197,430 Commits over 4,110 Days - 2.00cph!
Fixed Profiler sample mismatch when creating entity on the client
AppId, jenkins file, steam dll, facepunch plugins etc
Clothing insulation buffs
Start in late summer, easier starting stats
Navigation.TrySetDestination returns false if agent is not on the navmesh
Fixed controls listing being wrong
SetColdOverlay to 1 in HumanView
What's new UI, version++, hints fuckery, double LMB to select
Skin cache optimizations and profiling
Binary skin cache implementation (improved skin loading time with less stutter)
Skins are now compressed in memory (reduced runtime memory usage)
RTS/Map Camera actual bounds
Rocket factory walkway textures
Fixed missing task descriptions, tweaked tutorial UI
People no longer sit by an unlit fire for warmth
Campfire effect increases mood a bit quicker
GUI shader channel things
Left click release to open radial
Trying to fix blue people
made it so you can carry and skin turtle and tortoise
Fixed UnitBehaviourButton animator warning
Fixed no spawns NRE in Session.StartNew
Fixed people not waking up when loading a game that was saved prior to removal of "washed up" starting effect (added duration)
Turned off motion blur, for real this time
Clear navigation events after we invoke them
Quality settings default to ultra again, shader includes, jenkins
Unit corpse/attachable data
Navigation failure callback/action break
Never wait for UnitView.IsTurning in SetDestinationSettings
Increased end marker size for race mission
Commented out senses ray debugs
Selected unit nav debug logs
sped up pickup anims and made variations work for left and right hand pickup
Test owner for null before injecting it into GenerateDrescriptionText (since implementations of that function access owner without care for null checks and probably shouldn't have to).
Mouth not mouth to fix mouth layer index error
Stop setting stuff twice, NPCs stop complaining. Deleted orphaned meta files.
Changed initial spawn skip to work with loaded saves