256,248 Commits over 4,018 Days - 2.66cph!
Initial support for multiple driver's seats. Driver seats now defined per mount point, instead of always being mount point zero. Updated existing vehices.
Initial support for multiple driver's seats. Driver seats now defined per mount point, instead of always being mount point zero. Updated existing vehices.
merge from main/helicoptersounds
merge from main/helicoptersounds
Enable doppler on player driven helis
Cleanup
Enable doppler on player driven helis
Cleanup
Fix for wheel data being accessed before init on separate client/server. Don't take passenger input as driver input when there's also a driver.
Fix for wheel data being accessed before init on separate client/server. Don't take passenger input as driver input when there's also a driver.
Improved NPC heli flight sounds
Add doppler support
New scrap heli and minicopter damage sounds
Improved NPC heli flight sounds
Add doppler support
New scrap heli and minicopter damage sounds
misc
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
stage comment
Merge branch 'master' of SpaceUsurperUnity
remove bulletSprite stuff from powerups
Deployed a8cb21ca with MkDocs version: 1.0.4
Adjust module weights some more
Adjust module weights some more
Unity 2019.2 compatibility
Unity 2019.2 compatibility
Fix for occlusion culling warnings when running at low resolutions
Fix for occlusion culling warnings when running at low resolutions
Use BatchRendererGroup for persistent draw calls in instancing code
Use BatchRendererGroup for persistent draw calls in instancing code
Fix for not always copying asset bundles during build
Fix for not always copying asset bundles during build
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Fixed onPreStartLoadingStage callback
Fixed nav order for member categories
Started adding scriptfunc support to CoreLayerData
Fixed derived types ordering
Improved persistence merging, pull server list from backend
render.Draw(Wireframe)Sphere will fallback to 24 longitude/latitude steps if we are about to crash
[D11] Adds proper ifdeffing so we can comment out this optmisation if needed
[D11] Adds proper ifdeffing so we can comment out this optmisation if needed
hud_quickinfo makes no sounds when it is disabled
[D11] Fairly happy that this can now be checked into main branch. Seems to behaive ok... never more than about 200 behind on a large map on PC and on PS4 the game is mostly 30fps