198,704 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Platform switcher
9 Years Ago
Removed hacky support for fonts that pretend to have certain glyphs Added 'extended' option to surface.CreateFont Properly detect VRAM when > 2GiB
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9 Years Ago
Automated Linux DS Build #291
9 Years Ago
Changed resolution dialog to hidden by default (but added -show-screen-selector to launch params so behaviour is consistent)
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9 Years Ago
Automated Windows Build #291
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9 Years Ago
Automated Linux Build #291
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9 Years Ago
Automated OSX Build #291
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9 Years Ago
Automated OSX Build #290
9 Years Ago
* Added PANEL:OnKeyCodeReleased * Fixed timer library in menu state temporarily ceasing to work after starting a new map * Aded CRecepientFilter support for net.Send * RenderGroup of SENTs and SWEPs is now defaulted to engine default unless overridden ( instead of defaulting to RG_OPAQUE )
9 Years Ago
setup the bow / crossbow to show different arrow heads (depending on the ammo type equipped) fixed slight glitch in the flamethrower deploy animation
9 Years Ago
resolved some conflicts
9 Years Ago
files I forgot to include
9 Years Ago
Completely Redid the player animation system by splitting the animations into upper / lower Cleaned up mecanim by reducing the number of active layers
9 Years Ago
adjustment for wood door heat protection
9 Years Ago
fix for flames dealing damage through walls fix for flamethrower reloading while put away
9 Years Ago
phrases
9 Years Ago
fixed flamethrower not having hit notifications lowered HDR value of flame particles (less blinding at night)
9 Years Ago
menu_cleanupgmas no longer crashes with -noworkshop Weapon.GetPrintName is now shared
9 Years Ago
fix for flames damaging metal doors and stone (not ready folks)
9 Years Ago
Scene
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9 Years Ago
Automated Linux DS Build #290
9 Years Ago
Renamed startup_scene to main Tweaks
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9 Years Ago
Automated Windows Build #290
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9 Years Ago
Automated Linux Build #290
9 Years Ago
(Bootil: String::Test::Wildcard now takes string references) Fixed performance bottlenecks when mounting GMAs Fixed certain fonts causing game to hang when loaded Fixed PlayerButtonDown/PlayerButtonUp hooks only monitoring one key clientside
9 Years Ago
Removed TriggerManager, EffectManager ported functionality to AIManager Removed BiomeManager and ported functionality to WorldManager
9 Years Ago
Removed AbilityManager, now handled by AIManager
9 Years Ago
p
9 Years Ago
New main character class, new map, food spawning updates, etc.
9 Years Ago
Cleanup and comments
9 Years Ago
More race mission work - Collects players / Sets destination Started race UI
9 Years Ago
- More
9 Years Ago
Zone is no longer a Manager Removed UIModal
9 Years Ago
- More editor tests
9 Years Ago
Put benchmark maps in bundles
9 Years Ago
Re-enabled bone scaling
9 Years Ago
Decor components only apply scale adjustments to client entities since pos and rot are networked (RUST-771)
9 Years Ago
added bone info component with old values to playermodel
9 Years Ago
Use a tiny radius when doing the interaction point line of sight check (RUST-784)
9 Years Ago
9 Years Ago
Automated benchmark framework
9 Years Ago
BoneFollower also checks parents of parents when determining enabled state (RUST-794) BoneFollower is also enabled if parents are animating (RUST-793)
9 Years Ago
Fixed deployment of boxes on shelves being annoying
9 Years Ago
mammoth run improvement made ik kind of work but still broken :( moved debug lines to checkbox
9 Years Ago
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9 Years Ago
- Bit more
9 Years Ago
pilot light always on flamer loses condition updated flamer desc stone is once again affected by heat
9 Years Ago
compile fixes flamethrower 3p sound fixes fireball merge fixes
9 Years Ago
3p flamethrower sounds
9 Years Ago
AmbienceEmitter doesn't fade in quite as fast when there's no sound currently playing