198,638 Commits over 4,140 Days - 2.00cph!

8 Years Ago
...and ParticleSystemRenderer as well
8 Years Ago
Skip particle renderers when finding missing materials (they're weird)
8 Years Ago
Added Tools/Find/Missing Materials
8 Years Ago
Updated Manfest
8 Years Ago
Don't attempt to batch stuff when their material is null
8 Years Ago
Facepunch base project stuff
8 Years Ago
remove debris when clearing boardview
8 Years Ago
Added background
8 Years Ago
Map icon colour change
8 Years Ago
Jenkins file p4
8 Years Ago
BiomeMaterialObject updates material params in editor
8 Years Ago
NRE fix for CombatChain
8 Years Ago
Can switch map icons
8 Years Ago
Effect destroy
8 Years Ago
explosion debug test now limited to editor
8 Years Ago
Large mode for new map Remove markers on object destroy
8 Years Ago
meta files
8 Years Ago
Bundles
8 Years Ago
Moved ripple/scorch stuff to BoardView Unit death now triggers it
8 Years Ago
Cleanup, tile position fix for multiple ripples
8 Years Ago
Arrows don't play dumb wood breaking sound Player voice channel isn't nested under world sounds Light compression on player voice channel
8 Years Ago
decals move with tiles, rigidbody tiles, more ripple tests
8 Years Ago
Manifest
8 Years Ago
Can only place tool cupboard on constructions
8 Years Ago
more
8 Years Ago
Dangerous NPC footsteps audible from a bit farther away Quick placeholder waterjug sounds
8 Years Ago
WIP
8 Years Ago
Added random name generator. Not actually used yet.
8 Years Ago
skin approval skin icons
8 Years Ago
food crates spawn 3x as much food can no longer put codelock on mailbox (not required) added waterjug - like bucket but has lid to be carried in inventory waterjug spawns in food boxes and crates
8 Years Ago
8 Years Ago
Cleaned up and prepared for both paths side by side
8 Years Ago
cave placements optimized cliffs & rocks
8 Years Ago
autoturrets randomly stagger their target time (l ess server lag ) ceiling lights can be deployed on angled surfaces (so they hang down)
8 Years Ago
Players connecting auto-select their first inventory slot item (if there's an item in the first slot)
8 Years Ago
waterjug.entity
8 Years Ago
jerrycan textures
8 Years Ago
mailbox implementation rifle body takes 250 scrap to craft map crafts in 5 sec note crafts in 5 sec drinking from the world is slightly less glitchy (maybe) manifest phrases protocol++
8 Years Ago
Nav obstacles for all props except beds.
8 Years Ago
Reverted graphics setting hw tier to default, back to FP16; need target alpha for post-based SSS
8 Years Ago
Renamed specular map post processor; added manual trigger for batch processing to tools/textures menu Fixed NRE when subsurface profile is not assigned
8 Years Ago
Did I turn NPCs off? Turning them back on.
8 Years Ago
Cleaned up warnings
8 Years Ago
Made skidmarks look better because it's not 1995 anymore and we can handle a single 4096-poly mesh. ??
8 Years Ago
NetworkPlayer -> NetworkUser rename fixes
8 Years Ago
Rebuilt protobuf with merged magic.
8 Years Ago
Merging in character active/inactive branch
8 Years Ago
Make sure we send character data when subscribers and groups change
8 Years Ago
Remove eye network stuff, it can all be sent in character state
8 Years Ago
Proj settings