199,006 Commits over 4,140 Days - 2.00cph!

9 Years Ago
merge from main
9 Years Ago
- Code purging
9 Years Ago
AI Debugger design and layout
9 Years Ago
Added option to disable prop change Added effect manager and explosion
9 Years Ago
Grabbed third party folder changes
9 Years Ago
Third party folder consolidation
9 Years Ago
- More save system work
9 Years Ago
Fixed camera merge issues Nuked cinematic effects to avoid conflicting with our optimized version
9 Years Ago
bah
9 Years Ago
more claps
9 Years Ago
clap sfx
9 Years Ago
AI Debugger now shows a logging column for each DM
9 Years Ago
Merge from main; kept workspace on conflicted items
9 Years Ago
Moved modified tonemapping to third party folder
9 Years Ago
Rock_cliff_a texture change for a less noisy version Updated the rock atlas textures to not include AO term and cavity in albedo for a less noisy result
9 Years Ago
Warning fix
9 Years Ago
Added TerrainBlendExt soft-blend toggle
9 Years Ago
AI designer and debugger updates, debug tools F2 to open selected entity in AI debugger Fixed "Open in AI Designer" button not actually initializing the designer properly
9 Years Ago
Increased the satdish column draw distance
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9 Years Ago
Automated Linux DS Build #409
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9 Years Ago
Automated Windows Build #409
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9 Years Ago
Automated OSX Build #409
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9 Years Ago
Automated Linux Build #409
9 Years Ago
* Fixed a very specific crash with sv_crazyphysics * Vector() * nil will now error instead of returning empty vector
9 Years Ago
99%
9 Years Ago
Whoops forgot to save a script
9 Years Ago
Emote weights
9 Years Ago
Fulfilled desires also drain momentum, but at a slower rate (25%)
9 Years Ago
Actions.PickUpItem creates a fulfilled desire for all items, not just player commanded behaviours
9 Years Ago
Testing DSE change.
9 Years Ago
Save
9 Years Ago
AI tweaks, building placement state fix
9 Years Ago
Procmap stuff
9 Years Ago
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9 Years Ago
AI data
9 Years Ago
DecisionMakerTypes integrated through game systems data and editor Started cleaning up various AI modules (building, crafting, shelter) Added Common Movement AI module on secondary DM and GPV slot Added human item management module on secondary DM Fixed issues with building placement views not grabbing biome library materials
9 Years Ago
Started attempt at grabbing grass data for grass grid.
9 Years Ago
backup time
9 Years Ago
Increased the powerplant bottom part draw distance
9 Years Ago
NRE Fix when biome/topology map aren't available
9 Years Ago
Removing gather diminishing from others, max 2 xp - you'll get it all sooner
9 Years Ago
xp earned from bandaging/syringing other players (max 1.0 per user) xp earned if someone else self heals with your bandage/syringe shortened bandage other duration
9 Years Ago
- quick SwipeCity mockup idea
9 Years Ago
halfed or more crafting time for explosives and gunpowder armored door is available at level 17 (was 20)
9 Years Ago
Craft time import fix
9 Years Ago
Hopefully fixed Influence Map projector not correctly showing different sized grids
9 Years Ago
Added a null check
9 Years Ago
Fixed some player controll building placement issues
9 Years Ago
IM debug tweaks, moved DM types enum to file
9 Years Ago
Agent and DecisionMaker cleanup, added DecisionMakerTypes, renamed old enum to DecisionMakerClasses Moved influence map debugging update routine to DebugToolsObject and made it listen to the IM component manager event rather than updating every frame Building placement no longer creates an actual Entity Renamed DecisionMakerTypes -> DecisionMakerClass