199,994 Commits over 4,140 Days - 2.01cph!
Added basic cinema character movement
Made a bunch of shit static that can be static, yay.
Groups now store a KnownUnitsArray, populated my member sense data
UnitManager tribe knowledge visibility stuff
Changed how xp history is recorded
Added xp.history <userid> - returns player's xp history
Fixed lootspawn warnings, due to blueprints being gone
SteamVR plugin, Player (VR) prefab, vr_test scene
VR teleport uses terrain not zero Y
Children will no longer carry heavy logs, or craft weapons and tools
Goal settings editor shows weight sliders on element headers
Glacial island starter height and snow mask. 16x larger than 0001, dear lawd.
- Project startpoint setup
- finished setting up project
- Basic camera and stat work
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Agent's clear their internal decision log at the start of each tick, DecisionLog copies them post tick, no longer tracking tick count in AgentManager (improves decision logger behaviour)
Data
should be clean now ....hopefully
TimeValue attribute/drawer
DesireEx, description text, a little Unit cleanup, effect list in Unit detail view and some other things I forgot
Found a workaround... geez
Fixed empty lines in unit detail view UI fucking up the layout
Fixed terrain meta paint mode switch causing crash and/or pink terrain + PPtr warning spam
Fixed terrain shader becoming white after switching paint mode
- Added audio scripts, music now plays
-new MusicManager
-fixed tags not really doing anything, to now track any change in the tag-situation, switch music accordingly, and pick the right tagged tracks
-preventing same tracks from repeating (currently checking the last 3 tracks played)
-switching songs when conditions change, such as day becomes night, or weather changes
-supports randomly occurring silences, when a track finishes, dictated by a percent chance and min-max duration (and not having just played a silence)
-tracks now properly fade to silence when switching due to tag-changes (which never really happened before, I think)
Some improvements to the pool.
Some missing gfx assets.
CinemaDark3.umap
Activated CinemaGameMode on Dark3