225,850 Commits over 3,714 Days - 2.53cph!

8 Years Ago
chagned hand positions in happy anim
8 Years Ago
happy tripping laughing
8 Years Ago
Water splash fx material uses lit alpha blend shader
8 Years Ago
C
8 Years Ago
Spawner component refactoring/cleanup. Added align to normal, layermask support. Added more options for GetGroundHeight/Normal to VectorUtility DataEditor becomes DataBrowser DebugTools lock selection button
8 Years Ago
RUST-1146 - Fixed invisible helicopter gibs if destroyed outside of network range
8 Years Ago
Switched scene 2
8 Years Ago
Old Mine set, final meshes LODs and Colliders, ready to place prefabs Misc & military tunnel update
8 Years Ago
Updated scenes, stoped decal allocation on server
8 Years Ago
NRE - ViewmodelAttachment.OnDisable (weapon with attachments into research table) RUST-1244 fixed lr300 iron sights made accurate
8 Years Ago
CanPerceiveUnitsSettings implements Evalute(entity, blackboard) overload GoalPlanVariant.SimTick returns if IsActive == false
8 Years Ago
yamfm
8 Years Ago
CanPerceiveUnitsSettings switches on the Unit type instead of if/else
8 Years Ago
Updated beep
8 Years Ago
lr300 viewmodel rotation
8 Years Ago
Expose SensesParameters.LayerMask, Senses pulls directly from data instead of caching
8 Years Ago
8 Years Ago
Hopefully fixed NRE when attempting to join a no longer existing collection
8 Years Ago
Changed mission list to show large or small icons Disabled stunts Disabled TOD
8 Years Ago
More stats refactoring. Added IStat, as base Stat uses generics for definition type Current Stat cap modifier is held by Stat.ActiveCapModifier in place of the IsCapped bool from previous iteration
8 Years Ago
b
8 Years Ago
crying anims to the crying emote
8 Years Ago
Trainyard - fixed the holes in terrain sometimes happening near large basin
8 Years Ago
Collectable pickup sunds for mushrooms, stones, and stumps Research table sounds More sound tweaks & polish
8 Years Ago
FOR FUCK SAKE player prefab hit adding shield FOR FUCK SAKE fix water particle, rebuilt tile/room prefab FOR FUCK SAKE particle file cleaning
8 Years Ago
lr300 spawn tables lr300 balance
8 Years Ago
beds are actually pickupable again
8 Years Ago
fixed player twitching into sleep anim when he jumps in / out of the water tweaked the materials for all of the weapon addons and the m249 (they look more metallic now)
8 Years Ago
A
8 Years Ago
Set sound modulator value to 1 when fetching new modulators from the pool
8 Years Ago
RUST-1250: Sound pooling fixes (hopefully.. can't reproduce in editor yet)
8 Years Ago
More
8 Years Ago
Ruby doo
8 Years Ago
Mow
8 Years Ago
Disabled pool.players by default again (more testing)
8 Years Ago
Tweaks
8 Years Ago
Fixed distorted water reflections in rivers (RUST-1248)
8 Years Ago
More
8 Years Ago
Only wooden boxes and large wooden boxes are pooled, not all entities that inherit from StorageContainer
8 Years Ago
Cleaning up stats
8 Years Ago
Eliminated hasEntityMenu computation from ClientInit (slow)
8 Years Ago
Disabled entity pooling on furnaces + campfires for now (VFX stuck)
8 Years Ago
Enabled entity and player pooling by default on 64bit systems
8 Years Ago
work backup
8 Years Ago
ItemIcon NRE fix (for real)
8 Years Ago
ItemIcon NRE fix
8 Years Ago
Needs and Vitals share a common base type, RangedStat Fixed stats being simulated when they shouldn't have been (bad editor)
8 Years Ago
Added a missing script to the dungeon cam to render decals
8 Years Ago
Clear LOD group when clearing player mesh (should fix duplicate LOD group warning with player pooling enabled)
8 Years Ago
removed sticky gizmos from tunnels prefabs triggers