199,994 Commits over 4,140 Days - 2.01cph!
Added first iteration of Child Play. We lack the two Goals needed for the "idle" behaviour that the members of the group is given (creator dances, everyone else is cheering).
Level improvements.
Rubbish bins.
Fire detectors.
Electrical lines and sockets.
Reflection tweaks.
Fixed some post settings.
- Time/date UI reports time from TimeTicker
- More stat work
- Cloud tests
Fixed a bunch of combat issues
Merge from parallel actions
-minor Camera improvements:
--reverted/retouched my changes to zoom which were making it feel worse
--camera doesn't keep taking button input when orbiting, which would cause it to move randomly when stopping orbiting
BuildOptions.ForceEnableAssertions
NavMeshPathEx
DistanceConsideration has UsePathfinding option
TribeStart area tweaks, people spawn with low energy now
Made trashcan texture less pixelated.
Moved species movement speeds and acceleration values to Attributes
ForceEnableAssertions proper
-added a GetRandom() for FixedArray
-made MusicManager reuse a fixedarray for music tag searches, and the same object for silences
- Placeholder stat trigger work
- People now tick hunger and die after 3 days of no food
Pre-moving and breaking shit.
ActionChain tweaks
Fixed human sleep and sitting anims having Exit Time transitions where they shouldnt do
Fixed Decision Log not showing behaviour information, improved heirarchy of Rest and Warm Up goals data
Tweaked audio mixer a bit to bring up ambient again
Metas apparently, sup petur
Text rendering can now anti-alias any codepoint
surface.CreateFont now registers entire unicode range of any loaded fonts
(windows only so far)
Automated Linux Build #230
Automated Windows Build #230
Automated Linux DS Build #230
- Started actions
- Walk anim for people
water_body shader tweaks
fixed units not sprinting properly