256,226 Commits over 3,990 Days - 2.68cph!

6 Years Ago
Door knocker no longer prevents explosives damaging doors
6 Years Ago
[D11] [UI] Fixed input prompts on navigation bar in Find/Join server page.
6 Years Ago
[D11] [UI] WIP Navigation Bar fixes on Find/Join Server page.
6 Years Ago
[D11][UI][#2647] Go back to main menu when instead of resetting carrousel when backing out of find/join game screen.
6 Years Ago
[D11] Updated MyGames header and backing
6 Years Ago
[D11] [UI] Quick Chat radial menu now opens on PS4 regardless of where you press on the touchpad.
6 Years Ago
[D11] [UI] Server Filter "Sort By" implemented.
6 Years Ago
[D11][UI][#2148] Fixed issue with reconecting in the front end
6 Years Ago
[D11] More WIP updates to MyGames
6 Years Ago
[D11][UI][#2649] Clear itemicon when setting item to null. Fixed issues with closing map by going to the options menu
6 Years Ago
Revert instancing workaround
6 Years Ago
Removed changes to IsDynamic on the LOD component of wires Adjust cull distance on wires to be 40 + wire length to account for really long wires
6 Years Ago
Palm trees helicopter fix
6 Years Ago
scene2prefab monuments
6 Years Ago
some powerplant wire edits
6 Years Ago
Refined mockup guide. Scene backup.
6 Years Ago
Really basic driving inputs working for throttle, steering, brakes. Engine modules providing wheel torque.
6 Years Ago
Max velocity calculation, working on engine system, new custom inspector for StandardVehicleModule
6 Years Ago
Additional dismount points on chassis
6 Years Ago
macos builds generate crash dumps
6 Years Ago
Temp interaction solution for mounting without having to point down at the chassis base. Will solve this properly later. +class rename
6 Years Ago
Mount/dismount points set for chassis types
6 Years Ago
Added NintendoSwitchSDK / InControl Switch packages
6 Years Ago
helicopter fuel distance bugfixes helicopter damage effects code refactor for PlayerOpenLoot
6 Years Ago
Can now load/play a level without errors on Switch!
6 Years Ago
Hull traces against brush entities will fill the SurfaceProps field, fixes shotgun decals, etc
6 Years Ago
missing material
6 Years Ago
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6 Years Ago
Fixed Combine Balls not seeking NPCs lile they do Players
6 Years Ago
Bail in DynamicMouseCursor LateUpdate() if cursor isn't visible.
6 Years Ago
load sound manifest after mounting games
6 Years Ago
[D11][UI][#2648] Fixed issues with auto equip. Added controls option to ingame options
6 Years Ago
Subtracting terrain instancing. Not worth it, breaks for some people. Will possibly re add it defaulted to off at a later date.
6 Years Ago
whoops
6 Years Ago
Shelving cursor optimisation
6 Years Ago
[D11] More WIP to MyGames. Removed Team Invites button from Options.
6 Years Ago
[D11][UI] More Disabled icon work. Icons graying out fully and removed from radial menu. Disabeld icon when drinking
6 Years Ago
Subtracting 38611 (still causes super slow builds for some reason, even with enough RAM)
6 Years Ago
[D11] [UI] Server Filtering starting to be implemented. WIP 3/7 filters working (Region, Full Games, and Password).
6 Years Ago
[D11][UI] Added flag to base oven to keep track of weather it has fuel or not.
6 Years Ago
Debug camera improvements: - R reset camera - Q/E move vertically - Z/Y/C and +/- control zoom - Arrow keys control roll - Disabled inventory and crafting menus when in debug camera - Added debugcamera_save and debugcamera_load console commands
6 Years Ago
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6 Years Ago
MT, Oilrigs, Powerplant, Sewerbranch, Trainyard, WTP electric wires work backup
6 Years Ago
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6 Years Ago
wip merging splashable, ignitable, burning stuff into one system. Moved splashable to BaseCombatEntity.
6 Years Ago
[D11][DTLS] Managed interface to API for requesting resend of a specific fragment of a sequenced message, plus missing native send call.
6 Years Ago
[D11] [Audio] Drops PS4 audio ringbuffer down to 256 from 2048, also fixes missing sfx on client prefab
6 Years Ago
[D11] [Audio] Fix client prefab
6 Years Ago
[D11] [Audio] Drops PS4 audio ringbuffer down to 256 from 2048
6 Years Ago
ignore hl2.exe