allow secondary ammo to fit at least 3 digints as opposed to 1.5 prior Updated all built-in weapons to use a smaller font for ammo type icons
5 Years Ago
tuba player anims, override controller, re-parented to spine4 instead of left hand, re-positioned holdtype
5 Years Ago
[D11] + Objects removed from Junkyard
5 Years Ago
[D11] 19 Assets from launch_site - Harbor added vertex shader LODs
5 Years Ago
[D11] Core Buildable Prefab LODS (Stairs, Wall variants)
5 Years Ago
You can now ignite "simple_physics_prop" class via Ignite property DTooltip is going to handle its contents when its target panel is removed
5 Years Ago
Fixed emission on blend layer shaders
5 Years Ago
All DProperties default data type rows, DNumberScratch, DNumSlider, DSlider now support Set/IsEnabled Adjusted contrast on disabled checkboxes and combo boxes
5 Years Ago
Updated ASE to 1.7.1; fixes SF directive display
5 Years Ago
[D11] + Harbor 2 fixes after crit
5 Years Ago
adding xylo gibs
5 Years Ago
[D11] + Lighthouse fixes after crit
5 Years Ago
Basic chat channel functionality. Basic tab client channel switch functionality.
5 Years Ago
[D11] - First set of fixes for the Airfield after receiving crit
5 Years Ago
Improved dredge LODs Bandit town scene2prefab
5 Years Ago
linux64 chromium 77
5 Years Ago
[D11] Core Buildables - Roofs + Foundations
5 Years Ago
[D11] Re-enable hazmat suit for pvp testing
5 Years Ago
Perf scaling preparations for BlendLayer shaders
5 Years Ago
Added Biome Tint Layer SF
5 Years Ago
Supermarket & S2P
5 Years Ago
Group chat ground work
5 Years Ago
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5 Years Ago
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5 Years Ago
Some initial cleanup/ground work.
5 Years Ago
Triggers for instruments branch
5 Years Ago
[D11][UI] Added fade effect to options and coins screen
5 Years Ago
Slight tidy
5 Years Ago
added 2 remaining note clips to rigged trumpet and instrument animator
5 Years Ago
[D11][#2860] Cherrypick 40769 NP toolkit changes
5 Years Ago
Added missing animation slots on Instrument Animator
5 Years Ago
Fixed wrong collider layer and incorrect bounds on piano, xylophone, drum kit Mountable instruments can now be destroyed
5 Years Ago
Clean out some old sound definitions
5 Years Ago
Xylophone audio note positions Piano audio note positions
5 Years Ago
Don't spawn view models for held instruments Added deploy sound defs for all of the new held instruments Added mount sound defs for all the new mountable instruments
5 Years Ago
misc Merge branch 'master' of SpaceUsurperUnity some new achievements Merge branch 'master' of SpaceUsurperUnity added tentacle achievement, renamed achvs xulgon achievement, player powerup params tracked for stage too
5 Years Ago
Cleaning up bugs, working on item support and editing UI. Save socket info on the item instead of the module so we can handle double socket items. Some renaming.
5 Years Ago
Added support for an instrument animator, hooked up on trumpet. Identical animator configuration and parameters to regular player animator.