199,899 Commits over 4,140 Days - 2.01cph!
Automated Linux Build #231
Automated Windows Build #231
Fixed floaty arid / beach trees
Fixed rocks sometimes spawning on warehouse quarry
Automated Linux DS Build #231
created low poly speakers and baked out from high, starting texturing
added wip speakers to test_court
Igor's special triggers material changes / rally meter count
Started refactoring special code
Road network generation tweaks
added OnAnimationEvent AttackHit to terrorbird, sabertooth and mammoth
proper export of the wave anim
Unit audio work, tweaked social goal scoring
Dreadora - Updates to skinning, added LOD
Test anim source
Some tweaks for better behaviour at start of the game.
Less waving frenzy.
Less sitting by the fire.
Testing assert fix on rock break
xp earner from loot crates
wave is now point and wave
-added offsets for cursor images, so you can finally click on an actual icon, rather than 25 to the bottom-right of it
-Action:DepositToBuilding doesn't throw all objects on the floor if not necessary for the building (that made so the axe ended atop Leng's head)
-SmartObject enables physics when enabling physics (that made the axe stay in mid air)
Tech Tree editor errors + performance
Started work on a media player asset that encapsulates media player, media texture, media sound wave objects
First pass balance of tech tree
earn xp when Gathering stuff on the ground (hemp etc)
earn xp when Destroying barrel
earn xp when Killing animal
earn xp when Opening found loot boxes
Added experimental light function to cinema media player
Powerline generation tweaks
Cherry pick
13716
- added bans, serverinfo commands
- console.tail, search returns json
- asserts are logged properly
- webrcon response.type is now a string
- asserts show as red in server console
BuildOptions.ForceEnableAssertions
Don't print rcon response to console/log files, just respond with it
Console command json responses are formatted nicely
Fixed linux not creating log files properly
Fixed occasional sawtooth terrain glitch around monuments
- More notification bubbles WIP
- Added NotificationEvent class
- Bubble notification system works. Bit rough still
-jumpto activity
-- spacebar jumps to latest received notification, if still visible
-- clicking on notification icons also jumpsto
-Made Tribe in charge of raising building notifications, rather than both Tribe and Building (else would always receive 2 notifications for building)
-activity notifications fade with age (it can be bool'ed off on ActivityNotificationsWidget if unpleasant)
Tooltips on craft/inv toggle button
Tooltips try to stay on screen vertically
Layout stuff, tweens
Animation randomiser + editor thing
more random anims on idle and social action
Remove morale from Socalise goal DSE
DistanceConsideration NRE catch
Ocean tweaks
loads more anims in male
basic tent source
Female clothing
sabertooth rigging changes
Sewer big rooms art
Canyon dungeon update
-musicmanager now plays a silence after every track naturally ends (length defined with min/maxDefaultSilenceDuration), but still has a chance to play a longer silence (chanceOfLongSilence , min/maxLongSilenceDuration)
-decisionlog saves your preferred filter to EditorPrefs so it stays