256,231 Commits over 4,018 Days - 2.66cph!
autoturrets are now undrainable
autoturrets now require electricity ( 10 )
auoturret has output for having a target
autoturret has output for low ammo
autoturret has output for no ammo
protocol++
HAB inflation collider is disabled when rigidbody is asleep
increased HAB nobuild zone to encompass inflated balloon
Removed a few unused textures
Fixed palm impostor prefabs and meshes (tighter)
Added more textures to streaming pool: nature/ores+treessource
Reversed the order resolutions appear in the selector so the left/right arrows make sense
improve macos launch script
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Added console cmds for viewing/setting screen resolution, fullscreen mode in-game. Added vsync, fullscreen and resolution options to a new "Screen" options panel. (wip)
Further improvements with 128+ bone model rendering
updated trumpet and bass textures/models
[D11][UI] Changed references to text chat to quick chat
[D11] merge from d11 main branch again to try to fix network problems (no luck)
[D11] merge from d11 main branch: nb: need to fix namespace/class clash in ConvertSceneItems, will do after this commit. Also needs a further incremental update because this merge happened in the midst of some server related issues I think.
Tidied up the occlusion culling code and fixed a bug where _ZBufferParams was not being correctly updated.
merge from pending_health_fix
[D11] [UI] Fixed null integer error in leaderboards page.
[D11] [UI] Removed "Teammate" icon from map legend.
Clamp health + pending health check so item effects work correctly at full health with pending health.
[D11][DTLS] Cut some server log spam while the cause is investigated.
[D11] [UI] Fixed "Toggle Crouch" showing as Pause button input.
[D11] [UI] Fixed fps drops when holding down select input on a locked button.
Add optional collision bounds checking to human player
[D11] [UI] Fixed text auto-sizing issue on player inspect page.
[D11] [UI] Fixed error with fast scroll box when max index for a list is 0 (1 entry in list).
Fix human spawn offset and eye offset. Fix uncrouch detection.
Lerp view offset when crouching/uncrouching
unit sets laser property when hit by one
unit SetBehaviour can set specific state
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
fix rope visual parameter
show unit behaviour state in debug build
remove unused menuGlow property
[D11] [Audio] Switches XBox headset renderer to AudioCategory_GameChat
[D11] Fix for floating collision at launch site
Fix read/write of blacklist and whitelist json user data
cherrypicking
38677 38683
Drop client if they fail handshake or auth
Clamp penetration adjustment. Use box collider instead of capsule collider, capsules suck when resolving penetration for some reason.
Disconnect and return to menu when cancelling on connecting screen
Update Facepunch.Steamworks to get reason code and reason string OnDisconnected
Always pass 0 reason code when closing connections, allows us to use customized debug reasons
Use reason code 1001 for kicked from server messages
Use reason code 1002 for ban messages
Allow gamemodes to validate users before their connection is accepted. Can be dropped if blacklisted or not on a whitelist
Use reason code 1003 for not whitelisted
Add Global.EnableWhitelist, if it's disabled, use blacklist. Implement whitelisting and blacklisting from json saved in User Data. This is the default implementation for BaseGamemode, other gamemodes are free to override it
Add gamemode callback for adding user to blacklist
Save blacklist entry to json file when added
Remove ban length from console command, isn't used yet
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Better default keys layout
Consolidate sheet logic
Cleanup logs
Trying out a client input path for instruments
Lower tesselation level on wires based on quality level convar
Don't tesselate lines that don't have any slack (player made)
Add wheel smoke script to the modular car script, no more endless dirt and water FX.
Moved the storage container on the flatbeds