256,226 Commits over 3,990 Days - 2.68cph!
[D11] WIP Update to MyGames. Removed some redundant overrides from the Frontend scene. Fixed a navbar issue when renting a server and transitioning to MyGames.
Enabled full IL2CPP optimizations on Mac client build again
[D11] More Disabled icon options implmented
Mil. Tunnel electric wires work backup
[D11] [UI] Leaderboard page optimisation tweaks.
Merge terrain instancing.
[D11] Fix for going from MyGames to CreateNewGame referencing an old page we removed
Added terrain.instancing convar. Instancing is set in TerrainQuality.
[D11] [Audio] Tidy up boat sfx
[D11] [Audio] Tidy up boat sfx
[D11] [UI] Removed "Cycle Tabs" input from navigation bar on My Stats page.
[D11][DTLS] API for requesting resend of a specific fragment of a sequenced message.
[D11][DTLS] Bumped log priority of failed send to catch in server logs again by default.
[D11] [UI] Fixed unused variable error.
[D11] [UI] Unlocked "My Stats" button on main menu in Frontend. Added WIP Global Stats page and code. Removed unused stats scene file.
[D11] Fix for a StopCoroutine using an incorrect call, and force a refreshed server list if unable to connect to a chosen server
[D11] Fix for green card spawn
[D11] Removed unnecessary Using defines
[D11][UI] Added disable icon option to entity menu and enabled it for doors. Option Shows option as grayed out if player cannot perform action but we still want to show the action in position for consistency
Oops, fix missing IsTrigger flag
Added TriggerParent scripts to the two flatbed modules (same as ScrapTransportHelicopter's)
Merge from Main -> Vehicles again
Harbor2 and Launch Site electric wires work backup
better temp fix for the instancing hang
[D11] [UI] Updated Navigation Bar input prompts on Find/Join Game Page.
Seat modules now adding mount points to the base vehicle. Still can't sit, need to add the rest.
Modules sort of actually working. Flatbed module spawns storage. Can't sit in seats yet. More refactoring + manifest rebuild.
tweaked trumpet textures
adding WIP bass model/ textures/mat
Defined mount points and storage on modules, plus refactored a bit to a better module class system
AOT hint for FsmSetValueAction.ValueWrapper<T>
Just moving module scripts into their own folder
All modules have appropriate module entity scripts
Basic framework for engine, seating, and storage vehicle modules.
Large rock formation test
Implemented codegen for proper state machine actions