225,739 Commits over 3,714 Days - 2.53cph!
Ghost entry now stores the time
MissionGhost now tracks best time
Automated Linux DS Build #419
Automated Windows Build #419
Automated Linux Build #419
▋▍▇▌█▋▅ - ▊▆▅ ▌▊▇ ▇█▌▅█▊.▇▌▅▍▋▇▇, ▇▊▋▍▄█ ▋█▉▍▄▍.▄█▊▊▊▊▋ & ▋▇▍▋▇▍.▉▊▍▍▉▍▊, █▅▇█▌▆▄ █▍▍▌█▋▆▇▆ ▊▅▉▆▍▊, ▍█▍█▄█ ▋▋█▍▍██▍▅▆ ▌█▊▇▌█▄▆ ▉▋▆█▆▌▄
* ▋▋▌▅▍▉▇ ▆▉▊▅ ▉▌█▇▌▇▅█▇▅
* ▊▉▌▉▇ ▊▍▆▆▇.▉▊▌▆▋▉▋▆▊
* █▅▄▋▊▌▅ ▌▅▌▌▇▌█▍▄ ▅▄▊▉▍█▍▇▇▊ ▌▄▆ ▊▆▊▌▋▍ ▍▊▌▅▊▅▌▌▇█, ▄▊▅▍▅▉▉▅ ▊▋▍ ▆▋▇▄▄▅ ▉█▊▆█ ▄█▄█▇▌▍
Fixed some AI data which was causing units to sometimes walk when approaching combat targets.
Fleeing now continuously updates destination.
Desire momentum drain rates increased
▌ ▄▅▋▆▆▍▊▋ ▉▋▋ ▅█▆▇▌▌
▋▌▇ ▅▊▄▋ ▍▌▅▌ ▆▉█▇▉▍▅▇/ ▊▋▋ ▋▋▍▅▌ ▆▋▄▅▌█▇▉
▋▋▊ █▄▍▇ ▇▋▋█ ▄▇█▊▉▄▍ ▆▅▄▅▊▆ █▆▉▅/▌▄▄▋
Fixed MusicManager.OnTribeMoodChanged being shit
Added check for player info
fixed some bad movement speed data
Units will get sad when they witness death
Relationships are formed when two Units first see each other
Fixed OnActivityGeneratedTrigger not working
Improved stat cap modifier application (min value only)
Improved skin brdf sss quality by fixing omission; touched relevant shaders
Added Activity types for various death types..
Added Relationhip Consideration
Extended Relationships adding flags, events and a bunch of API
Units have relationships with their Group members by default
updates to player preview source anims
first go at sabetooth improvements
LR300 ass rifle viewmodel / worldmodel prefabs + sounds
Renamed MissionPoint to MissionPointInfo, as it already existed.
MissionPointInfo is now parsed and added to mission manager points
Ghost mission now builds mission using only ghost mission points.
Added MoodOverlay camera effect, desaturation linked to tribe's average Mood
Adjusted and exposed Mood thresholds in MusicManager
Craggy fixed.
Standard Savas runs.
Deprecated TerrainPaint script
Added MissionPoint class to allow special mission tagging of mission points
MissionManager mission point find functions can now specify an optional type (defaults to all)
Actions hold reference to their state where appropriate
Actions can override Tick
Factory enemy spawn pack tweaks
Added pooling support to storage containers and doors
tortise first pass, need to rename to tortoise..
SetDestination : when in SmartObjectInteraction mode wait for the UnitView to turn and face it's target target on arrival before calling action.End()
MissionPoint now has an index property
Added GhostEntries class as a matrix lookup table of saved ghost entries between all mission points.
Added ResetState to BaseNetworkable (meant to reset entity to instantiation state)
Added large (Reliable, fragmented) channel to SimpleNetwork
Ghost missions now uses large channel
Fix for ghost data not attempting to send correctly
Moved other savas to its own bundle.