224,790 Commits over 3,714 Days - 2.52cph!
Automated Linux Build #407
Fixed broken Hapis lake waves (RUST-1178)
Added proper lake support in water2; dedicated material, etc
Added edit-time placeholder river+lake materials to hapis
Projected textures can now be orthographic
Added ProjectedTexture:SetOrthographic & ProjectedTexture:GetOrthographic
Automated Linux DS Build #406
Commented out grid manager debug logs
HumanView LateUpdate animation code doesn't run if the unit is dead
EntityComponentManager destroyed components buffer/cleanup at end of tick
Automated Windows Build #406
Automated Linux Build #406
Tunnel peekaboo glitch fix
Scene2Prefab
Added p2p_friendsonly ConVar
Moved human specific animation code out of UnitView and into HumanView
Fixed HumanView Update not calling base
Unity launch vars, the same as old builder
Cleanup bundles folder properly when building
Enable gfx jobs in player settings..
ActionSettings must implement BlackboardReadKeys array property, displayed in editor (BEF-311)
Added warning in Items.OnPickUpEvent when the item has been nulled whilst waiting for the callback, which is apparently possible.
FOR FUCK SAKE commented the debug line in the smoke script
FOR FUCK SAKE playership prefab
Removed old gui_popup sound
WorldManager.FindClosetZone de-LINQed
tree lods and camera fixes
Fixed DistanceConsiderationSettings bad field init (moved to OnEnable)
Fixed entity's not being destroyed properly
Fixed Entity not updating it's grid position on tick
Fixed NRE in DistanceConsideration
Senses stores real distance in perception data, not grid distance (which breaks combat)
Renamed Influence field in EntitySettings for consistency
Editor relfection stuff and field renames in EntitSettings
Automated Linux DS Build #405
Updated mission identifiers
Added steamworks
Automated Windows Build #405
Automated Linux Build #405
* Proper NULL chekcs for most Vehicle functions
Added an Influence component for grid stuff (doesn't actually do anything yet)
Added link to curve functions (for testing/debugging/deeper understanding of how they work).
Resources, Items and Buildings no longer have Stats or Effects
Updated all curve functions in Response Curve.
EntityComponentManager base class, generics, all that good shit.
EntityComponentManager cleanup
Fixed potential issue with commandbuffer ordering
Group stats update every game minute