198,693 Commits over 4,140 Days - 2.00cph!
added some Is Dead == False conditions to abilities targeting other units
Added Translate.TokenisedPhrase
Throw warning when generating phrases if two keys with different values
Added game tip explaining how to open inventory if opened less than x times
Added showgametip, hidegametip (for modders)
Fixed return key not working as UI submit
Reset animator triggers before firing pick up anims
Removed screenshake test bound to H
UI safety stuff
editor tidy up of exposure settings
Tidy up of building commands
creating building prefab 2 and added to unity scene
Added BaseBehaviourPlanSettingsEditor help box explaining exposure and UI options
Fixed item sell message
Update steam dlls
Building desire creation (untested due to billowe breaking the game)
PlayerComponent no longer inherits SingletonBehaviour
Map no longer using SceneToPrefab
backpack (grounded) / fbx/ prefab/ lods/materials/ textures
Loading screen no longer using SceneToPrefab
Deleted obsolete "wooden logs" loading steps from procedural map
added useable threshold to building debug
Changed lot spawner to RandomLotSpawner
Player component refactor;
- All PlayerComponents are now singletons
- Split input and building placement to their own components
- Added item placement component
- Audio listener follows the selected unit
- Fixed some issues related to map transition and building placement
- Cleaned up player camera transition game speed management
make useable threshold of buildings correspond to actual percentage of construction
Beautified skinnable loading API
Drugsell zone adding to list.
ClientInput stuff gone forever
removed Apex because it's not being used
removed a load of CIC stuff, most stuff now goes through the new merged cmd system
Move and Attack now use new cmd not cic
Support for placing manual cover points within a cover point volume.
end turn and surrender commands work again
DontDestroyOnLoad PlayerController building placement guide
EAC update (fix for "EAC Disconnected")
Cmds can now be set to be relayed or turn required, more cmd rework stuff
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removed CmdKillUnit, CmdSetTag, CmdSpawn
wip merging Cmd and ClientInputCmd to one thing
Fixed create party and invite to party accepting hostile tribe members (was only checking if the invitee was currently attacking)