197,437 Commits over 4,110 Days - 2.00cph!

8 Years Ago
Effect has short description field
8 Years Ago
GetCriticalEffect should use first or default
8 Years Ago
Freezing effects things
8 Years Ago
Cold breath FX
8 Years Ago
made freezing idles a bool
8 Years Ago
Fixed Effects.GetCriticalEffect being shit
8 Years Ago
Fixed VisualFX NRE
8 Years Ago
Visual FX destroy on entity destruction
8 Years Ago
male shiver sound adjust
8 Years Ago
Player controller cleanup Reduced unit audio distance
8 Years Ago
Removed collaboration for curing sickness. FeedItemToTarget action (with blackboard and intention support)
8 Years Ago
Humans no longer aligned to ground
8 Years Ago
Updated community entity
8 Years Ago
freezing and sleeping
8 Years Ago
Cure Sickness collaboration ability (recipient must be disabled). Role definition "herbalist". Target Consume Item action (target unit as behaviour target, item as blackboard item).
8 Years Ago
WIP match history
8 Years Ago
if human temp <20 then play freezing anim as idle all the time (should beable to still emote)
8 Years Ago
trying to stop bear noise from turtle
8 Years Ago
Multiple sorting masses, gets it working every time.
8 Years Ago
MatchHistoryEntry protobuf
8 Years Ago
Fever effect description is slightly more informative.
8 Years Ago
Renamed Mixture 1 to Cure Fever.
8 Years Ago
Somehow the Item Mixture1 View got messed up / removed. Adding it again (right now just an empty pot).
8 Years Ago
Mixture now cures sickness, which currently should remove the fever effect (1st iteration).
8 Years Ago
Added Fever Illness Effect. Added TimeSinceEffect trigger WetFor30MinutesOrLonger.
8 Years Ago
Added entity sorting to put parents always before children on load.
8 Years Ago
Switched load order to call init methods before deserialize. Some other work on Load.
8 Years Ago
Cleaner initialize path. Tackling Load next.
8 Years Ago
Adding safeguards, notes etc
8 Years Ago
Definitely shouldn't be needed. All the code in NetworkEntity.Initialize() has been called earlier when loading.
bot
8 Years Ago
Automated Windows Build #697
bot
8 Years Ago
Automated OSX Build #697
8 Years Ago
Automated Linux DS Build #697
8 Years Ago
Automated Linux Build #697
8 Years Ago
Force dxlevel 95 if no -dxlevel cmdline param specified
8 Years Ago
Restored old WIP scenes
8 Years Ago
funk biome
8 Years Ago
Item validation (default interactions)
8 Years Ago
added alleyways to 17 and exported
8 Years Ago
Made radial a bit bigger
8 Years Ago
Nixed a ray
8 Years Ago
fixed bad rays
8 Years Ago
Senses ignores unit's items
8 Years Ago
Senses debug ray depth test off
8 Years Ago
More
8 Years Ago
LOS tweak
8 Years Ago
Sesnes LOS debug
8 Years Ago
Fixed item views getting the wrong mass
8 Years Ago
ItemSetttings.OnValidate ensures always have a default interaction (Pick Up if available)
8 Years Ago
Default gizmos