256,199 Commits over 3,990 Days - 2.68cph!
[D11][UI]][#2644] Fixed issue where respawn screen would remain on screen after respawn. Removed getcomponent calls in selectable navigation
[D11] [Audio] Proper SoundDef re-use.
procedural cliffs v3 backup
[D11][DTLS] Pass kick message on to client. Fixed some double-disconnection warnings.
[D11] [UI] Fixed server favourite/unfavourite. Fixed missing translation in favourite popups.
IL2CPP server Steam upload files
Fixed non admin players being able to run vehicle_flushscript
Fixed cc_random crashing the game with closecaptions disabled
[D11] [UI] Error popup when retrieving xbox profile now translates and displays error message correctly.
World example no longer throws an exception when a prefab cannot be found
Moved some things around to be in line with Rust
Moved protocol buffer data to Rust.Data plugin
Removed checksum calculation from WorldSerialization
Removed Float2Short hack from BitUtility
[D11] [UI] Set default state of staff credits page to disabled.
[D11] [UI] Fixed staff credits collapsing on themselves.
[D11][#2643] Re-added consume event to largemedkit
[D11] [UI] Fixed visual issues with Pie Radial Menus. Removed obsolete building context animators/animation data.
Merge transform.SetPositionAndRotation changes.
Adjusted overbright swamp atmosphere volumes during night time
[D11][#1729] Fixed crash when forced back to the splash screen
[D11] Compensate for non-default parent scale when spawning an object from PrefabList.
[D11] [UI] Find/Join server fixes for favouriting/loss of focus selection when switching tabs.
Fixed Process.Start IL2CPP crashes (replaced with Application.OpenURL and CreateProcess)
Remove monuments from "Monument" node to reduce hierarchy size (to reduce cost of TransformChangeDispatch)
[D11][#1328] Fixed issue where language would not be saved after leaving the options screen [#2105] Disabled MADE WITH UNTIY SPLASH screen
procedural cliffs v3 backup
[D11] [UI] Changed remaining Rust Credits strings to Rust Coins.
Change test vehicle to a prefab variant
Merge from Main->Vehicles
Module management, script changes on modules
Terrain instancing support test.
Minor module icon image edits
merge from
38506 (Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke.)
Properly switch BASS device on device change
PositionLerp fix. Also cleaning up EntityRealm in OnClientDisconnected.
merge from injured_map_fixes
Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke.