224,627 Commits over 3,714 Days - 2.52cph!

7 Years Ago
snow rock materials were missing specmap following changes to terrain splats
7 Years Ago
More item description fixes and updates
7 Years Ago
Code generator now produces almost all the output needed.
7 Years Ago
Various
7 Years Ago
Player controller command cooldown only on movement commands
7 Years Ago
Removed IsSelected condition from idle module
7 Years Ago
Player controller command cooldown ends early if unit gets attack
7 Years Ago
Refactored some Command shit to be a bit simpler and reduce amount of code in PlayerController Added UnitIsSelected condition, added to idle module PlayerController command cooldown system WIP
7 Years Ago
Typewriter
7 Years Ago
More shadow work
7 Years Ago
If holding ctrl down when clicking a timed button, click it immediately Roadmap editor
7 Years Ago
Bindings for NetUpdateRate, give BouncyBall higher update rate Interp uses updaterate set by managed instead of guessing Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Refactor of WIP shadows
7 Years Ago
Added workshop truck prefab
7 Years Ago
Use GameObjectRef for nested navmesh for monuments.
7 Years Ago
Started work on cascaded shadow mapping
7 Years Ago
Default quality setting
7 Years Ago
Adjusted texture resolution curve on the various quality presets, let's see how this looks
7 Years Ago
fixed problem with bullet rotation speed func bullet keyframes can spawn bullet patterns fixed bullet anchored pattern start angle converted robot orb attack to new bullet-shoot-pattern system controller doesnt vibrate while game doesnt have focus player handles its own bounds checking
7 Years Ago
Code generator finds and resolves a dictionary of supported types
7 Years Ago
Excluding some prefabs from asset warmup since they're not always required and will be loaded later when loading the map
7 Years Ago
Fixed UseTarget not being nulled in InternalReset
7 Years Ago
Removed some 32bit specific code No longer save assetwarmup and prefabwarmup convars (should always be enabled, only use for debugging)
7 Years Ago
Merge from Keep Item Rework
7 Years Ago
Navmesh stuff
7 Years Ago
Keep Desire fulfillment if behaviour targetting the use target breaks
7 Years Ago
mat tweaks
7 Years Ago
renders back facing as black to give solid look to decayed objects
7 Years Ago
Only disable ragdoll replication server side
7 Years Ago
keep desire fulfillment when completing a behaviour
7 Years Ago
posters scaling, dressing launch_site scene2prefab
7 Years Ago
Fixes for RUST-1718 and RUST-1734 : rocket crane issues
7 Years Ago
cobalt office posters WIP
7 Years Ago
BaseEntity.DestroyLater uses Actor SetLifeTime to hopefully fix error when destroying using async func
7 Years Ago
Starting some Diplomacy enhancements: -Added a new DiplomaticEvent asset type -Diplomacy component now keeps track of these events -Component uses these events to determine relationship level and then hostility level -Exposed an optional diplomatic event to the Attack component that applies an Attacked event when attacking a member of another tribe (this will probably be replaced with an Activity/Trigger in future)
7 Years Ago
latest art
7 Years Ago
Add ReplicateCullDistance to BaseEntity
7 Years Ago
Don't replicate ragdolls
7 Years Ago
Don't init mesh resources on dedicated server
7 Years Ago
im definitely not tired
7 Years Ago
Upload builds with PDBs to symbols branch
7 Years Ago
Trying out a change to ItemActionDesire that stores a UseTarget A keep desire that has a UseTarget will report that the item is still required rather than clearing when the behaviour changes, this solves the firewood collection issue
7 Years Ago
Fix client issue
7 Years Ago
Merge AI updates
7 Years Ago
Check that added objects aren't pending kill in SandboxSingleton Dispose managed actor object in ActorDestroyed Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Dispose managed actor object in ActorDestroyed
7 Years Ago
broken window WIP
7 Years Ago
Better location avoidance, but paths can still go through avoided locations. Wonder if we can do something like a custom nav area per NPC so they can avoid different crime zones they know about.
7 Years Ago
People should now correctly gather firewood in an appropriate manner
7 Years Ago
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