256,248 Commits over 4,018 Days - 2.66cph!

6 Years Ago
Initial support for multiple driver's seats. Driver seats now defined per mount point, instead of always being mount point zero. Updated existing vehices.
6 Years Ago
Initial support for multiple driver's seats. Driver seats now defined per mount point, instead of always being mount point zero. Updated existing vehices.
6 Years Ago
merge from main/helicoptersounds
6 Years Ago
merge from main/helicoptersounds
6 Years Ago
missing file
6 Years Ago
missing file
6 Years Ago
Enable doppler on player driven helis Cleanup
6 Years Ago
Enable doppler on player driven helis Cleanup
6 Years Ago
Fix for wheel data being accessed before init on separate client/server. Don't take passenger input as driver input when there's also a driver.
6 Years Ago
Fix for wheel data being accessed before init on separate client/server. Don't take passenger input as driver input when there's also a driver.
6 Years Ago
Improved NPC heli flight sounds Add doppler support New scrap heli and minicopter damage sounds
6 Years Ago
Improved NPC heli flight sounds Add doppler support New scrap heli and minicopter damage sounds
6 Years Ago
Fix client/server define
6 Years Ago
Fix client/server define
6 Years Ago
Line endings only
6 Years Ago
Line endings only
6 Years Ago
misc Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity stage comment Merge branch 'master' of SpaceUsurperUnity remove bulletSprite stuff from powerups
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Piano model
6 Years Ago
Piano model
6 Years Ago
Deployed a8cb21ca with MkDocs version: 1.0.4
6 Years Ago
Adjust COM
6 Years Ago
Adjust COM
6 Years Ago
Adjust module weights some more
6 Years Ago
Adjust module weights some more
6 Years Ago
6 Years Ago
6 Years Ago
Adjust module weights
6 Years Ago
Adjust module weights
6 Years Ago
Unity 2019.2 compatibility
6 Years Ago
Unity 2019.2 compatibility
6 Years Ago
Fix for occlusion culling warnings when running at low resolutions
6 Years Ago
Fix for occlusion culling warnings when running at low resolutions
6 Years Ago
Use BatchRendererGroup for persistent draw calls in instancing code
6 Years Ago
Use BatchRendererGroup for persistent draw calls in instancing code
6 Years Ago
Fix for not always copying asset bundles during build
6 Years Ago
Fix for not always copying asset bundles during build
6 Years Ago
"▅▉▌▋▌ ▅▅▉▊▋▍█▌▊▋█▊▇" █▌ █▊▌▅▌▍▆ ▍█▅ ▅▌▊▅▅▋ ▆ ▇▇▍▉▍▌ ▍▋█▋▌▍▅ █▆▇▋▆▉▊
6 Years Ago
"▄▉▋▍▍ ▅██▉█▉▉▆▆▆▄█▍" ▄▍ ▉▍▆▆▆▄▊ ▆▌▆ ▉▆▋▍▋▊ ▉ ▊▍▄▌▋▉ ▍▇▍▅▍▍▉ █▌▊▍█▅▇
6 Years Ago
Fixed onPreStartLoadingStage callback Fixed nav order for member categories Started adding scriptfunc support to CoreLayerData Fixed derived types ordering
6 Years Ago
skin approval
6 Years Ago
skin approval
6 Years Ago
Improved persistence merging, pull server list from backend
6 Years Ago
▄▇▍▅▅ ▊▊█▄▍▊ ▇▉▆█ ▉▋▉
6 Years Ago
render.Draw(Wireframe)Sphere will fallback to 24 longitude/latitude steps if we are about to crash
6 Years Ago
[D11] Adds proper ifdeffing so we can comment out this optmisation if needed
6 Years Ago
[D11] Adds proper ifdeffing so we can comment out this optmisation if needed
6 Years Ago
hud_quickinfo makes no sounds when it is disabled
6 Years Ago
[D11] Fairly happy that this can now be checked into main branch. Seems to behaive ok... never more than about 200 behind on a large map on PC and on PS4 the game is mostly 30fps