198,704 Commits over 4,140 Days - 2.00cph!
"Cannot mark assets and scenes in one AssetBundle"
DispenserEntityWrapper inherits DataParameters
Try to ignore some bullshit unity errors
Don't kick admins/devs for exceptions
SkinnedMeshCollider Benchmark
Init targetFrameRate when running benchmark
FOR FUCK SAKE tileEd prefab
Spawner stuff, Zone+Ecology runs all spawners in children
Added UnitSensor EC
GroupSettings.Create fix
Misc stuff, started on drawable unit movement paths but cockblocked by Unity
Automated Linux DS Build #297
Automated Windows Build #297
Fixed Estonian language having Ethiopian flag.
rigged new shoes that Paul made
Automated Linux DS Build #296
Automated Windows Build #296
Automated Linux Build #296
Fixed inconsistent bone scaling in the player preview, including the extreme boob sizes.
FOR FUCK SAKE tileEd prefab
FOR FUCK SAKE cleaning flies
Automated Linux DS Build #295
UI tinkering, prep for crafting radial, WIP player interface for Unit/Agent desires
Automated Windows Build #295
Automated Linux Build #295
Removed FCVAR_ARCHIVE from npc_height_adjust
Ground contact info for IK ents is now calculated serverside
Ground contact info no longer networked to server in client usercmds (non-listen clients also don't get destroyed by multiple NPCs)
Added delta encoding for CUserCmd::Buttons
Automated Linux DS Build #294
Automated Windows Build #294
Automated Linux Build #294
Automated Linux DS Build #293
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Automated Windows Build #293
Automated Linux Build #293
Clientside PlayerButtonDown/PlayerButtonUp hooks pass mouse events regardless of vgui focus (same as serverside)
Fixed Benchmark nosteam error
Automated Linux DS Build #292
Automated Windows Build #292
Automated Linux Build #292