199,695 Commits over 4,140 Days - 2.01cph!
building damage particle giblets ( wood / stone / metal )
Gibs now have physics material setting
Added collision meshes to CC
fixed cloud city cloud shader (rebuilt)
UnityAnalytics event with frame timings
Updated Igor smash anim, added clips
tweaked rail texture on wild west rail
Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
replaced fps.graph with perf
setting perf to 2 will show more details
Road / bridge analysis improvements
Better lakeside / oceanside / beachside topology generation
Switched road pathfinder to von neumann neighborhood for more road wobbliness
Fixed smoe missing materials