199,739 Commits over 4,140 Days - 2.01cph!
RoadNetwork now updates correctly.
Added material packing auto rollback to unpacked when failed
Fixed packing not supporting 8bit textures
Tidy up code a bit
Fixed packed map assignment not working sometimes
Added deleting packed maps on unpack
Fixed standard packed shader particle accum albedo
Second batch of packed matetials (50)
Resources; Gold, coal, tin, copper, stone.
Goblin improvements.
Various.
Warnings for when a font is failed to be created, and when the fallback has failed creating
Can't run into/through hobgoblin.
Goblin improvements
Resource stuff
Env color tweaks.
Resource & building stuff.
Item costs
Building stuff
Fixed some sounds
Lowered rock whoosh volume a little bit to emphasize the crunchy hit sound instead
Fixed falchion damage type
unit + attack def is now looked up once at unit init and stored, started removing all UnitDatabase.Find() and replacing with the references
...and the rest.
Fixed def not getting looked up correctly from proto.
Windows SRCDS servers can be connected to via SteamP2P when launched with '-p2p' param
Added extra error messages when FastDL fails on POSIX
attack range can now have a minum range, pathfinder stores distance in tiles
Mortart now has a minimum range of 3 (to match its max range of 3)
increased size of range text box on unit info panel to fit a min-max range instead of just range
Third batch of packed materials (50)
Fixed attack state playing tile hover sound for non-targettable tiles
Unit/movement can now be flagged as passable through units
camera zoom curve/distance tweaks