250,929 Commits over 3,959 Days - 2.64cph!
Fixed water requirement displaying as power in the IO entity information panel
Arctic biome progress
New snow bushes
Rebaked snow pine billboards
Added tundra grass to arctic
Various tweaks to decor_v3 prefab
Added small rock formations to arctic WIP
Updated world setup prefabs
Other various tweaks
Tundra biome settings.
Small tweaks on arctic.
new onion revenge bullets
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
jumping spider revenge bullets for hunter
Merge branch 'master' of SpaceUsurperUnity
new tentacle revenge bullets
Generating an alpha cutout mask which removed a lot of artifacts.
FailFast is false by default (seems to occasionally fuck up the Unity Library on 2019.3)
Merge branch 'master' of JenkinsTools
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[D11][UI][#3897] Fix for translation failing on disconnect. Switch master builds to to produciton rustworks
+ Changes to the cave gravel now works in terrain
[D11][UI][#3857] Fixed been able to access parts of stats menu when dissconected on xboxone
[D11][UI][#3864] Changed voice chat tip to reflect control changes
[D11] Fixed issue causing PS4 to tell all non chat restricted users that their chat was restricted.
Added Lewis' new home screen icon for Switch
Fixed powerup icon colours being swapped
Fixed possible NRE in GameStage.get_PlayerActions
Powerup selection button prompt icon fixes
new vending machine fixes
[D11] Generated resources.pri
Subtracting
48875 (ignore.conf)
[D11] PS4 share play blocking fixed
smart receiver animation transitions
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Fixed SPACE-USURPER-C7
Fixed SPACE-USURPER-C0
Fixed SPACE-USURPER-C8
wip smart receiver animation
Reduced tri-count on sprinkler gibs
Added PANEL:TestHover( x, y ) hook
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Deleting desktop.ini.meta
1. Burst package 1.1.2 -> 1.2.3
2. Changing BurstAotCompiler.cs:320 to have generatedDebugInformationInOutput (to generate .pdb symbols) for non-development Xbox builds
3. Moving the burst package from Library/PackageCache/com.unity.burst to Packages/com.unity.burst so that it could be checked-in to PlasticSCM
4. A path to add to _NT_SYMBOL_PATH in TeamCity:
%teamcity.build.checkoutDir%/Libraryxboxone/PlayerDataCache/XboxOne/Data/Plugins
Fix most compile errors in Rust.MovieMaker plugin
Add MovieMaker and VideoOut plugins
merge from cinematic_tools
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Fixed fluid switch recessed when deployabled
fixed fluid switch been destroyed after upgrading construction
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Fix divide by zero exception
[D11][XBOXONE] Removed unused/erroneous rating from appxmanifest.xml for beta
fixed composter bounds and volumes
Uniformed small and large water catcher baseprotection
Water catchers have slightly more health
[D11] Removed Controller Speaker Option from Options Menu