256,252 Commits over 4,018 Days - 2.66cph!
[D11] ogd time based version, commented out for now
[D11] ogd time based version, commented out for now
[D11] Adds code to flush the OGD list
[D11] Adds code to flush the OGD list
[D11] [UI] My Stats page implementation in all areas it's used.
[D11] [UI] My Stats page implementation in all areas it's used.
Temporarily disable the BatchRendererGroup optimisation because it's slower without the draw call culling
Temporarily disable the BatchRendererGroup optimisation because it's slower without the draw call culling
[D11] Scene2Prefab update airfield and compound
[D11] Scene2Prefab update airfield and compound
Fixed large battery gibs errors
Large battery can now be rotated
Fixed large battery gibs errors
Large battery can now be rotated
Fixed passengers sometimes receiving fall damage in scrap transport helicopter
Fixed passengers sometimes receiving fall damage in scrap transport helicopter
Added Hapis Lake prefab for map makers
Added Hapis Lake prefab for map makers
TriggerHurtNotChild also checks mounts, not only parenting
Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
TriggerHurtNotChild also checks mounts, not only parenting
Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
Better tooltip on death marker
Better tooltip on death marker
Slightly improved SAM site visibility from a distance
Slightly improved SAM site visibility from a distance
Better map to world calculation (still not perfect)
Better map to world calculation (still not perfect)
Fuel generator can be bought from Outpost
Fuel generator can be bought from Outpost
Remove map notes by right clicking them
RPC cleanup/formatting
Remove map notes by right clicking them
RPC cleanup/formatting
Map points of interest are colour coded
Compass notches are colour coded with map notches
Populate max 6 markers on the compass
Map points of interest are colour coded
Compass notches are colour coded with map notches
Populate max 6 markers on the compass
True support for multiple drivers at once. Multi-driver drifting?
Inputs are combined in a way where they won't cancel each other out.
True support for multiple drivers at once. Multi-driver drifting?
Inputs are combined in a way where they won't cancel each other out.
Fixed a few foliage prefabs that require batching
Fixed a couple more mesh collider connections
Removed occluders from wall.external.high.wood/stone; deleted occlusion models
Scene2prefab all
Fixed a few foliage prefabs that require batching
Fixed a couple more mesh collider connections
Removed occluders from wall.external.high.wood/stone; deleted occlusion models
Scene2prefab all
Remove vehicle settings that are currently unused
Remove vehicle settings that are currently unused