198,654 Commits over 4,140 Days - 2.00cph!

7 Years Ago
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7 Years Ago
Placeholder wetsuit art (missing female version for now)
7 Years Ago
more
7 Years Ago
removed Animator.speed = 1f / Unit.BaseView.transform.localScale.x
7 Years Ago
more
7 Years Ago
more
7 Years Ago
update biter with rig
7 Years Ago
rat sleep anims are better
7 Years Ago
ai_dormant true by default
7 Years Ago
more
7 Years Ago
Raid AI WIP
7 Years Ago
Added game_event.trigger console cmd
7 Years Ago
expose progression layout rect multiplier (to account for size difference between the two graphs) Added game event utility to debug tools (under new utility & gameplay tab)
7 Years Ago
progress backup compound scene2prefab
7 Years Ago
Research mehanic uses the fullscreen progression window, takes layout from Unlock defs GraphRect, which can be editor in Before/Progression Designer (WIP) Research is global again (the fuck was I doing at 9am) Progression window positions nodes using their editor graph position Added Research unlock method to UnlockDefinition
7 Years Ago
squad editor wip help prompts
7 Years Ago
Added IsCannibal bool to Ecological Parameters. Animals will now only eat corpses of other animals if starving or cannibal
7 Years Ago
Removed ancient code to ignore multiple position ticks that were received in a single frame Fixed server / client time offset corruption when receiving ancient entity ticks (e.g. when having both AI dormant + network caching enabled)
7 Years Ago
Fix for entities potentially being hidden by fog when they shouldnt
7 Years Ago
progress backup
7 Years Ago
Removed changes that failed to fix Dormant bug.
7 Years Ago
EAC SDK update
7 Years Ago
Research stations now their own data, no longer saved in GroupProgression, allowing for multiple concurrent research choices (the fuck was I doing at 2am) Version++
7 Years Ago
adding tiles ztl
7 Years Ago
Merge in UI work
7 Years Ago
Did some dumb things, fixing them up to make sense here. Also discovered why King Of The Hill UI scores broke in the first place - it was a bug with empty strings in the networking system. Tried to do a proper fix, but ended with a workaround fix.
7 Years Ago
7 Years Ago
UI stuff again
7 Years Ago
more ztl
7 Years Ago
unlock times data
7 Years Ago
Fixed research choice unlocking things immediately
7 Years Ago
more...
7 Years Ago
Research system basics
7 Years Ago
Hunters will no longer pick up dead people and try to cook them
7 Years Ago
more ztl...
7 Years Ago
more ztl
7 Years Ago
it's now game over if your whole tribe is dead or disabled
7 Years Ago
hopefully fixed collection was modified error when someone leaves the tribe
7 Years Ago
more ztl
7 Years Ago
TargetFilter max entities count does not include those that fail enabled/destroyed or matching type checks
7 Years Ago
StatusDisplay in BuildingSettingsEditor
7 Years Ago
Adding ZTL source
7 Years Ago
Improved Road / Terrain matching
7 Years Ago
progress backup compound scene2prefab
7 Years Ago
Crafting queue item drop radius tweaks
7 Years Ago
EAC SDK update
7 Years Ago
Unit.Ownership removes ownables when changing Group
7 Years Ago
Building status icons status display modes (none, hover, always)
7 Years Ago
fixed build icon
7 Years Ago
disabled post on portrait cams for now as it bugs out current decal setup