199,901 Commits over 4,140 Days - 2.01cph!
Map camera zoom in threshold to transition
WIP cloud layer alpha lerp
some jail assets + furniture updated
More map transition improvements
Added BuffString() which returns Min-Max buff range as a formatted string and can be referenced from descriptions with %b.
Updated healer attack description.
Added texture density visualizer (graphics.showtexeldensity)
attempt at cutscene skipping
Fixed selecting units on the map not triggering the new transition
the any key is the best key
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Removed persisted data type in MapCamera
Fixed player camera module not being switched correctly when zooming out to the map view
Test pre-baked navigation on launch site.
Test ai on launch site.
Fixed position samples always following the terrain (wasn't supporting buildings).
added initial Replay.proto definition
Command queue now stores outgoing client input history
Music sync tweaks
Sound level tweaks
Decoupling hit damage from hit force
Reworked leave Party conditions
-removed flag checks (will probably replace these with standalone goals)
-uses considerations for Health/Food/Sleep instead of hard thresholds
Started work on joining party logic, disabled for now
Join Party logic seems to be working without dithering, requires more testing
A bunch of refactoring etc re character health
Improved building rotation placement logic
-reduced deadzone when mouse is hovering over centre of a unit (was 1 unit, now 0.1)
-added more plane fallbacks to account for mousing over skybox and weird camera angles when rotating objects
Finally fixed rotation logic on objects, there's no longer a deadzone when the mouse is close to the origin of the object
Fixed knowledge overlay widgets staying visible for items that are equipped while the knowledge overlay is active
Get in trouble for hurting characters
Fix NRE with CharacterMotor ref
Resource and gathering stuff
More resource and item stuff.
Icons.