256,232 Commits over 4,018 Days - 2.66cph!
Moved the storage container on the flatbeds
Hooked up new piano notes and drum notes
Fixed multiple static instruments receiving input from the same player at the same time
Fixed mismatched profiler sample in player movement FrameUpdate causing errors when mounting vehicles in editor
Fixed Rust/Standard+Wind not reacting to windzones + other smaller issues
unit parts, rope params, etc
Various item slot related.
Better crop/less wasted space on the Spas12 icon. (test)
Show output line connections as a debug line if the object isn't selected
Fix realmed remove on all vehicle modules being the wrong way around 🤦
Change modular car wheel colliders to all be a shared nested prefab, for easier editing
Auto-focus the console text input field when switching to the console tab or re-opening the console.
Merge from Main -> Vehicles
Fixed motion over-blurring issues on Rust/Standard+Wind and other shaders using generic wind
Added foliage support for motion vectors; fix for streaking and overblurring issues with TSSAA and MB (testing perf)
Double checked and fixed all other lit particle shaders
Fixed erratic map scrolling behaviour when using the left mouse button to drag before using the right mouse button.
Fix a little crash issue from previous commit
fix some macOS mouse niggles
scrap heli repair now only costs metal fragments
Added SWEP.GetNPCRestTimes(), SWEP.GetNPCBurstSettings() and SWEP.GetNPCBulletSpread
The above is used as an example in weapon_flechette
Proper fix for LitSmokeEmissiveFlame
[D11] [UI] Removed mention of text chat from controls page. Fixed missing Quick Chat input on Standard Controls layout B.
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Fixed RPG reload animations playing too soon after shooting a rocket
Added graphics.vsync convar. Added toggle to graphics settings menu. Can set the convar to 0/1/2 etc, each one halving the limit rate further.
[D11] [UI] Formatting adjusted for error messages on Find/Join Server page. Fixed Search/Filter error message overriding all other messages.
Fixed RPG firing sounds being replaced by laser on/off sounds
[D11][DTLS] Resend message request added to try to speed-up client traffic flood stalls. Implemented resend fragment request on client. RTT cleared on buffered messages now ready to send.
Improve support for 128+ bone models (studiomdl.exe, hlmv.exe, possibly other places)
Updated studiomdl.exe to be closed to the TF2 counterpart - Now tries to preserve sequence order (and names?) when recompiling, more console output when model file exceeds buffer sizes
[D11] [UI] Removed team sizes filter from server filters.
Only warn once per non-baked action list
Fixed switch input
[D11] [UI] Stubs implemented for remaining filters.
[D11] [UI] Favouriting servers no longer refreshes the entire list.
[D11] [UI] Fixed soft mask warning in options menus.
[D11] [UI] WIP Server Filter updates for Find/Join Server page.
[D11] use hdrp callback for gpu instancing, make sure it happens after the same callback for occlusion so that the z pyramid is up to date, similar to main branch fix but for hdrp
[D11][UI] Lock main menu tutorial button