199,896 Commits over 4,140 Days - 2.01cph!
fixed explosive rounds doing double damage to some objects
Only log the "No APO Found for item." warning when in editor.
fixed helicopter not being able to target players at some monuments
fully repairing an object resets its decay delay
- Added events
- Death event
- Death notification
Moved input manager outside of object group
Rally damage increased when meter is charged
Exhausted speed reduction stat mods
Player GoTo Wait (1-5 game minutes aka ~seconds)
Gating DistanceConsideration's use of pathfinding calc with a plain old distance check
Added new female vox sounds
fixed some skin weighting and reparented DEF bones (had to rebuild morphs too)
Dreadora - Added skeleton & it's Lod to rig, skinned ( even though he has no skin)
Added anim template
Added racket meshes source
Added source WIP anims
Dreadora - Added skeleton & Lod to character fbx
Added racket meshes & textures
added some anims for them to play when they get to end of "go to" command
Unit sound sources are 3d
Lorra lorra data tweaks
Only allow detail view of Human units, despite player selection being unrestrictied in editor
Added "Detail" layer to the HumanController, used by UnitDetailView
Various rock improvements
Hardcoded road tinting to dirt splat layer
Added Tint Splat selection to Biome Layer in Rust/Standard shaders
Emote simplification, now trigger through goals
Fixed unit emote debug removal bug
Music set to stream from disk, optimised sample rate
Vox import settings, renamed some sounds
Added OnSoundEvent to a few anims
Trainyard monument topology fixes
Nuked old emotes code, updated some resource prefabs
- A bad first implementation of islands providing food to people and people dying after the island and then themselves run out of food. Needs refactoring
Unit heritage string property
lagged out players will no longer spam all the shots they fired while lagging in one go
fix for lag switch exploiting
fixed bug where explosive rounds would not deal splash damage to impacted targets
Implemented new mesh for ocean; finer lod scaling; no fog issues
Fixed simulation stepping; tweaked ocean sim params
Smoother near plane displacement attenuation
Temporarily disabled SSR
Small steam inventory icons are now 200x200 instead of 128x128
Fixed ragdoll head stretching
Can Statistically Socialize condition added.
Can't interact with lock while door is moving
Default option when looking at lock is to open door (hold down USE to get full options)