199,739 Commits over 4,140 Days - 2.01cph!
Gibs now have physics material setting
Added collision meshes to CC
fixed cloud city cloud shader (rebuilt)
UnityAnalytics event with frame timings
Updated Igor smash anim, added clips
tweaked rail texture on wild west rail
Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
replaced fps.graph with perf
setting perf to 2 will show more details
Road / bridge analysis improvements
Better lakeside / oceanside / beachside topology generation
Switched road pathfinder to von neumann neighborhood for more road wobbliness
Fixed smoe missing materials
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
Increased minimum river length and overall river count
Fixed that discarded rivers would block other rivers
Hide blueprints when looting
Can drop items by dragging them outside of the inventory