199,053 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Added button to sort AI modules by weight in AgentParamters editor/drawer Updated all Unit.Agent data with new modules for core behaviours and movement mode management
9 Years Ago
stone craft sfx added to anim
9 Years Ago
DecisionMakerTypes renames, added third type for movement mode management AgentParameters.OnValidate ensures that all DMs are always defined, drawer updates Split social AI modules into primary and additive modules Removed SetMovementMode actions from most Abilities (except the new SetMovementX ones)
9 Years Ago
Merged in latest temporal-aa changes; less bugs, sharper results
9 Years Ago
Compile fix
9 Years Ago
DSE formatting tweaks Module rename, Unit DM data fixes
9 Years Ago
- [SC] added bars
9 Years Ago
Project setting, shader variants MovementMode AI module tweaks
9 Years Ago
- Added UpgradeDatabase static class - PlayerStats now applies upgrades when calculating modified stats
9 Years Ago
fixed incorrect frame rate and end frames on lots of anims
9 Years Ago
- Bit more upgrades stuff
9 Years Ago
A couple of changes to decision scoring.
9 Years Ago
Cut warpath from music list
9 Years Ago
Refactored and commented DSE
9 Years Ago
updates to beancan vm source
9 Years Ago
- More upgrade system work, definition SO
9 Years Ago
Fixed near clipping plane sometimes cutting off part of weapon viewmodel (RUST-837)
9 Years Ago
max condition is now shown on damaged items as a red bar
9 Years Ago
Network++ Save++
9 Years Ago
Rescaled some numbers (no effect other than semi auto pistol damage rounding)
9 Years Ago
UnitView/HumanView gating animation code in Update/LateUpdate with Unit death flag Fixed NRE in Influence
9 Years Ago
Increased revolver cylinder to hold 8 rounds Increased semi auto pistol magazine to hold 10 rounds
9 Years Ago
BehaviourChain Selectors now have an associated "plan" instance type (BehaviourChainSelectorPlan), to be consistent with our DecisionPlan type objects It's now possible to open the AI debugger for your selected unit without having the debug tools window open as well (F2) Lots of tweaks to the debugger and colors, and other tools design things Adjusted some weather wetness and min/max temperature values Fixed scoring bonuses not actually showing as bonuses in the AI debugger Left a TODO in VItalSimulators.Warmth re heat maps Added a placeholder simulator for the Warmth need
9 Years Ago
renamed music convar to prevent loading at 1.0 volume updated loot tables to slightly reduce changes of finding double barrel in crates slightly more chance of ammo slihgtly less of weapons
9 Years Ago
Fixed group desire consideration incorrectly returning false
9 Years Ago
Fixed game trace bounds of player collision being insufficiently big when wounded
9 Years Ago
Increased player wounded time
9 Years Ago
Fixed lake water handling
9 Years Ago
Increased throwable and arrow headshot multiplier to 1.5
9 Years Ago
Placing a building creates a building desire
bot
9 Years Ago
Automated Linux DS Build #411
9 Years Ago
Fixed hapis lake and river placeholder mats
9 Years Ago
Merge from main
bot
9 Years Ago
Automated Windows Build #411
bot
9 Years Ago
Automated Linux DS Build #410
9 Years Ago
- Started upgrade classes and definitions - SaveGame will now serialize/deserialze upgrades
9 Years Ago
Slightly reduced projectile radius of slugshot, buckshot, arrows and explosive rifle ammo
bot
9 Years Ago
Automated Windows Build #410
9 Years Ago
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9 Years Ago
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9 Years Ago
Fixed bonuses not showing correctly in the AI debugger
9 Years Ago
stone stuff
9 Years Ago
BehaviourChainSelectorParameters cleanup
9 Years Ago
Couple of minor renames in Agent, UDM, GPVSlot and BC
9 Years Ago
Network++
9 Years Ago
Full clothing and armor balancing pass (15% more body damage when fully geared)
9 Years Ago
stone sfx switcheroos
9 Years Ago
Weather types have min/max temperature levels
9 Years Ago
Fixed being unable to bandage other players (RUST-1193)
9 Years Ago
latest