256,226 Commits over 3,990 Days - 2.68cph!
Door knocker no longer prevents explosives damaging doors
[D11] [UI] Fixed input prompts on navigation bar in Find/Join server page.
[D11] [UI] WIP Navigation Bar fixes on Find/Join Server page.
[D11][UI][#2647] Go back to main menu when instead of resetting carrousel when backing out of find/join game screen.
[D11] Updated MyGames header and backing
[D11] [UI] Quick Chat radial menu now opens on PS4 regardless of where you press on the touchpad.
[D11] [UI] Server Filter "Sort By" implemented.
[D11][UI][#2148] Fixed issue with reconecting in the front end
[D11] More WIP updates to MyGames
[D11][UI][#2649] Clear itemicon when setting item to null. Fixed issues with closing map by going to the options menu
Revert instancing workaround
Removed changes to IsDynamic on the LOD component of wires
Adjust cull distance on wires to be 40 + wire length to account for really long wires
Palm trees helicopter fix
some powerplant wire edits
Refined mockup guide.
Scene backup.
Really basic driving inputs working for throttle, steering, brakes. Engine modules providing wheel torque.
Max velocity calculation, working on engine system, new custom inspector for StandardVehicleModule
Additional dismount points on chassis
macos builds generate crash dumps
Temp interaction solution for mounting without having to point down at the chassis base. Will solve this properly later. +class rename
Mount/dismount points set for chassis types
Added NintendoSwitchSDK / InControl Switch packages
helicopter fuel distance bugfixes
helicopter damage effects
code refactor for PlayerOpenLoot
Can now load/play a level without errors on Switch!
Hull traces against brush entities will fill the SurfaceProps field, fixes shotgun decals, etc
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Fixed Combine Balls not seeking NPCs lile they do Players
Bail in DynamicMouseCursor LateUpdate() if cursor isn't visible.
load sound manifest after mounting games
[D11][UI][#2648] Fixed issues with auto equip. Added controls option to ingame options
Subtracting terrain instancing. Not worth it, breaks for some people. Will possibly re add it defaulted to off at a later date.
Shelving cursor optimisation
[D11] More WIP to MyGames. Removed Team Invites button from Options.
[D11][UI] More Disabled icon work. Icons graying out fully and removed from radial menu. Disabeld icon when drinking
Subtracting
38611 (still causes super slow builds for some reason, even with enough RAM)
[D11] [UI] Server Filtering starting to be implemented. WIP 3/7 filters working (Region, Full Games, and Password).
[D11][UI] Added flag to base oven to keep track of weather it has fuel or not.
Debug camera improvements:
- R reset camera
- Q/E move vertically
- Z/Y/C and +/- control zoom
- Arrow keys control roll
- Disabled inventory and crafting menus when in debug camera
- Added debugcamera_save and debugcamera_load console commands
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MT, Oilrigs, Powerplant, Sewerbranch, Trainyard, WTP electric wires work backup
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wip merging splashable, ignitable, burning stuff into one system. Moved splashable to BaseCombatEntity.
[D11][DTLS] Managed interface to API for requesting resend of a specific fragment of a sequenced message, plus missing native send call.
[D11] [Audio] Drops PS4 audio ringbuffer down to 256 from 2048, also fixes missing sfx on client prefab
[D11] [Audio] Fix client prefab
[D11] [Audio] Drops PS4 audio ringbuffer down to 256 from 2048