197,368 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Set jenkins to 5.6.1f1
8 Years Ago
set global ui active again
8 Years Ago
Compile fix (bad unused directive)
8 Years Ago
Tile highlights now get parented and positioned with the tile colum in TileView::SetHeight()
8 Years Ago
fix
8 Years Ago
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8 Years Ago
some cleanup
8 Years Ago
Fixed shitloads of warnings.
8 Years Ago
Awards go to unique units first then uses duplicate units if they have awards and we're below the requested award amount
8 Years Ago
Anim controller/anim on awards
8 Years Ago
Upgrade to 5.6.1 Deleted UnityVS folder cus it was breaking stuff with new version and doesn't seem to be needed anyway?
8 Years Ago
impulse 200 no longer crashes without an active weapon
8 Years Ago
more
8 Years Ago
basic anim controller and anim setup for game outcome
8 Years Ago
award panels appear at intervals and have a sound event
8 Years Ago
Various
8 Years Ago
Crowd NRE fix for when a unit gets killed by tile fall
8 Years Ago
Added smoke position offset vector3 so smoke pos can be tweaked per unit
8 Years Ago
Terrible placeholder smoke effect gets activated/deactivated based on health != maxhealth
8 Years Ago
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8 Years Ago
Set victory/defeat text colour to be the mathing team colour-ish
8 Years Ago
SetDestination no longer relies on Navigation callbacks
8 Years Ago
Fix for awards from previous games not being remoed form award UI
8 Years Ago
▉ ▋▊▍ █▊▅▄█▅▊ ▆▋▅▌▌ / ▇▄▄█▆ ▇▅▅▊▆▋ !▆ ▊▊▊▉▉ ▅█▉▍▉▆▌▋ ▄▅▍▊█▆ !▆ ▋▆▉█▋ █▉▅▊▉▇▆ !▍ ▍█▋▉ ▄▋▊▊ ▇▌▋ !▌ ▅▋▅▆ ▅▉▅▄ ██▇ ▅▅▋▅ ▊▇▌█▆/ ▄▍▌▊ ██▉▋▉▊
8 Years Ago
Debug stuff, testing usable flag change
8 Years Ago
Added debug drawer for ItemAttachments ItemAttachments toggles IsUsable on the entity being attached or detached
8 Years Ago
Added "Is Raw" condition to Find Cookable filter
8 Years Ago
Let's not have a class with a different name from the filename...
8 Years Ago
words
8 Years Ago
Award definitions can now replace %k with singular or plural keyword Updated all award definitions to support singular and plural
8 Years Ago
topo tweaks
8 Years Ago
wip
8 Years Ago
east side improvements
8 Years Ago
.
8 Years Ago
removed the 0.3 delay in PlaceHolderAttackView that made units with placeholder attack effects feel sluggish
8 Years Ago
Awards are sorted by unit id first, so only one award is picked at random per winning unit CombatTracker now directly stores a list of unit ids that get killed Fixed assists award processor not checking if the enemy units actually got killed eventually (and therefore not actually being an assist)
8 Years Ago
CookCookableItem can now read the Item key
8 Years Ago
Autonomous eating meat on stick AI WIP. Any Target Filter blackboard write is now considered a BehaviourChain target. Keep Desire fulfillment checks for attached items. Probably other shit.
8 Years Ago
Added Blackboard.Contains
8 Years Ago
broken tile detail meshes progress backup on office interiors
8 Years Ago
Desires.GetFromPool logging typo
8 Years Ago
.
8 Years Ago
Fixed a bad !=
8 Years Ago
Fixed InteractionPosition.CheckIfBlocked being 2x the intended size, cleaned up blocked position checking, added Blocked state
8 Years Ago
Fixed console focus issues
8 Years Ago
Fixed console buffer and suggestions index not being reset on toggle
8 Years Ago
Fixed Blackboard.Copy NRE
8 Years Ago
Expose entity filter sources when no EntityType is selected in GoalPlanSettingsEditor BC elements Refactored player command evaluation, fixes commands not having their DSEs evaluated when they use a command generator
8 Years Ago
jump values
8 Years Ago
Rocket factory progress / backup