256,231 Commits over 4,018 Days - 2.66cph!

6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
autoturrets are now undrainable autoturrets now require electricity ( 10 ) auoturret has output for having a target autoturret has output for low ammo autoturret has output for no ammo protocol++
6 Years Ago
HAB inflation collider is disabled when rigidbody is asleep increased HAB nobuild zone to encompass inflated balloon
6 Years Ago
Removed a few unused textures
6 Years Ago
Fixed palm impostor prefabs and meshes (tighter)
6 Years Ago
Added more textures to streaming pool: nature/ores+treessource
6 Years Ago
Reversed the order resolutions appear in the selector so the left/right arrows make sense
6 Years Ago
tweak macos scrolling
6 Years Ago
merge from main
6 Years Ago
improve macos launch script
6 Years Ago
merge from main
6 Years Ago
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] merge with main
6 Years Ago
Added console cmds for viewing/setting screen resolution, fullscreen mode in-game. Added vsync, fullscreen and resolution options to a new "Screen" options panel. (wip)
6 Years Ago
Further improvements with 128+ bone model rendering
6 Years Ago
updated trumpet and bass textures/models
6 Years Ago
[D11][UI] Changed references to text chat to quick chat
6 Years Ago
[D11] merge from d11 main branch again to try to fix network problems (no luck)
6 Years Ago
[D11] merge from d11 main branch: nb: need to fix namespace/class clash in ConvertSceneItems, will do after this commit. Also needs a further incremental update because this merge happened in the midst of some server related issues I think.
6 Years Ago
Tidied up the occlusion culling code and fixed a bug where _ZBufferParams was not being correctly updated.
6 Years Ago
merge from pending_health_fix
6 Years Ago
[D11] [UI] Fixed null integer error in leaderboards page.
6 Years Ago
[D11] [UI] Removed "Teammate" icon from map legend.
6 Years Ago
Clamp health + pending health check so item effects work correctly at full health with pending health.
6 Years Ago
[D11][DTLS] Cut some server log spam while the cause is investigated.
6 Years Ago
[D11] [UI] Fixed "Toggle Crouch" showing as Pause button input.
6 Years Ago
[D11] [UI] Fixed fps drops when holding down select input on a locked button.
6 Years Ago
Add optional collision bounds checking to human player
6 Years Ago
[D11] [UI] Fixed text auto-sizing issue on player inspect page.
6 Years Ago
[D11] [UI] Fixed error with fast scroll box when max index for a list is 0 (1 entry in list).
6 Years Ago
Fix human spawn offset and eye offset. Fix uncrouch detection. Lerp view offset when crouching/uncrouching
6 Years Ago
unit sets laser property when hit by one unit SetBehaviour can set specific state Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity fix rope visual parameter show unit behaviour state in debug build remove unused menuGlow property
6 Years Ago
[D11] [Audio] Switches XBox headset renderer to AudioCategory_GameChat
6 Years Ago
[D11] Fix for floating collision at launch site
6 Years Ago
6 Years Ago
Fix read/write of blacklist and whitelist json user data
6 Years Ago
cherrypicking 38677 38683
6 Years Ago
[D11] network++
6 Years Ago
Drop client if they fail handshake or auth Clamp penetration adjustment. Use box collider instead of capsule collider, capsules suck when resolving penetration for some reason. Disconnect and return to menu when cancelling on connecting screen Update Facepunch.Steamworks to get reason code and reason string OnDisconnected Always pass 0 reason code when closing connections, allows us to use customized debug reasons Use reason code 1001 for kicked from server messages Use reason code 1002 for ban messages Allow gamemodes to validate users before their connection is accepted. Can be dropped if blacklisted or not on a whitelist Use reason code 1003 for not whitelisted Add Global.EnableWhitelist, if it's disabled, use blacklist. Implement whitelisting and blacklisting from json saved in User Data. This is the default implementation for BaseGamemode, other gamemodes are free to override it Add gamemode callback for adding user to blacklist Save blacklist entry to json file when added Remove ban length from console command, isn't used yet
6 Years Ago
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6 Years Ago
Better default keys layout Consolidate sheet logic Cleanup logs
6 Years Ago
Trying out a client input path for instruments
6 Years Ago
Lower tesselation level on wires based on quality level convar Don't tesselate lines that don't have any slack (player made)
6 Years Ago
Add wheel smoke script to the modular car script, no more endless dirt and water FX.
6 Years Ago
Moved the storage container on the flatbeds